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Decks (Magic The Gathering) => Modern => Topic started by: Kaylesh on March 13, 2016, 03:23:29 PM

Title: Getting into tron.
Post by: Kaylesh on March 13, 2016, 03:23:29 PM
So, I've gotten this bunch of cards from Chronicles/Mirage era. In it was a full playset Tron lands.
This gets me wondering what would be a cheap way of getting into modern with these?
My collection contains 2 Ugin, which helps a lot budget-wise, but otherwise I have no notable rares.
Title: Re: Getting into tron.
Post by: Mr_Fahrenheit on March 13, 2016, 07:54:45 PM
If you are happy to play {karplusan forest} instead of {grove of the burnwillows} (keeping in mind that this is a real cost), then you can play GR. The most expensive stuff you need is {karn liberated}. I went on a more creature based list until I could acquire the karns by substituting karn with {steel hellkite}. It makes good use of all the mana you end up with. You can also use {perilous vault} instead of {oblivion stone}, and {thragtusk} instead of {wurmcoil engine}. Just keep in mind that it is suboptimal. If you are interested in seeing my list pm me.
Title: Re: Getting into tron.
Post by: Mattao19 on March 14, 2016, 08:15:03 AM
^^^ nailed it.

Trons expensive

Karns $70
Wurms $20
O Stones $35
Nulamog $21
Eye of Ugin $70 😭

But:

{Steel Hellkite} $1
{Platinum Angel} $8 (tbh I'd just get wurmcoils deck runs 3 but they're so good)
{Sundering Titan} $7
{Perilous Vault} $2
{Sea Gate Wreckage} $2
{Mirrorpool} $4

There are budget options but I'd definitely recommend wurms they're so good!!

Also {Karplusan Forest} is likely the best none {Grove of the Burnwillows} RG land. For what it's worth I only run 3 Groves (even though I have a 4th) and run an extra forest bc GQs and paths are everywhere and having 2 forests main helps vs moon (which isn't even good against tron as hopefully you'll soon find out 😃)
Title: Re: Getting into tron.
Post by: Mr_Fahrenheit on March 14, 2016, 09:50:46 PM
You just have to remember that every budget substitutiom comes with a cost. Painlands lose you percentage points against burn and aggro, thragtusk instead of wurmcoils makes it sometimes uncastable as well as making your {ancient stirrings} worse. No karns make your explosive starts few and far between. But all this notwithstanding, it is still a super fun deck to play. Otherwise you could go mono blue tron and use mindslaver. That is always a fun card to play ☺
Title: Re: Getting into tron.
Post by: Mattao19 on March 14, 2016, 10:29:17 PM
Beauty post ^^
Title: Re: Getting into tron.
Post by: Codester1991 on March 15, 2016, 12:51:14 AM
Good luck with the build! I'm not here to be a Nancy but before buying eye of Ugins I'd wait until after SOI just for the simple fact they may be banned and that would be horrible spending 40-80 bucks on them and they get banned the next day. There's a chance it won't happen but in case it does it would stink.
Title: Re: Getting into tron.
Post by: Kaylesh on March 15, 2016, 04:43:14 AM
Thanks all for the suggestions.
I think I will be starting in a budget build just to get into it. Getting to learn the ropes before actually being super competitive.

{{MR_fahrenheit}}, I'd love to see some lists.
It would point me in what direction to go.
I'm more of a G/R kinda guy then a U, but maybe after play testing I learn I like being the nasty guy who counters your answer to a T2 Karn..

Matteo, your input on budget replacements is also much appreciated. I'll definitely take those into account.

Codester, yes indeed that would hurt. Trondrazi seems really fun, but I share your opinion that it would probably suffer from bannings very soon.
Title: Re: Getting into tron.
Post by: Mattao19 on March 15, 2016, 07:35:34 PM
Please tell me you snap mulled that hand lol 1 land 3 stir 3 scryings is so bad on 7 lol
Title: Re: Getting into tron.
Post by: Mattao19 on March 15, 2016, 08:46:44 PM
Lol Taysby you crazy. Most mulls to 6 are better than that! Have faith in your mulls!!
Title: Re: Getting into tron.
Post by: Mr_Fahrenheit on March 15, 2016, 09:14:27 PM
I would almost certainly mulligan that. You aren't guaranteed to hit with ancient stirrings, therefore you aren't guaranteed ugin on turn 4. And even an ugin on turn 4 isn't necessarily game winning. Plus a random 6 is usually better than that 7.

But in a matchup you know well I can see the merit in sometimes keeping that 7.
Title: Re: Getting into tron.
Post by: Mr_Fahrenheit on March 16, 2016, 12:49:17 AM
But that isn't the case. It isn't even about missing land drops. It is about getting tron not only assembled as soon as possible, but being able to utilise its mana as soon as possible. You have to hit with your turn 1 stirrings otherwise you have to spend your next 3 turns finding the tron pieces (i.e. using mana), and only by delaying tron even further by playing a second green source are you able to even use sylvan scrying plus stirrings in the same turn. The earliest turn you are guaranteed to untap with all 3 tron lands in play is turn 5 (and that may even involve playing one of them on turn 5). This is all assuming zero interaction from your opponent. You could easily be dead by then.

Which is why I said only if you know the match up well and know you are guaranteed to be alive by turn 5 would I even consider keeping that hand, because even then you still need to find something useful to spend all that mana on.
Title: Re: Getting into tron.
Post by: Mr_Fahrenheit on March 16, 2016, 01:08:07 AM
Also, tron is a deck that mulligans well. Saying that mulligans to 6 rarely work for you is insane as I have had many games where I have been more than happy to mulligan to 5 rather than keeping a bad 6. The entire point of the deck is to assemble tron by turn 3 or in the worst case scenario turn 4, and do busted .poo. with your mana advantage. The entire engine is redundant, it is your mana that is important. Don't jeapordise it by keeping dodgy opening hands.
Title: Re: Getting into tron.
Post by: Mattao19 on March 16, 2016, 01:13:17 AM
I've won multiple times on 4 and that's saying something! Trons the only deck I feel comfortable to mull a bad 5 with. I mull very aggressively with it and it's pretty rewarding :)
Title: Re: Getting into tron.
Post by: Meanderous on March 16, 2016, 11:10:45 AM
Eye has already droped down to 20 or a used one for 12$
Title: Re: Getting into tron.
Post by: Mattao19 on March 16, 2016, 12:26:53 PM
Oh really? Good to know lol
Title: Re: Getting into tron.
Post by: Mattao19 on March 16, 2016, 12:51:41 PM
I've played the deck for the better part of a year as well and have Top 8ed a lot of tourneys as well but why risk that hand lol

You have no payoff and no guarantee of untap ping with tron on T4 but oh well lol different opinions at least we are playing the best deck ;)
Title: Re: Getting into tron.
Post by: Mattao19 on March 16, 2016, 05:37:16 PM
Nice? Lol I took top 8 in a 170 person tourney and 10th in a 220 person tourney? So ... Lol


"Side" not since you brought up side boarding! I've been loving 2 {Sudden Shocks} to deal with Affinity and stupid infect!!
Title: Re: Getting into tron.
Post by: Mr_Fahrenheit on March 16, 2016, 07:24:07 PM
Quote from: Taysby on March 16, 2016, 02:05:42 PM
Your deck is inferior. I have hit the perfect (tweaking the side due to the new meta) list. I took 4th in a daily. ;)

Sorry Taysby but if you are serious about all that then I can no longer trust your opinion as a tron player. I should have been tipped off when you used the phrase 'mull to 6 never works for me'.The cards must be biased against you hey?
Title: Re: Getting into tron.
Post by: Mr_Fahrenheit on March 18, 2016, 02:43:46 AM
It is so weak to one of the most common turn 1 plays in modern. A turn 1 or turn 2 thoughtseize effect absolutely wrecks you. The deck is consistent enough that a random 6 should be better than that, no matter how much the cards hate you. Like I said, if you have determined that in a particular match up you are safe then by all means keep that hand. In a vacuum, however, it is a terrible 7 and should be mulliganed.