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Decks (Magic The Gathering) => Modern => Topic started by: Boomer17 on February 13, 2016, 06:00:36 PM

Title: Geist Zoo
Post by: Boomer17 on February 13, 2016, 06:00:36 PM

Geist Zoo

60 cards, 15 sideboard


4 {Arid Mesa}
1 {Plains}
1 {Sacred Foundry}
1 {Breeding Pool}
2 {Gavony Township}
2 {Forest}
3 {Temple Garden}
1 {Hallowed Fountain}
2 {Stomping Ground}
4 {Windswept Heath}
1 {Island}

22 lands


3 {Woolly Thoctar}
2 {Qasali Pridemage}
2 {Scavenging Ooze}
4 {Wild Nacatl}
2 {Legion Loyalist}
1 {Wilt-Leaf Liege}
4 {Geist of Saint Traft}
4 {Birds of Paradise}
4 {Loxodon Smiter}

26 creatures


1 {Elspeth, Knight-Errant}
4 {Lightning Bolt}
4 {Collected Company}
3 {Path to Exile}

12 other spells


Sideboard

2 {Deflecting Palm}
2 {Stony Silence}
1 {Kataki, War's Wage}
2 {Feed the Clan}
2 {Crumble to Dust}
2 {Thalia, Guardian of Thraben}
3 {Unified Will}
1 {Eidolon of Rhetoric}

15 sideboard cards



Notes:
A few budget cards wolly is in there instead of goyf due to money. But wolly hits off company big boost with wilt-leaf on the board and trades with goyf and rhino all the time if needed. Legion loyalist as a two is awesome to hit turn 4 and on as it helps push so much damage through. Mana base is working ok could use some help with that for sure. Is 4 company's too many? Seems to always be great to see in hand.
Title: Re: Geist Zoo
Post by: Mattao19 on February 13, 2016, 09:15:50 PM
Isn't {Tribal Flames} the reason to be 4 colour?
Title: Re: Geist Zoo
Post by: InfinitiveDivinity on February 13, 2016, 10:25:55 PM
Quote from: Mattao19 on February 13, 2016, 09:15:50 PM
Isn't {Tribal Flames} the reason to be 4 colour?
Sounds about right. With a 1-of {Overgrown Tomb} to get legit? Hahaha
Title: Re: Geist Zoo
Post by: Boomer17 on February 14, 2016, 03:50:39 AM
I was playing a tribal flame version but never felt as it was that great being sorcery. This deck is basically naya with a splash for Geist maybe I forgot to change the mana base. If I were to put I. The flames what would I take out