6 {Island} 2 {Wandering Fumarole} 4 {Shivan Reef} 6 {Mountain} 2 {Highland Lake}
20 lands
4 {Stormchaser Mage} 4 {Sanguinary Mage} 2 {Zada, Hedron Grinder} 4 {Abbot of Keral Keep} 4 {Elusive Spellfist}
18 creatures
4 {Rush of Adrenaline} 4 {Slip Through Space} 2 {Magmatic Insight} 4 {Expedite} 4 {Fiery Impulse} 4 {Titan's Strength}
22 other spells
Sideboard
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Strongly recommend running 2-3 {Zada, Hedron Grinder} to maximize your buff cards.
Not really wanting to slow the deck down with zadas. I am thinking of cutting 4x brute strength and going for 4x treasure cruise instead. Thoughts?
Updated post rotation. Decided to add Zada in for finishing games. No idea on sideboard yet though
{Village Messenger}? Also more burn...maybe probably.
Thoughf about Village Messenger, but with all the spells i feel it would flip back fairly quickly. Also thought about fiery temper, but have no discard outlet unless i switch magmatic insight to tormenting voice. Also found that zada doesnt do much, usually dies when i drop it when i could have spent 4 mana on more spells
Zada has been really underestimated in the early BFZ fnms, I guess people have seen enough bombs dropped to realize she's a huge threat.
Yeah at least she forces removal, i feel like she is win more though