4 {Corrupted Crossroads} 6 {Swamp} 6 {Mountain} 2 {Crumbling Vestige} 2 {Ruins of Oran-Rief} 3 {Foreboding Ruins}
23 lands
4 {Reaver Drone} 4 {Reality Smasher} 4 {Dust Stalker} 4 {Forerunner of Slaughter} 4 {Flayer Drone} 3 {Eldrazi Obligator} 4 {Vile Aggregate}
27 creatures
3 {Reality Hemorrhage} 2 {Warping Wail} 2 {Oblivion Strike} 3 {Brute Strength}
10 other spells
4 {Complete Disregard} 3 {Flaying Tendrils} 2 {Sifter of Skulls} 3 {Endbringer} 3 {Chandra, Flamecaller} Sideboard
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Unless you are still cutting cards, that isn't nearly enough land for a deck with 63 nonland cards. You need more like 41ish
If you want to make this standard FNM competitive, I'd recommend going to 60 cards, with less 1-2 ofs and more 3-4 ofs.
That way, your deck will become more consistent.
In a competitive setting you'll see about 7-10 turns at most, as an aggro deck you'll be looking to close the game at around turn 5 or 6.
That means you'll see about 1/4th of your deck in a 60-card deck. In a 90-card deck, you see only 1/6th.
When cutting, think of what you want your deck to do, and take the cards that do that best.
I just built one based on some of the stuff I have. It'll be up in a momemt