iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Taysby on December 12, 2015, 09:50:23 AM

Title: Monastery Tempo Vegas open edition
Post by: Taysby on December 12, 2015, 09:50:23 AM
4 {monastery mentor}
4 {seeker of the way}
4 {duress}
4 {fiery impulse}
4 {swift reckoning}
4 {crackling doom}
4 {kolaghans command}
4 {brutal expulsion}
2 {ojatais command}
1 {Gideon, ally of zendikar}
1 {sorin, solemn visitor}
2 {treasure cruise}
1 swamp
1 plains
1 mountain
1 island
2 {prairie stream}
2 {sunken hollow}
2 {smoldering marsh}
4 {bloodstained mire}
4 {polluted delta}
4 {flooded strand}

Side
3 {negate}
4 {disdainful stroke}
4 {murderous cut}
4 {arc lightning}

Had this idea at 10 pm last night, so I made it to play with in the main event. Idea is to play a mentor, then continue to keep the board clear while getting value. This deck spits out so much value. I got a 5 for 1 play testing last night. (Spell does 2 things, prowess boosts my creatures enough to squish their tracking things, then I get a token)
It's an easy win vs Atarka red and favored against control post side from the testing I did last night.

Thoughts?