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Magic (The Gathering) => Rules => Topic started by: Noblellama on November 10, 2015, 04:32:20 PM

Title: Almost a combo question but need rule clarification help
Post by: Noblellama on November 10, 2015, 04:32:20 PM
 {Noyan Dar, Roil Shaper} and {Narset Transcendent}

Interaction between her 2nd ability (rebound granter) and noyan's ability?
Title: Re: Almost a combo question but need help
Post by: griffin131 on November 10, 2015, 04:33:58 PM
What interaction are you asking about?

Does a Rebound spell trigger Noyan?  Yes. You're casting an Instant or Sorcery - why wouldn't it?
Title: Re: Almost a combo question but need help
Post by: LinkCelestrial on November 10, 2015, 05:41:44 PM
I want it to be a deck. I really do. But it seems bad.
Title: Re: Almost a combo question but need help
Post by: MuggyWuggy on November 10, 2015, 05:50:25 PM
Rizzy dizzy
Title: Re: Almost a combo question but need rule clarification help
Post by: Rass on November 10, 2015, 07:24:26 PM
Can add  {Mikaeus, the Lunarch} once the counters start popping. But if your countering you almost always have to find a way to fit in  {Doubling Season}
Title: Re: Almost a combo question but need rule clarification help
Post by: Rass on November 10, 2015, 07:57:49 PM
Just green. What's the black for?
Title: Re: Almost a combo question but need rule clarification help
Post by: griffin131 on November 10, 2015, 08:43:03 PM
{View from Above} seems good with Noyan.
Title: Re: Almost a combo question but need rule clarification help
Post by: LinkCelestrial on November 10, 2015, 09:09:57 PM
I was thinking standard with {Monastery Mentor}, {Narset, Transcendent} and {Noyan Dar, Roil Shaper}. Maybe splash black for removal?
Title: Re: Almost a combo question but need rule clarification help
Post by: scarsabrex on November 10, 2015, 11:53:03 PM
Quote from: Noblellama on November 10, 2015, 11:15:37 PM
Bounce counter and tapdown for Early game?

Bouncing and tapping are tempo plays that are meant to protect an actually established board, or else you just gave bavk initiative to your opponent.

Counter spells feel really bad when you can only hit low value targets, because they are also meant to generate tempo when they aren't just winning you the game.

Also these are the same cards you need to enable your engines.

The idea falls apart very quickly.
Title: Re: Almost a combo question but need rule clarification help
Post by: General Kiwi on November 11, 2015, 08:50:30 AM
Quote from: Noblellama on November 11, 2015, 06:07:28 AM
Not competitive enough, send it to casual
I knew you would come around