This is my Naya burn list. Just wondering on your thoughts. Have I got the right numbers of everything? I know that arid Mesa is strictly better than windswept Heath but that's all the land cards I have and can't afford any more (esp arid Mesa). Thanks in advance
Land (18)
4 Bloodstained Mire
4 Wooded Foothills
2 Windswept Heath
3 stomping Ground
3 Sacred Foundry
2 Mountain
Creatures (14)
4 Goblin Guide
4 Eidolon of the Great Revel
4 Monastery Swiftspear
2 Grim Lavamancer
Sorcery (8 )
4 lava spike
4 rift bolt
Instant (20)
4 Lightning Helix
4 Boros Charm
4 Atarka's Command
4 Lightning Bolt
2 Scullcrack
2 Shard Volley
Sideboard (15)
2 Deflecting Palm
3 Molten Rain
4 Destructive Revelry
3 Path to exile
3 Kor Firewalker
You have 60 cards but your counts are wrong for creatures and instants ;)
But seriously, I would personally play more swiftspears and fewer lavamancers, but thats just a personal preference. And I also would play 20 land, because without any cantrips or card filtering you really need to make sure you hit that third land drop, and I dont think 18 is quite enough. Also grim lavamancer is better in the fetchland heavy build, while shard volley kinda needs a slightly higher land count anyway.. Other than that it looks pretty solid.
Quote from: Mr_Fahrenheit on October 06, 2015, 06:03:15 AM
You have 60 cards but your counts are wrong for creatures and instants ;)
But seriously, I would personally play more swiftspears and fewer lavamancers, but thats just a personal preference. And I also would play 20 land, because without any cantrips or card draw you really need to make sure you hit that third land drop, and I dont think 18 is quite enough. Also grim lavamancer is better in the fetchland heavy build, while shard volley kinda needs a slightly higher land count anyway.. Other than that it looks pretty solid.
Hey thanks for the advice. Yeah I got mixed up with my numbers. I made some amendments but then forgot to amend the counts lol my bad. I also meant to have 4 Swiftspear and 2 lavamancer. I think I will swap out the 2shard volleys for the 2 extra Lavamancers in that case :-)
Oh the other card that I meant to recommend was {searing blaze}. Some people prefer {searing blood} and they are both solid options. {Searing blaze} has better synergy with fetch lands and {atarka's command} but {searing blood} doesnt require your opponent to have a creature in play to target so you need to weigh up that.
Quote from: Mr_Fahrenheit on October 06, 2015, 07:09:38 AM
Oh the other card that I meant to recommend was {searing blaze}. Some people prefer {searing blood} and they are both solid options. {Searing blaze} has better synergy with fetch lands and {atarka's command} but {searing blood} doesnt require your opponent to have a creature in play to target so you need to weigh up that.
Both require the creature to be in play. Blood isn't played much because the creature needs to die, but good burn players just don't crack fetches on end step so they can trigger landfall.
The only time Blood is better is against Leyline.
But really, if they have a Leyline out you're better off saving Blazes until you draw a Revelry - you did side those in, right?
Quote from: Kaalia with haste on October 06, 2015, 07:45:40 AM
Quote from: Mr_Fahrenheit on October 06, 2015, 07:09:38 AM
Oh the other card that I meant to recommend was {searing blaze}. Some people prefer {searing blood} and they are both solid options. {Searing blaze} has better synergy with fetch lands and {atarka's command} but {searing blood} doesnt require your opponent to have a creature in play to target so you need to weigh up that.
Both require the creature to be in play. Blood isn't played much because the creature needs to die, but good burn players just don't crack fetches on end step so they can trigger landfall.
Yeah its late and im tired and I meant that {searing blaze} requires two targets while {searing blood} only requires one.