Abzan Midrange 60 cards, 15 sideboard 4 {Verdant Catacombs} 4 {Marsh Flats} 1 {Windswept Heath} 2 {Overgrown Tomb} 1 {Temple Garden} 1 {Godless Shrine} 2 {Blooming Marsh} 1 {Concealed Courtyard} 2 {Swamp} 1 {Plains} 1 {Forest} 2 {Hissing Quagmire} 1 {Gavony Township} 23 lands 2 {Tasigur, the Golden Fang} 2 {Scavenging Ooze} 3 {Noble Hierarch} 4 {Siege Rhino} 4 {Tarmogoyf} 15 creatures 1 {Maelstrom Pulse} 2 {Abrupt Decay} 3 {Thoughtseize} 3 {Inquisition of Kozilek} 3 {Fatal Push} 3 {Path to Exile} 3 {Liliana of the Veil} 4 {Lingering Souls} 22 other spells 1 {Worship} 1 {Zealous Persecution} 1 {Thrun, the Last Troll} 1 {Damnation} 2 {Gideon, Ally of Zendikar} 2 {Stony Silence} 2 {Leyline of Sanctity} 2 {Surgical Extraction} 3 {Fulminator Mage} Sideboard |
Quote from: Kaalia with haste on October 04, 2015, 10:45:24 PM
I feel 24 lands is fine, I'm also not huge on main deck pridemage without chord or company or a way to find it like that. I'd suggest adding in some number of voice of resurgences, grixis has such a hard time dealing with that card and it's just fantastic against literally every fair deck while pridemage is good against way less decks.
Also possible that noble hierarch should be here in some numbers instead of smiter.
Twilight mire is almost definitely worth inclusion due to scavenging ooze.
Creeping corrosion is probably better than fracturing gust as well.
Spellskite is probably worth a sideboard slot.
Damnation is an amazing sb card.
Quote from: Codester1991 on October 04, 2015, 11:04:32 PMIs gust actually good against boggles? It seems like by the time you get to five you're dead. Also good boggles pilots won't extend into an edict, and therefore gust. That said I don't play this deck and it could be completely correct to play gust.Quote from: Kaalia with haste on October 04, 2015, 10:45:24 PM
I feel 24 lands is fine, I'm also not huge on main deck pridemage without chord or company or a way to find it like that. I'd suggest adding in some number of voice of resurgences, grixis has such a hard time dealing with that card and it's just fantastic against literally every fair deck while pridemage is good against way less decks.
Also possible that noble hierarch should be here in some numbers instead of smiter.
Twilight mire is almost definitely worth inclusion due to scavenging ooze.
Creeping corrosion is probably better than fracturing gust as well.
Spellskite is probably worth a sideboard slot.
Damnation is an amazing sb card.
All of these are amazing additions and thoughts, will definitely take them into consideration. Unfortunately traded my damnations away for lilianas :( lol
Land base is set I'll have to pick up twilight mired along the way because I have none as of now.
Smiter is so good :( lol but voice may be better after some play testing.
I will eventually get some damnations and mires, I do have corrosions but boggles is so big right now the life gain and extras with gust is just so good I don't want to switch lol. I may try and squeeze in hierarchs but I'll have to see what other things I need to swap out...
Quote from: Codester1991 on October 04, 2015, 11:31:50 PMDepends on the deck you're playing against. Against zoo/burn either ends the game. Against grixis or jund they could just can just kommand it and raise dead something, untap and cast an angler or whatever.
Hmmm blood baron is decent and by the time you drop batterskull you have controlled the board and don't have many worries
Quote from: Kaalia with haste on October 04, 2015, 11:45:12 PMQuote from: Codester1991 on October 04, 2015, 11:31:50 PMDepends on the deck you're playing against. Against zoo/burn either ends the game. Against grixis or jund they could just can just kommand it and raise dead something, untap and cast an angler or whatever.
Hmmm blood baron is decent and by the time you drop batterskull you have controlled the board and don't have many worries
Quote from: Codester1991 on October 04, 2015, 11:46:58 PMYes there is, that's sort of the whole thing with magic, is trying to figure out what your opponent could potentially have and how you can best play around it. Players like Reid Duke and LSV are always talking about what their opponent might have and why they thing think that. Then they act accordingly.Quote from: Kaalia with haste on October 04, 2015, 11:45:12 PMQuote from: Codester1991 on October 04, 2015, 11:31:50 PMDepends on the deck you're playing against. Against zoo/burn either ends the game. Against grixis or jund they could just can just kommand it and raise dead something, untap and cast an angler or whatever.
Hmmm blood baron is decent and by the time you drop batterskull you have controlled the board and don't have many worries
True but that's why so many poker players play this game, there's no way of knowing what your opponent is gonna play.
Quote from: Codester1991 on October 05, 2015, 12:22:14 AMYes and you and I are both aware that people will be playing the card kolaghan's command. Blood baron fills every role batterskull does and doesn't get wrecked by a popular card, hell it's even cheaper on tcgplayer.
You can guess as much as you want and that's what they do, they guess buddy. But that's it. They do not get a deck list or brew with every player the night before. So no they don't know, they guess to the best of their knowledge and prepare for it. And that is with all the meta data they've prepared prior.
Quote from: Kaalia with haste on October 05, 2015, 02:03:53 PM
Hoorah! As long as a 5 mana artifact isn't in your deck
Quote from: Mattao19 on October 19, 2015, 12:20:21 AMtbh i like 2-3 decays i just feel like 4 is a bit too many
How'd you like the 4 decays and 2 pulse my? I've seen lists shave those numbers a lot for other cards like finks/tasigur voice