looking to try out my white green counter/populate deck. Just added in a few things and paired it down quite a bit. Looking to see if it works out. It is a new deck, so be gentle lol, also looking for criticism of anyone has any thoughts.
I'm game
Ok, I rolled a 7
Roll a 14.
[Forest}
Go.
20/6
Forest
Done
20/7
{Forest}
{Channel}
{Emrakul, the Aeons Torn}
Good?
As in does your turn resolve? Yes. Do you take your second phase?
Quote from: AMCMechanic on October 01, 2015, 01:02:31 AM
As in does your turn resolve? Yes. Do you take your second phase?
Well, second turm.
Good?
Not swinging? Then yes I'm good.
On my next turn. I attack. Annihillator trigger.
You're down to five yes?
Second main phase, I play a Plains, then cast {Hero's Reunion}. I gain 7. Back to 12. I'm done.
12/6
Ok
Plains
Tap forest for {sol ring}
Tap plains and {sol ring} for {raise the alarm}
5/5
Oh, never mind. Forgot about aniilator.
Token effort at this point, but plains and {sol ring}
{Force of Will} the {Sol Ring} discarding {Jace, the Mindsculptor}
My turn:
You die.
Lol, I got that. That is a retarded deck man. There was literally nothing I could do, nor is there anything I could think to do against your deck
Quote from: AMCMechanic on October 01, 2015, 09:53:41 AM
Lol, I got that. That is a retarded deck man. There was literally nothing I could do, nor is there anything I could think to do against your deck
Yeah. I was just bored and decided to try my new homebrew.
Quote from: Noblellama on October 01, 2015, 05:45:15 PM
Casual eh
Since when has Channel/Emrakul ever been a casual deck?
About as casual as fastbond T1 kill decks..
But casual has no card restrictions, everything goes...
Still pretty cheap if you ask me...
Okay. I'm sorry.
{{AMCMechanic}}, would you be interested in playing again? I have a kinder Gruul Tokens deck if you're interested
Quote from: Noblellama on October 02, 2015, 04:15:57 PM
Gruul tokens vs selesnya tokens?
This imma love to watch!
I've never tinkered with {R}{G} token before
I can send you the list if you want. It's based off my old mono-green devotion deck
Quote from: theravenseye on October 01, 2015, 09:57:37 AM
Quote from: AMCMechanic on October 01, 2015, 09:53:41 AM
Lol, I got that. That is a retarded deck man. There was literally nothing I could do, nor is there anything I could think to do against your deck
Yeah. I was just bored and decided to try my new homebrew.
I may be beating a dead horse, but when somebody is playing a casual G/W counter/populate deck, they are playing kitchen table casual. Not, "let me lose in two turns to your {Channel} {Emrakul, the Aoens Torn} deck".
Sorry everyone, I was in Cuba so no internet conection.
And, to set the record strait. I don't mind loosing at all, I'm decently new at magic. So when I loose to some rediculous combo it gives me ideas of stuff I can do.
Although, Nobellamma does have a point. I still walked away from that match having learned something. I'm playing magic over the Internet on a rather large magic forum, I expect a slaughter. Hahaha. But I would love constructive criticism.
So, I would love to re-match you let me know as to when.
Quote from: AMCMechanic on October 09, 2015, 02:02:32 AM
Sorry everyone, I was in Cuba so no internet conection.
And, to set the record strait. I don't mind loosing at all, I'm decently new at magic. So when I loose to some rediculous combo it gives me ideas of stuff I can do.
Although, Nobellamma does have a point. I still walked away from that match having learned something. I'm playing magic over the Internet on a rather large magic forum, I expect a slaughter. Hahaha. But I would love constructive criticism.
So, I would love to re-match you let me know as to when.
I can play later. Let's do a token mirror.
Sure. What's a token mirror?
I rolled a 14 on D20
Drew 7, keep
Quote from: AMCMechanic on October 09, 2015, 01:49:21 PM
Sure. What's a token mirror?
I rolled a 14 on D20
Drew 7, keep
A mirror match is a match were both play (about) the same deck.
Ahh, gotcha, raven may like my deck then because I have {primal vigor}
I have secret weapons.
You wanna go first? Since I was a dick last game?
Sure :) thanks boss
Plains
Tap plains for {sol ring}
20/5
Sol Ring eh.
Fine.
{Oran Rief, the Vastwood}
Go
6/20
Yes, I have 4, has been my downfall before but if it isn't, it works well,
Draw
Plains
tap both plains for {precinct captain}
4/20
Go
{Mountain}
Go.
Draw
Un-tap
Forest
Tap forest, both plains, and sol ring for {doubling season}
Swing with the {precinct captain}
Response?
I take two. Done?
If so, I take my turn accordingly:
{Nykthos, Shrine to Nyx}
{Buring-Tree Emissary}
{Buring-Tree Emissary}
Add four, use two for {Lightning Greaves}
{Voyaging Satyr}
Untap {Nykthos}.
Pass
20/1
Yes, I am done, but I get two 1/1 white soldiers thanks to doubling season and combat damage from precinct captain.
So
Captain is tapped, two 1/1 soldiers on the field and pass
3/20
Edit: not another turn, just that my turn resolved.
If nothing changes on your part. This is my turn.
Un-tap
Draw
Play forest
Tap all for {captain of the watch}
Swing with {precinct captain} for 3
Resolve?
Quote from: theravenseye on October 11, 2015, 04:16:51 PM
I take two. Done?
If so, I take my turn accordingly:
{Nykthos, Shrine to Nyx}
{Buring-Tree Emissary}
{Buring-Tree Emissary}
Add four, use two for {Lightning Greaves}
{Voyaging Satyr}
Untap {Nykthos}.
Pass
20/1
Wow, slow down man. It took me two times to get your turn together ;)
So use mountain + Vastwood for emissary, cast another off the mana that one created, use the mana of the second guy to tap Nykthos naming {G}, getting four, using to cast greaves + satyr, equip greaves, untap Nykthos...
Quote from: Kaylesh on October 11, 2015, 06:17:21 PM
Quote from: theravenseye on October 11, 2015, 04:16:51 PM
I take two. Done?
If so, I take my turn accordingly:
{Nykthos, Shrine to Nyx}
{Buring-Tree Emissary}
{Buring-Tree Emissary}
Add four, use two for {Lightning Greaves}
{Voyaging Satyr}
Untap {Nykthos}.
Pass
20/1
Wow, slow down man. It took me two times to get your turn together ;)
So use mountain + Vastwood for emissary, cast another off the mana that one created, use the mana of the second guy to tap Nykthos naming {G}, getting four, using to cast greaves + satyr, equip greaves, untap Nykthos...
Yes. In all honesty, I should've untapped {Oran-Rief} instead. :P Can I still do that?
Quote from: AMCMechanic on October 11, 2015, 06:09:45 PM
If nothing changes on your part. This is my turn.
Un-tap
Draw
Play forest
Tap all for {captain of the watch}
Swing with {precinct captain} for 3
Resolve?
Yeah. My go?
Yes, if you block {precinct captain} I get 6 1/1 soldiers, if you don't it's 8
Quote from: AMCMechanic on October 11, 2015, 11:34:27 PM
Yes, if you block {precinct captain} I get 6 1/1 soldiers, if you don't it's 8
Sure.
Draw.
{Pyroclasm}
Attack for 4?
Pass
16/1
Quote from: theravenseye on October 12, 2015, 12:55:37 AM
Quote from: AMCMechanic on October 11, 2015, 11:34:27 PM
Yes, if you block {precinct captain} I get 6 1/1 soldiers, if you don't it's 8
Sure.
Draw.
{Pyroclasm}
Attack for 4?
Pass
16/1
Terribly sorry to be a very annoying table judge here, but what do you swing with after PC?
Each creature...
Quote from: Kaylesh on October 12, 2015, 04:37:31 AM
Quote from: theravenseye on October 12, 2015, 12:55:37 AM
Quote from: AMCMechanic on October 11, 2015, 11:34:27 PM
Yes, if you block {precinct captain} I get 6 1/1 soldiers, if you don't it's 8
Sure.
Draw.
{Pyroclasm}
Attack for 4?
Pass
16/1
Terribly sorry to be a very annoying table judge here, but what do you swing with after PC?
Each creature...
Oh balls. Stacked it wrong.
Ohhhh, it's each! Ahh. Well then if no swing. Bord wipe on my side except for {captain of the watch}
Draw
Forest
Tap all but one for {elspeth sun champion}
Use her plus one, put out 3 1/1's which become 6 2/2's thanks to doubling season
Loyalty on Elspeth is at 9
Pass
2/20
Now, I also have a question since I have this combo up. I was told that doubling season effected all counters, including loyalty counters on plains walkers and level up counters as well. Figured it would be good to ask. The literature on the card would suggest that that is correct, but I've never played it like that because it's to dickly.
Ok, makes sense. And that is only {doubling season} correct? Something like {primal vigor} would not work in such a way. Because it says specifically +1/+1 counters yes?
Bump for {{AMCMechanic}}
Quote from: AMCMechanic on October 12, 2015, 04:31:36 PM
Ohhhh, it's each! Ahh. Well then if no swing. Bord wipe on my side except for {captain of the watch}
Draw
Forest
Tap all but one for {elspeth sun champion}
Use her plus one, put out 3 1/1's which become 6 2/2's thanks to doubling season
Loyalty on Elspeth is at 9
Pass
2/20
Now, I also have a question since I have this combo up. I was told that doubling season effected all counters, including loyalty counters on plains walkers and level up counters as well. Figured it would be good to ask. The literature on the card would suggest that that is correct, but I've never played it like that because it's to dickly.
Thank you {kaylesh}
Is it my go?
Draw.
{Grave Cairns}
Pass.
16/1
Yes, it was your turn.
Draw
Play {blighted steppe}
Tap all for {verdant force}
Use elspeth's plus one 6 more 2/2's (after {captain of the watch} ads plus 1/1 for soldiers)
Total of 12 2/2's on the field.
Elspeth's loyalty is at 10
Pass
1/20
Draw.
{Virulent Plague}
Pass
16/1
Bord wipe besides captain of the watch and verdant force.
Draw
Forest
Use elspeths -7
All creachers gain +2/+2 and gain flying
Verdant force gives me 2 3/3's that become 1/1's
Pass
1/20
Draw.
Play a {Smoldering Marsh}
Pass
16/1
2 more 1/1's on your turn, 2 more 1/1's on my turn
Draw
Plains
Use elspeth's +1 6 2/2 soldiers
Tap forest, plains, and sol ring, to tap and sac {blighted steppe} gain 28 life
Pass
1/48
Forest
Pass
16/1
4 more 1/1's
Draw
Tap 2 {Raise the alarm} 4 2/2
Elspeth's +1 6 more 2/2
Tap all for {dictate of Helios}
Swing with verdant force, captain of the watch, and 6 Knights for a total of 42 damage in the air.
Lethal?
48/0
You got me. I screwed mysel with the wrong untap of land and killed all my guys. :P Wanna play against a higher caliber deck?
I can give it a shot, but I don't know if my deck is up to it. But let's do it
Okay. I'll play first.
{Hallowed Fountain} tapped.
Pass
20/6
Drew 7
Keep
Draw 1
{Selensaia guild gate}
Pass
20/7
{Plains}
Pass.
20/6
Draw
{Mage ring network}
Tap guild gate and network and put a storage counter on Mage ring
20/7
Quote from: AMCMechanic on October 15, 2015, 12:25:55 AM
Draw
{Mage ring network}
Tap guild gate and network and put a storage counter on Mage ring
20/7
End of your turn, I will cast {Azorius Charm} to draw a card.
If you're done:
Draw.
Island
Pass.
20/6
I was done, yes
So, my turn
Draw
Forest
Tap forest for {sol ring}
Tap guild gate to put a counter on Mage ring
Pass
20/6
Draw.
Plains.
Go.
20/6
Draw
Forest, tap forest and Sol ring to put out
{brindle boar} and put another storage counter on Mage ring
Pass
20/5
Draw.
Island
Pass
20/6
Draw
Forest
Tap forest for Another counter on Mage ring
Tap guild gate and plains for {raise the alarm}
Pass
20/4
And sorry, I mistyped the boar, it's {brindle shoat} Not {brindle boar}
Draw.
Island
Pass.
20/6
Draw
Plains
Tap forest for a counter on Mage ring
Tap 1 plains and forest for {raise the alarm}
Pass
20/3
Draw.
{Celestial Colonnade}
Pass
20/6
Draw
Plains
Tap guild gate, forest, and sol ring for {academy rector}
Pass
20/2
Quote from: AMCMechanic on October 15, 2015, 11:46:58 PM
Draw
Plains
Tap guild gate, forest, and sol ring for {academy rector}
Pass
20/2
I'll {Essence Scatter} that.
Draw.
Island
Go.
20/5
Now, here is my question, cause I knew you were going to do that lol.
I also have a response to that (possibly)
But, when a card is canceled does that mean it never reaches "play" so therefore even though it is going into the graveyard. It never resolves??
Once I get an answer I will respond and then probably have another question. Lol
Got my answer thought the rules section.
So, no resolution
In response, I un-tap Mage ring remove 1 storage counter from it tap the rest of my mana to play {giddeons phalanx}, and with 2 instants in my grave yard, all my creatures gain indestructible
So, does this end up working because it's on the top of the stack?
Quote from: AMCMechanic on October 16, 2015, 12:24:52 AM
Got my answer thought the rules section.
So, no resolution
In response, I un-tap Mage ring remove 1 storage counter from it tap the rest of my mana to play {giddeons phalanx}, and with 2 instants in my grave yard, all my creatures gain indestructible
So, does this end up working because it's on the top of the stack?
Do you mean if your {Academy Rector} resolves? If yes, then no. It still does not resolve since it's still on the the stack and rector hasn't reached play. Essence Scatter us still checking resolution, it doesn't care about state-based invincibility. So, no. Rector still gets countered. But you do gain invincibility.
Quote from: theravenseye on October 16, 2015, 01:56:28 AM
Quote from: AMCMechanic on October 16, 2015, 12:24:52 AM
Got my answer thought the rules section.
So, no resolution
In response, I un-tap Mage ring remove 1 storage counter from it tap the rest of my mana to play {giddeons phalanx}, and with 2 instants in my grave yard, all my creatures gain indestructible
So, does this end up working because it's on the top of the stack?
Do you mean if your {Academy Rector} resolves? If yes, then no. It still does not resolve since it's still on the the stack and rector hasn't reached play. Essence Scatter us still checking resolution, it doesn't care about state-based invincibility. So, no. Rector still gets countered. But you do gain invincibility.
At the point where a spell is countered, it is not yet a permanent on the battlefield.
Indestructible only cares about things on the field, so it will not affect your spells, or even creature spells on the stack.
Suppose: you have a bunch of creatures, and you cast {craterhoof behemoth}. The opposing player responds by activating {Nevinyrral's Disk}. Then first all creatures would be destroyed, and then Behemoth would come in.
A spell only becomes a permanent when it successfully resolves, and a counterspell "kills off" the spell.
Ahh, understood. This is the stuff you don't get when playing your friends on the living room coffee table. Thanks a bunch. Kinda upset it didn't work, but meh lol. So I am done then, no more shenanigans.
Are you good??
Yep.
Ok, well, I got 4 1/1's 4 2/2's and a 1/1
Draw
Tap forest for another counter on Mage ring
Swing with everything 13 damage
{Ætherspouts} before damage.
Ok
Brindle shoat on the top. The rest are all tokens so I'm assuming they die?
Quote from: AMCMechanic on October 16, 2015, 11:15:31 PM
Ok
Brindle shoat on the top. The rest are all tokens so I'm assuming they die?
They die, but right as they hit the graveyard they disappear like a cloud of smoke!
Yes, I figured as much, I haven't had an un-summon on tokens before so I wanted to make sure
My go?
Draw.
Plains
{Elspeth, Sun's Champion}
I get three 1/1 Soldiers
Pass.
Quote from: Spencer Addington on October 16, 2015, 11:50:40 PM
Quote from: AMCMechanic on October 16, 2015, 11:15:31 PM
Ok
Brindle shoat on the top. The rest are all tokens so I'm assuming they die?
They die, but right as they hit the graveyard they disappear like a cloud of smoke!
Actually, they don't die. They go in your library, than disappear..
In effect, they're gone.
Quote from: Kaylesh on October 17, 2015, 07:31:19 AM
Quote from: Spencer Addington on October 16, 2015, 11:50:40 PM
Quote from: AMCMechanic on October 16, 2015, 11:15:31 PM
Ok
Brindle shoat on the top. The rest are all tokens so I'm assuming they die?
They die, but right as they hit the graveyard they disappear like a cloud of smoke!
Actually, they don't die. They go in your library, than disappear..
In effect, they're gone.
That's right! I forgot that eatherspout returns them to hand. I saw board wipe and I was like. "They died."
So, you have 3 cards in hand correct?
And 4 mana up correct?
So,
Draw
Tap 4 for another {academy rector}
Resolve??
20/2
Not a pass by the way, just looking to see if she resolves
Quote from: AMCMechanic on October 17, 2015, 03:57:19 PM
So, you have 3 cards in hand correct?
And 4 mana up correct?
So,
Draw
Tap 4 for another {academy rector}
Resolve??
20/2
Not a pass by the way, just looking to see if she resolves
{Render Silent}
Ok, well I'm casting {doubling season} with the remainder of my mana.
20/1
Pass
Just re-read that card, never mind then. Shoot lol
Cancel all that pass
Draw.
Island
Pass
Draw
Tap 4
{harmonize}
Plains
Tap plains for a counter on Mage ring
Pass
20/5
Quote from: AMCMechanic on October 18, 2015, 01:04:57 AM
Draw
Tap 4
{harmonize}
Plains
Tap plains for a counter on Mage ring
Pass
20/5
End of turn, I'll {Sphinx's Revelation} for 7.
Draw.
Island
{Elixir of Immortality}
Pass
27/6
Draw
Forest
Tap forest and 4 of the 6 mana on Mage ring to cast
{doubling season}
Resolve?
{Render Silent}
K, your go
Draw,
Island.
+1 Elspeth I now have 6 1/1 Soldiers
Declare for 3.
Pass
27/5
I hate to be a pain, but did you have the mans up to counter that last spell of mine? You tapped out for 11 did you not? And unless my counting skills are terribly off your tapped out. Just curious. With you playing a counter deck I'm having a tough time keeping track of how much mana you have up so I can plan accordingly
Quote from: AMCMechanic on October 18, 2015, 10:48:02 AM
I hate to be a pain, but did you have the mans up to counter that last spell of mine? You tapped out for 11 did you not? And unless my counting skills are terribly off your tapped out. Just curious. With you playing a counter deck I'm having a tough time keeping track of how much mana you have up so I can plan accordingly
He cast Sphinx for 7 at the end of your turn. On his turn he only cast the Elixir.
Ahh, understood, I missed the order he put it in. He played Sphinx on the end of my turn so he still has 9 untapped mana
Take 3
Draw
Tap 2 for {brindle shoat} again
Tap 1 for another counter on Mage ring 6 in total now
Pass
17/5
I'lll Sphinx for four at the end of your turn.
Draw.
Plains
+1 Elspeth
{Jace, Architecht of Thought}
+1 Jace
Declare for 6.
Pass
31/7
Blocking a 1/1 with the {brindle shoat} brindle shoat dies, 3/3 boar on the field
Take 5
Draw
Tap 5 for {Outland colossus}
Tap one to enchant Outland colossus with {rancor}
Tap one for another counter on Mage ring
Resolve?
Quote from: AMCMechanic on October 19, 2015, 12:06:16 AM
Blocking a 1/1 with the {brindle shoat} brindle shoat dies, 3/3 boar on the field
Take 5
Draw
Tap 5 for {Outland colossus}
Tap one to enchant Outland colossus with {rancor}
Tap one for another counter on Mage ring
Resolve?
I'll {Render Silent} the Colossus so you can't cast {Rancor}
I'll crack my elixir to gain five and shuffle my graveyard into my library.
42/7
Ok,
Draw
Tap one for rancor on the boar token
Tap 5 more for {knightly valor} on the token
Tap one for counter on Mage ring
1 2/2 knight with vigilance.
Resolve?
Yes.
You done?
Nope, the boar is now a 7/5 with trample And vigilance and I'm aiming at Elspeth. Swing for 7
12/4
Quote from: AMCMechanic on October 19, 2015, 01:05:20 AM
Nope, the boar is now a 7/5 with trample And vigilance and I'm aiming at Elspeth. Swing for 7
12/4
I'll {Unsummon} the boar...
Ok then, rancor comes back to hand boar is die.
Aaaaaaaaaand......... Yup, pass
Draw.
{Hallowed Fountain}
+1 Elspeth I have eight soldiers
+1 Jace
Declare for five.
Pass
42/6
Block a 1/1 with a 2/2
Take 4
Down to 8
Draw
We will see what happens here.......
I'm posting the whole turn because it dosent overly matter at this point
Tap 5 for another {doubling season}
Tap 3 for {ajani caller of the pride}
Remove 2 of the 7 counters from Mage ring cast {Elspeth tirel}
Drop ajani's -8 put out 16 2/2 cat creature tokens
Ajani is dead
Drop elspeth's minus 5 all other permanents are destroyed except for lands and tokens
I'm assuming there will be counters, but this is a last ditch effort
Quote from: AMCMechanic on October 19, 2015, 01:32:06 AM
Block a 1/1 with a 2/2
Take 4
Down to 8
Draw
We will see what happens here.......
I'm posting the whole turn because it dosent overly matter at this point
Tap 5 for another {doubling season}
Tap 3 for {ajani caller of the pride}
Remove 2 of the 7 counters from Mage ring cast {Elspeth tirel}
Drop ajani's -8 put out 16 2/2 cat creature tokens
Ajani is dead
Drop elspeth's minus 5 all other permanents are destroyed except for lands and tokens
I'm assuming there will be counters, but this is a last ditch effort
Render Silent. :V
Lol gotcha
Your go
As a note
8/4
Sphinx for 8 at th end of your turn.
Draw.
+1 Elspeth
+1 Jace
Declare for 7
Discard eight cards
50/7
Bump for {{AMCMechanic}}
You still have one life. Make a final stand :V
Yes, sorry.
At the end of your turn, {reclaim}
Draw
Tap 5 for {doubling season}
Tap 5 more, some from Mage ring for
{Elspeth tirel}
Use her minus 2 to put 6 1/1 solders onto the field
Pass
1/2
Draw.
+1 Elspeth eleven Soldiers now.
Declare for eight.
Before damage, {Cyclonic Rift} overloaded targeting you.
Pass
50/6
Take 8, at minus 7 health. Good match. I have no idea how to deal with a counters deck at all other than to play blue.
Quote from: AMCMechanic on October 20, 2015, 11:36:37 PM
Take 8, at minus 7 health. Good match. I have no idea how to deal with a counters deck at all other than to play blue.
This was my deck back during the [Return to Ravnica - Theros ] Block Standard Season
Wow, what is it exactly?? Those counters are gross as well. Unless you have....... I forget what it is called, but some sorcerers and instants have an extra piece to them that dose not let the player cast any more spells while it's on the stack, that would be the only way around those counters.
Quote from: AMCMechanic on October 21, 2015, 12:52:50 AM
Wow, what is it exactly?? Those counters are gross as well. Unless you have....... I forget what it is called, but some sorcerers and instants have an extra piece to them that dose not let the player cast any more spells while it's on the stack, that would be the only way around those counters.
It's Blue/White Control that ran 3{Azorius Charm} and 1 {Unsummon} rather than the normal 4 {Azorius Charm}
{{AMCMechanic}}, can you PM me your decklist? Maybe I can help you refine it.
Quote from: AMCMechanic on October 21, 2015, 12:52:50 AM
Wow, what is it exactly?? Those counters are gross as well. Unless you have....... I forget what it is called, but some sorcerers and instants have an extra piece to them that dose not let the player cast any more spells while it's on the stack, that would be the only way around those counters.
You can cast normal instants in response to {Render Silent}. You can cast spells until it resolves.
Quote from: griffin131 on October 21, 2015, 08:24:50 AM
You can cast normal instants in response to {Render Silent}. You can cast spells until it resolves.
Ohhhh........ I thought you couldn't cast anything during your turn once that is cast..........
Quote from: theravenseye on October 21, 2015, 08:21:27 AM
{{AMCMechanic}}, can you PM me your decklist? Maybe I can help you refine it.
Sure, that would be awesome. I've eddited it again since/ while we played in real life as I used the test function to keep my hand and deck up. But, I will compile an updated list once I get back from work. I've added in a few more plainswallkers and another {parallel lives} and {primal vigor}.
Quote from: Noblellama on October 21, 2015, 04:15:18 PM
You can cast normal instants in response to {Render Silent}. You can cast spells until it resolves.
Ohhhh........ I thought you couldn't cast anything during your turn once that is cast..........
[/quote]
IT doesn't have split second, you just cant cast once it RESOLVES, you can keep stacking on top of that bad boy all day, but if you let it get off the stack your casting hope and dreams go down line a giant unsinkable ocean dream cruise liner...
[/quote]
Ahhh, understood. That's a bad counter, I don't like it >:( Lol