I was thinking of ways to ramp the crap out of the {Hangarback Walker}
{Citadel Siege} seems like a steady way of doing it since bolster wont reach the walker after the first shot or two
love the idea of dropping {Endless One} and {Bioshift}ing the counters over
getting a {Vastwood Hydra} killed while its large enough to be worth while doesn't seem likely...
what other ways are there to break him when you don't care about format?
Quote from: Noblellama on September 28, 2015, 10:04:56 AM
I was thinking of ways to ramp the crap out of the {Hangarback Walker}
{Citadel Siege} seems like a steady way of doing it since bolster wont reach the walker after the first shot or two
love the idea of dropping {Endless One} and {Bioshift}ing the counters over
getting a {Vastwood Hydra} killed while its large enough to be worth while doesn't seem likely...
what other ways are there to break him when you don't care about format?
{Mox Lotus}
But seriously, I have a {R}{G} dragon/hydra deck I play that uses stuff like:
{Somberwald Sage}. {Zhur-Taa Ancient}, {Boundless realms}, and {Rofellos, Llanowar Emissary}. The Sage is probably the best early game mana ramp, followed closely by Rofellos. The ancient is there for making the {X}{G} hydra's be stupid early-- Or making {Savageborn Hydra} be lethal the turn he can attack. If you're going green and don't care about format, or some prices, Rofellos is amazing in a {G} ramp deck to make a bunch of {X} casting cost creatures big, fast.
Edit: Also, {Gaea's Cradle} but again.... pricey.
{Power Conduit}, {hardened scales} and untap effects sounds nice.
Persist + modular + sac engine too.
{Vorel of the Hull Clade}
Arcbound creatures
{Energy Chamber}
{Blessings of Nature}
Quote from: Noblellama on September 28, 2015, 02:32:00 PM
Kaylesh, hardened scales is a hoot
Depends. If you move counters one at a time, it is essentially a cheap doubling season.
Like with {power conduit}, you place one per scale per tap. And there's the hangar's own tap ability..
I know you don't care about format but in Standard there is {Daghatar the adamant} with {hardened scales}. Lets you move more than one counter if you have the mana. Use a safe creature like {Servant of the Scale}.
Also with hardened scales you can have multiple down for increased effect... Heard somewhere about a combo using daghatar and several hardened scales to pump a {Sage of Hours} for endless free turns in standard...