8 Rack 60 cards, 15 sideboard 12 {Swamp} 4 {Dakmor Salvage} 4 {Urborg, Tomb of Yawgmoth} 4 {Mutavault} 24 lands 4 {Pack Rat} 4 creatures 4 {Shrieking Affliction} 4 {Wrench Mind} 4 {Thoughtseize} 4 {Inquisition of Kozilek} 4 {Ensnaring Bridge} 4 {Raven's Crime} 4 {Liliana of the Veil} 4 {The Rack} 32 other spells Sideboard 4 {Dismember} 3 {Nyxathid} 4 {Leyline of Sanctity} 4 {Victim of Night} 15 sideboard cards |
Quote from: Mr_Fahrenheit on September 15, 2015, 01:45:20 AM
I like it. Its very basic, with everything you need and nothing you dont. While i prefer the creatureless version, pack rat is fine with mutavault. You can get around ensnaring bridge to a certain extent by activating the mutavaults after you have declared attackers. You can also branch out and splash white, red or even green. But for a mono black version what you have is fine. Other options to consider are {blackmail}, {funeral charm}, {smallpox}, {delirium skeins}, {waste not} {phyrexian arena}. I would suggest you drop 2 {raven's crime} for 2 {funeral charm} or {smallpox}, you don't need 4. Also 24 land is way too much when the top of your curve is 3. I would suggest 20-22 land. You dont need the full playset of {dakmor salvage} and if you are mono black you dont need urborg at all, even with the mutavaults. I would suggest dropping 2 urborgs and going down to 2-3 dakmor salvage.
Quote from: Ieatfood7 on September 15, 2015, 10:50:37 PM
Try {delirium skeins}
Also, I forget the name, but a 1/1 skeleton for 2 that you can sack to make them discard 2
Quote from: Mr_Fahrenheit on September 15, 2015, 01:45:20 AMMutavault is unable to get through ensnaring bridge no matter when you activate it. Assuming it has more power than cards in your hand of course.
I like it. Its very basic, with everything you need and nothing you dont. While i prefer the creatureless version, pack rat is fine with mutavault. You can get around ensnaring bridge to a certain extent by activating the mutavaults after you have declared attackers. You can also branch out and splash white, red or even green. But for a mono black version what you have is fine. Other options to consider are {blackmail}, {funeral charm}, {smallpox}, {delirium skeins}, {waste not} {phyrexian arena}. I would suggest you drop 2 {raven's crime} for 2 {funeral charm} or {smallpox}, you don't need 4. Also 24 land is way too much when the top of your curve is 3. I would suggest 20-22 land. You dont need the full playset of {dakmor salvage} and if you are mono black you dont need urborg at all, even with the mutavaults. I would suggest dropping 2 urborgs and going down to 2-3 dakmor salvage.
Quote from: Kaalia with haste on September 16, 2015, 12:08:57 AMQuote from: Mr_Fahrenheit on September 15, 2015, 01:45:20 AMMutavault is unable to get through ensnaring bridge no matter when you activate it. Assuming it has more power than cards in your hand of course.
I like it. Its very basic, with everything you need and nothing you dont. While i prefer the creatureless version, pack rat is fine with mutavault. You can get around ensnaring bridge to a certain extent by activating the mutavaults after you have declared attackers. You can also branch out and splash white, red or even green. But for a mono black version what you have is fine. Other options to consider are {blackmail}, {funeral charm}, {smallpox}, {delirium skeins}, {waste not} {phyrexian arena}. I would suggest you drop 2 {raven's crime} for 2 {funeral charm} or {smallpox}, you don't need 4. Also 24 land is way too much when the top of your curve is 3. I would suggest 20-22 land. You dont need the full playset of {dakmor salvage} and if you are mono black you dont need urborg at all, even with the mutavaults. I would suggest dropping 2 urborgs and going down to 2-3 dakmor salvage.