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Decks (Magic The Gathering) => Casual => Topic started by: Hatcheerr on September 14, 2015, 01:11:54 AM

Title: White Green Counter Deck
Post by: Hatcheerr on September 14, 2015, 01:11:54 AM

White Green Counter Deck

60 cards, 0 sideboard


7 {Forest}
9 {Plains}
4 {Temple of Plenty}

20 lands


2 {Hangarback Walker}
1 {Brimaz, King of Oreskos}
1 {Thraben Doomsayer}
1 {Geist-Honored Monk}
1 {Elvish Mystic}
1 {Twilight Drover}
1 {Honored Hierarch}
1 {Knight of the White Orchid}
1 {Grand Abolisher}
1 {Sylvan Caryatid}
1 {Scute Mob}
2 {Monastery Mentor}

14 creatures


1 {Ajani, Caller of the Pride}
1 {Elspeth Tirel}
1 {Bow of Nylea}
1 {Nomads' Assembly}
2 {Murder Investigation}
4 {Spectral Procession}
1 {Glorious Anthem}
1 {Sword of the Animist}
4 {Raise the Alarm}
1 {Tragic Arrogance}
2 {Parallel Lives}
2 {Cathars' Crusade}
2 {Gather the Townsfolk}
2 {Martial Coup}
1 {Gift of Estates}

26 other spells


Sideboard

Notes:
Help please
Title: Re: White Green Counter Deck
Post by: Kaylesh on October 10, 2015, 03:04:32 AM
{citadel siege} seems like a nice addition.
There's also {midnight guard} with  {Presence of Gond}, which will pretty much end the game right there, especially if you've got a {cathar's crusade} out.

A more general piece of advise is that if you want a consistent deck, it is advised to run multiple copies of the cards you want to work with. So less single cards, and more 3-4 of one.