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Decks (Magic The Gathering) => Modern => Topic started by: mickeven on September 05, 2015, 07:15:59 PM

Title: Purphose Driven Goblins
Post by: mickeven on September 05, 2015, 07:15:59 PM

Purphose Driven Goblins

60 cards, 0 sideboard


6 {Mountain}
6 {Island}
2 {Sulfur Falls}
2 {Swiftwater Cliffs}
2 {Steam Vents}
2 {Shivan Reef}

20 lands


2 {Krenko, Mob Boss}
4 {Guttersnipe}
2 {Purphoros, God of the Forge}
4 {Goblin Electromancer}

12 creatures


2 {Negate}
3 {Impact Tremors}
3 {Goblin Rally}
4 {Dragon Fodder}
3 {Izzet Charm}
1 {Dissolve}
2 {Chandra, Pyromaster}
2 {Essence Scatter}
4 {Stoke the Flames}
4 {Krenko's Command}

28 other spells


Sideboard
Title: Re: Purphose Driven Goblins
Post by: MommaB on September 08, 2015, 02:16:46 PM
Did you think about  {Ral Zarek} That plus with a krenko would be priceless
Title: Re: Purphose Driven Goblins
Post by: mickeven on September 08, 2015, 02:21:51 PM
Quote from: MommaB on September 08, 2015, 02:16:46 PM
Did you think about  {Ral Zarek} That plus with a krenko would be priceless

lol true. I got find me some Rals!
Title: Re: Purphose Driven Goblins
Post by: Codester1991 on September 08, 2015, 02:26:35 PM
You don't think there's any better land over the swiftwater cliffs?

I mean a playset of {Bloodstained mires} would fit well. Allowing you to fetch the steam vents and mountains and considerably speeding up the deck.

I'd run mires over the cliffs and shivan reefs but that's just my two cents :)

Also, I feel as though {outpost siege} would synergize a bit better than Chandra. Khans= Extra card like her 0 ability or the other ability Dragons= burn your opponent when your Gobs die
Title: Re: Purphose Driven Goblins
Post by: mickeven on September 08, 2015, 03:06:46 PM
Quote from: Codester1991 on September 08, 2015, 02:26:35 PM
You don't think there's any better land over the swiftwater cliffs?

I mean a playset of {Bloodstained mires} would fit well. Allowing you to fetch the steam vents and mountains and considerably speeding up the deck.

I'd run mires over the cliffs and shivan reefs but that's just my two cents :)

Also, I feel as though {outpost siege} would synergize a bit better than Chandra. Khans= Extra card like her 0 ability or the other ability Dragons= burn your opponent when your Gobs die

I definitely agreen on the lands part. its just what I have right now 😅. On Chandra, Shes would be the first thing to be moved if i find something reaally good to replace her ,and Ive thought about the the siege but if I get one benefit I lose the other, and I like the flexibility on chandra of having a creature not be able to block, or kill a chump, and her Ult usually wins the game flat out with Stoke the flames or Goblin rally.