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Decks (Magic The Gathering) => Standard => Topic started by: NinjaGamingMc on July 29, 2015, 12:19:05 AM

Title: B/U Artifact Control
Post by: NinjaGamingMc on July 29, 2015, 12:19:05 AM

B/U Artifact Control

60 cards, 0 sideboard


1 {Urborg, Tomb of Yawgmoth}
4 {Temple of Deceit}
2 {Swamp}
4 {Darksteel Citadel}
4 {Dismal Backwater}
5 {Island}
2 {Opulent Palace}
2 {Polluted Delta}
3 {Radiant Fountain}

27 lands


4 {Hangarback Walker}
2 {Jace, Vryn's Prodigy}

6 creatures


3 {Clash of Wills}
4 {Artificer's Epiphany}
3 {Dissolve}
2 {Thopter Spy Network}
4 {Dig Through Time}
4 {Languish}
2 {Ultimate Price}
2 {Hero's Downfall}
3 {Foul-Tongue Invocation}

27 other spells


Sideboard
Title: Re: B/U Artifact Control
Post by: Kaalia with haste on July 29, 2015, 11:09:25 AM
Seeing as there are no dragons in this deck, an you have an abundance of black lands, why not remove some invocations for downfalls?
Title: Re: B/U Artifact Control
Post by: Joshnoodles on July 30, 2015, 12:00:55 AM
This deck needs ashiok. Also from my testing with this deck (I've had this deck built for the last few weeks) there needs to be some number of crux of fate because there are too many cards that just don't die to languish.
Title: Re: B/U Artifact Control
Post by: lotrwk on July 30, 2015, 01:49:29 PM
I think 3 networks is probably best