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Decks (Magic The Gathering) => Modern => Topic started by: MommaB on July 25, 2015, 09:37:05 PM

Title: Sphinx Rev Deck
Post by: MommaB on July 25, 2015, 09:37:05 PM

Sphinx Rev Deck

70 cards, 14 sideboard


3 {Temple of Enlightenment}
3 {Plains}
3 {Clifftop Retreat}
3 {Sulfur Falls}
2 {Faerie Conclave}
3 {Island}
4 {Flooded Strand}
4 {Glacial Fortress}

25 lands


3 {Snapcaster Mage}

3 creatures


4 {Azorius Charm}
4 {Sphinx's Revelation}
3 {Supreme Verdict}
2 {Jace, Architect of Thought}
4 {Negate}
3 {Mana Leak}
4 {Sphinx's Tutelage}
4 {Render Silent}
2 {Alhammarret's Archive}
2 {Elixir of Immortality}
3 {Dawn Charm}
4 {Path to Exile}
3 {Ætherize}

42 other spells


Sideboard

2 {Jace, Architect of Thought}
3 {Lightning Bolt}
3 {Jeskai Charm}
3 {Boros Charm}
3 {Izzet Staticaster}

14 sideboard cards



Notes:
Give it some thought I want to bring back the rev deck and I thought that a red splash in the side would be cool and unexpected
Title: Re: Sphinx Rev Deck
Post by: Mattao19 on July 26, 2015, 09:25:49 AM
Sphinxes Rev isn't a modern card it's a 1 of in UWx control but that's it. It's bc modern is too fast that tapping 6 to rev for 3 isn't all that strong (it's powerful but nowhere near game ending like it was in old standard.

Some thoughts would to just make this the traditional UWx Control deck (linked here)

http://www.mtgtop8.com/archetype?a=181&meta=51&f=MO

Or just plain UW Control (linked here)

http://www.mtgtop8.com/archetype?a=209&meta=51&f=MO

But be forewarned bc control in this meta is awful. The combo decks are very resilient to counter magic, and Jund is arguably the best deck. Control (especially your build) can't beat Tron so you'd have to add something for that but as a Control player myself, good luck :D
Title: Re: Sphinx Rev Deck
Post by: MommaB on July 26, 2015, 09:50:02 AM
Quote from: Mattao19 on July 26, 2015, 09:25:49 AM
Sphinxes Rev isn't a modern card it's a 1 of in UWx control but that's it. It's bc modern is too fast that tapping 6 to rev for 3 isn't all that strong (it's powerful but nowhere near game ending like it was in old standard.

Some thoughts would to just make this the traditional UWx Control deck (linked here)

http://www.mtgtop8.com/archetype?a=181&meta=51&f=MO

Or just plain UW Control (linked here)

http://www.mtgtop8.com/archetype?a=209&meta=51&f=MO

But be forewarned bc control in this meta is awful. The combo decks are very resilient to counter magic, and Jund is arguably the best deck. Control (especially your build) can't beat Tron so you'd have to add something for that but as a Control player myself, good luck :D

I just had a thought ... Sphinx rev plus the Sphinx tutelage would be pretty cool... I know it's slow but just a thought thanks for the advice
Title: Re: Sphinx Rev Deck
Post by: Mattao19 on July 26, 2015, 10:45:41 AM
Rev is one of my favourite cards of all time! So I like the idea!! But modern is all about speed and disruption
Title: Re: Sphinx Rev Deck
Post by: MommaB on July 26, 2015, 02:13:15 PM
I think I may just build it to throw ppl for a loop lol
Title: Re: Sphinx Rev Deck
Post by: Codester1991 on July 26, 2015, 03:14:27 PM
Ojutais command seems like a wasted spot for any other decent card. You have no creatures so the first ability is useless and the others are just not too great. Countering a creature spell rather than any spell kinda stinks. 4 life is meh, and draw a card seems like the only somewhat decent use of it but there are so many other cards that can fill this spot. A finisher creature for instance, or a more devastating spell at least.
Title: Re: Sphinx Rev Deck
Post by: MommaB on July 26, 2015, 08:05:49 PM
Quote from: Codester1991 on July 26, 2015, 03:14:27 PM
Ojutais command seems like a wasted spot for any other decent card. You have no creatures so the first ability is useless and the others are just not too great. Countering a creature spell rather than any spell kinda stinks. 4 life is meh, and draw a card seems like the only somewhat decent use of it but there are so many other cards that can fill this spot. A finisher creature for instance, or a more devastating spell at least.

I was going to replace with paths lol it sounded good but then meh after you think about it lol
Title: Re: Sphinx Rev Deck
Post by: Indianslayer on July 26, 2015, 11:21:17 PM
Quote from: MommaB on July 26, 2015, 08:05:49 PM
Quote from: Codester1991 on July 26, 2015, 03:14:27 PM
Ojutais command seems like a wasted spot for any other decent card. You have no creatures so the first ability is useless and the others are just not too great. Countering a creature spell rather than any spell kinda stinks. 4 life is meh, and draw a card seems like the only somewhat decent use of it but there are so many other cards that can fill this spot. A finisher creature for instance, or a more devastating spell at least.

I was going to replace with paths lol it sounded good but then meh after you think about it lol

Swap for {cryptic command}?
Title: Re: Sphinx Rev Deck
Post by: LinkCelestrial on July 26, 2015, 11:23:21 PM
I've been thinking about a modern control deck for a while. {Snapcaster Mage} is kind of a must. I wish it interacted better with {Ojutai's Command}.
Title: Re: Sphinx Rev Deck
Post by: cltrn81 on July 27, 2015, 10:57:48 AM
I saw a neat list running DL Ojutai.
Title: Re: Sphinx Rev Deck
Post by: MommaB on July 27, 2015, 06:38:34 PM
Ok so I added snappy and path and  {Alhammarret's Archive} That will double a rev
Title: Re: Sphinx Rev Deck
Post by: Codester1991 on July 27, 2015, 07:04:42 PM
And then I cast a tainted remedy ;) lol jk