Grul Burn 75 cards, 15 sideboard 1 {Bloodstained Mire} 4 {Wooded Foothills} 15 {Mountain} 2 {Forest} 22 lands 2 {Goblin Rabblemaster} 4 {Monastery Swiftspear} 1 {Lightning Berserker} 2 {Abbot of Keral Keep} 2 {Chandra, Fire of Kaladesh} 3 {Scab-Clan Berserker} 14 creatures 1 {Pyromancer's Goggles} 2 {Hordeling Outburst} 1 {Outpost Siege} 3 {Wild Slash} 1 {Ravaging Blaze} 1 {Become Immense} 4 {Exquisite Firecraft} 1 {Sarkhan, the Dragonspeaker} 3 {Lightning Strike} 1 {Twin Bolt} 2 {Atarka's Command} 4 {Stoke the Flames} 24 other spells Sideboard 2 {Anger of the Gods} 1 {Goblin Heelcutter} 2 {Smash to Smithereens} 1 {Demolish} 2 {Arc Lightning} 2 {Roast} 1 {Magma Spray} 1 {Outpost Siege} 1 {Mardu Scout} 2 {Rending Volley} 15 sideboard cards Notes: |
Quote from: LinkCelestrial on July 21, 2015, 08:53:42 PMNot you, OP. The principle behind the rule of 9 is to pick 9 cards that would work well together, put 4 of each of then in a deck and add 24 lands. Make cuts as necessary and you'll be left with your deck. Cuts are obviously things like {timely reinforcements} where you don't want 4 because they're so bad if you draw more than one. If anything you're advocating the rule of 9.
No?