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Decks (Magic The Gathering) => Standard => Topic started by: Mattao19 on July 20, 2015, 02:44:38 PM

Title: UW Control -Hooglands Deck
Post by: Mattao19 on July 20, 2015, 02:44:38 PM
This deck looks .loving. awesome!!

Lands (27)

3 {Darksteel Citadel}
6 {Island}
2 {Plains}
4 {Flooded Strand}
2 {Mystic Monastery}
1 {Polluted Delta}
1 {Radiant Fountain}
4 {Temple of Enlightenment}
4 {Tranquil Cove}

Creatures (4)

4 {Hangarback Walker}

Planeswalkers (4)

3 {Elspeth, Sun's Champion}
1 {Ugin, the Spirit Dragon}


Spells (25)

2 {Thopter Spy Network}
3 {Artificer's Epiphany}
3 {Clash of Wills}
4 {Dig Through Time}
1 {Disdainful Stroke}
4 {Dissolve}
1 {Last Breath}
2 {Valorous Stance}
3 {End Hostilities}
2 {Swift Reckoning}

Sideboard

1 {Perilous Vault}
1 {Hidden Dragonslayer}
2 {Stratus Dancer}
1 {Disdainful Stroke}
1 {Fated Retribution}
3 {Last Breath}
2 {Negate}
1 {Raise the Alarm}
1 {Valorous Stance}
2 {Displacement Wave}
Title: Re: UW Control -Hooglands Deck
Post by: Mattao19 on July 20, 2015, 03:41:20 PM
Indeed I'm gunna be building this soon!
Title: Re: UW Control -Hooglands Deck
Post by: Mattao19 on July 20, 2015, 09:24:55 PM
For the record I didn't neg you lol but thanks and that's pretty dope how you had the same idea! Any changes you think you'd make?
Title: Re: UW Control -Hooglands Deck
Post by: LinkCelestrial on July 20, 2015, 09:48:49 PM
I think the manabase I jank. There should be 0 {Polluted Delta}s and I don't like {Mystic Monastery}s. There should so be 4 {Darksteel Citadel}.

I feel like the control package needs a tweak too, and the sideboard seems odd.

Is there a deck tech kicking around? I'd like to read that as for all I know lots of these cards make more sense than I think.
Title: Re: UW Control -Hooglands Deck
Post by: lotrwk on July 20, 2015, 10:14:35 PM
Quote from: LinkCelestrial on July 20, 2015, 09:48:49 PM
I think the manabase I jank. There should be 0 {Polluted Delta}s and I don't like {Mystic Monastery}s. There should so be 4 {Darksteel Citadel}.

I feel like the control package needs a tweak too, and the sideboard seems odd.

Is there a deck tech kicking around? I'd like to read that as for all I know lots of these cards make more sense than I think.
Deltas are there for dig, and in this deck you need more u/w sources so monastery acts just as a guildgate, that might just make your opp side differently
Title: Re: UW Control -Hooglands Deck
Post by: LinkCelestrial on July 21, 2015, 12:09:15 AM
Quote from: lotrwk on July 20, 2015, 10:14:35 PM
Quote from: LinkCelestrial on July 20, 2015, 09:48:49 PM
I think the manabase I jank. There should be 0 {Polluted Delta}s and I don't like {Mystic Monastery}s. There should so be 4 {Darksteel Citadel}.

I feel like the control package needs a tweak too, and the sideboard seems odd.

Is there a deck tech kicking around? I'd like to read that as for all I know lots of these cards make more sense than I think.
Deltas are there for dig, and in this deck you need more u/w sources so monastery acts just as a guildgate, that might just make your opp side differently

Doesn't seem worth it to me.
Title: Re: UW Control -Hooglands Deck
Post by: Mattao19 on July 21, 2015, 09:20:56 AM
http://www.starcitygames.com/events/coverage/uw_control_with_jeff_hoogland.html

In his deck tech he said he wanted more fetches lol the mana base isn't jank the mana base works with his deck. He needs to have artifacts so citadel. He needs to fuel dig asap so fetches. He needs to cast stuff so Mystic. Lastly he needs to not get rekt by burn so rad fountain.
Title: Re: UW Control -Hooglands Deck
Post by: LinkCelestrial on July 21, 2015, 12:30:29 PM
Quote from: Mattao19 on July 21, 2015, 09:20:56 AM
http://www.starcitygames.com/events/coverage/uw_control_with_jeff_hoogland.html

In his deck tech he said he wanted more fetches lol the mana base isn't jank the mana base works with his deck. He needs to have artifacts so citadel. He needs to fuel dig asap so fetches. He needs to cast stuff so Mystic. Lastly he needs to not get rekt by burn so rad fountain.

I said jank, not junk. One extra fetch isn't really going to help with {Dig Through Time} and on one hand you want {Radiant Fountain} as a one of, so you'll pretty much never see it, because burn and on the other there's an extra fetch?

And ten tapped lands in a two colour deck just doesn't feel right. It should be more than fine without it.

I can see the reasoning I just don't agree with it. Of course I'd trust Hoogland over me but still. Feels janky.
Title: Re: UW Control -Hooglands Deck
Post by: Mattao19 on July 21, 2015, 04:11:14 PM
Fair enough :D