20 {Mountain}
20 lands
4 {Goblin Piledriver} 3 {Monastery Swiftspear} 2 {Lightning Berserker} 2 {Chandra, Fire of Kaladesh} 3 {Goblin Glory Chaser} 3 {Zurgo Bellstriker}
17 creatures
3 {Titan's Strength} 2 {Molten Vortex} 4 {Wild Slash} 4 {Hordeling Outburst} 4 {Dragon Fodder} 4 {Exquisite Firecraft} 2 {Collateral Damage}
23 other spells
Sideboard
3 {Rending Volley} 2 {Chandra's Ignition} 3 {Fiery Impulse} 3 {Smash to Smithereens} 1 {Break Through the Line} 3 {Act of Treason}
15 sideboard cards
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Tell me what you think guys it's with the new cards.
Sub scout is very weak especially if you run 3 frenzied Gobos.
Where's foundry street denizen?
Quote from: Mattao19 on July 16, 2015, 05:52:28 PM
Sub scout is very weak especially if you run 3 frenzied Gobos.
Where's foundry street denizen?
{Subterranean Scout} is great to get a {Goblin Piledriver} or {Goblin Rabblemaster} through for leathal. However I like {Break Through the Line} better.
Quote from: LinkCelestrial on July 16, 2015, 06:20:38 PM
Quote from: Mattao19 on July 16, 2015, 05:52:28 PM
Sub scout is very weak especially if you run 3 frenzied Gobos.
Where's foundry street denizen?
{Subterranean Scout} is great to get a {Goblin Piledriver} or {Goblin Rabblemaster} through for leathal. However I like {Break Through the Line} better.
Break through the line is no good. It does nothing by itself. It's the same for subterranean scout.
Quote from: Crossed on July 16, 2015, 08:10:56 PM
Quote from: LinkCelestrial on July 16, 2015, 06:20:38 PM
Quote from: Mattao19 on July 16, 2015, 05:52:28 PM
Sub scout is very weak especially if you run 3 frenzied Gobos.
Where's foundry street denizen?
{Subterranean Scout} is great to get a {Goblin Piledriver} or {Goblin Rabblemaster} through for leathal. However I like {Break Through the Line} better.
Break through the line is no good. It does nothing by itself. It's the same for subterranean scout.
Doing nothing by itself doesn't necessarily make it bad. But in this deck? Kinda yeah. I really like a hasty unblockable {Goblin Rabblemaster} or {Goblin Piledriver} though.
Quote from: LinkCelestrial on July 16, 2015, 08:18:56 PM
Quote from: Crossed on July 16, 2015, 08:10:56 PM
Quote from: LinkCelestrial on July 16, 2015, 06:20:38 PM
Quote from: Mattao19 on July 16, 2015, 05:52:28 PM
Sub scout is very weak especially if you run 3 frenzied Gobos.
Where's foundry street denizen?
{Subterranean Scout} is great to get a {Goblin Piledriver} or {Goblin Rabblemaster} through for leathal. However I like {Break Through the Line} better.
Break through the line is no good. It does nothing by itself. It's the same for subterranean scout.
Doing nothing by itself doesn't necessarily make it bad. But in this deck? Kinda yeah. I really like a hasty unblockable {Goblin Rabblemaster} or {Goblin Piledriver} though.
That's understandable, however, when all of your creatures have died and you need a top deck win, who's going to be there for you? Scout or break though the line?
Neither becaus Scout doesn't have haste?
Quote from: Crossed on July 16, 2015, 08:52:09 PM
Quote from: LinkCelestrial on July 16, 2015, 08:18:56 PM
Quote from: Crossed on July 16, 2015, 08:10:56 PM
Quote from: LinkCelestrial on July 16, 2015, 06:20:38 PM
Quote from: Mattao19 on July 16, 2015, 05:52:28 PM
Sub scout is very weak especially if you run 3 frenzied Gobos.
Where's foundry street denizen?
{Subterranean Scout} is great to get a {Goblin Piledriver} or {Goblin Rabblemaster} through for leathal. However I like {Break Through the Line} better.
Break through the line is no good. It does nothing by itself. It's the same for subterranean scout.
Doing nothing by itself doesn't necessarily make it bad. But in this deck? Kinda yeah. I really like a hasty unblockable {Goblin Rabblemaster} or {Goblin Piledriver} though.
That's understandable, however, when all of your creatures have died and you need a top deck win, who's going to be there for you? Scout or break though the line?
With the amount of burn in this deck, you want neither. At the end of the day I like {Break Through the Line} because it's repeatable.
If a top deck 2/1 without haste will win, -I'll draw a mountain- pretty much anything in this deck will too.
{Break Through the Line}'s job is exactly what it sounds like. Finishing the game when the {Tasigur, the Golden Fang} and {Siege Rhino}s come down.
I agree break through the line is defently better not many ppl run echantment removals but I through those guys in cause I wanted all my creatures to not be block able cause of how fast red plays and if your running anything but RDW or rwb they don't use many burns or as much removal power as me so I'm not worried about my creatures dying to much pulse I never block with them RDW play style so most of the time I'm controlling the field and if I need to side deck I can take those out and replace them with some from it
Lots of people run {Dromoka's Command} which is enchantment removal.
And people need to start running enchantment removal.
Quote from: griffin131 on July 18, 2015, 08:42:06 AM
Lots of people run {Dromoka's Command} which is enchantment removal.
And people need to start running enchantment removal.
Origins has the Theros themed cards, enchantments are gonna be bigger again.
Yea that's like 4in 60 chance of him drawing it when I can stack those enchantment in my RDW and not even have to rely on them cause it more for consistency then anything if you can't block you can't stop my damage that's perfect for me cause I'm consistently doing damage making me more likely to end a game early with all the burns and aggro I'm running.
{foundry street denizen}
Quote from: lotrwk on July 18, 2015, 05:14:36 PM
{foundry street denizen}
Idk why he's not included!
Foundry street is a good card but he doesn't synergies as well with my turn one and two creatures as well look at all my creatures witch one do you take out first doesn't matter to me witch one you do cause no matter what it's gonna be either hard to block or you gonna get clobbered by pile driver or rabble daddy pulse I'm not running a lighting berserker and I'm not running as many hordlings foundry is really good when you have a ton of aggro like the red green aggro deck from the dragons pro tour as to my deck is more burns less aggro not as good for a foundry pulse if you actually look most of my goblins like I said make it hard for you block making it harder for you to also block rabblemaster and pile driver especially if you don't run removals way better in my opinion
Thing is, {goblin glory seeker} is gonna be a vanilla 1/1 until he connects.
In that way, he's the same as {foundry street denizen}, except when he comes through after a {hordeling outburst} he's doing 4 damage to your face. Yeah, he's not gonna explode every turn like in a goblin aggro, but I still think you'll get more damage out of Denizen then out of seeker.
That's the thing I'm not looking for him to do damage that's what I have the extra burns for I'm looking for him to be a target specifically over frenzied goblin he can also be very useful against other token decks most aggro decks focus on field presence to win and I agree foundry is a great card in aggro cause he's consistent but in my deck with my side board I'd rather use glory chaser more as a defense more so then anything and I'm not having a problem with damage lack cause I use more burns now than aggro so I literally need him for against other token deck
{foundry street denizen}
Made some changes Took the advice on break through the line put two In figure anymore might wind up with a dead card in my hand and added a frenzied goblin
There aren't enough creatures to make your goblins work add in either foundry and/or more outburst and maybe keep the vortex number to 1 and put in some lil zurgo and maybe 1 {Goblin Heelcutter}
Idk about losing my molting vortex it's one of my only defenses against black blue counter removal decks
What do you think of that
If it's in for a specific deck, I'd say it belongs in the SB. However, as you said before, this deck is a goblin/burn hybrid tending more towards burn.
{molten vortex} fits that bill.
Molting vortex me and my friend figured out that once you get that on the field it's really hard to remove and if I get land flooded I can have a use for the extra lands instead of a bunch of dead land cards in my handsome that's the main reason I use it