Have recently been on a quest to assemble as many modern decks as possible, sold out of this a little bit before pt frf. Unfortunate because almost everything has gone up in price.. Here's the list as I remember it (no Mistys or hierarchs, seeing as I'm poor):
Lands:
1 {pendelhaven}
3 {breeding pool}
4 {windswept Heath}
4 {wooded foothills}
3 {forest}
4 {inkmoth nexus}
Creatures:
4 {blighted agent}
4 {glistener elf}
Pump:
3 {become immense}
4 {might of old krosa}
4 {groundswell}
2 {distortion strike}
4 {mutagenic growth}
Protection:
4 {apostle's blessing}
4 {vines of vastwood}
1 {spells kite}
Random .poo.:
3 {gitaxian probes}
2 {birds of paradise}
2 {dismember}
Sideboard:
2 {naturalize}
4 {nature's claim}
1 {spellskite}
3 {twisted image}
2 {wild defiance}
2 {dispel}
1 {dismember}
Why {Twisted Image} in the sideboard?
U need more creatures
Quote from: Blazingblevins on July 04, 2015, 04:11:11 PM
U need more creatures
False. 12 is fine. Also, it's certainly better than abrupt decay..
U are false u need 12 with inkmoth if u are not running noble. U must not have ever played in a big tourney cause u would 100% never win a game against a real deck.
Agreed if you can get a playset of Noble Hierarchs this deck would be way better
Quote from: Blazingblevins on July 04, 2015, 07:39:24 PM
U are false u need 12 with inkmoth if u are not running noble. U must not have ever played in a big tourney cause u would 100% never win a game against a real deck.
Nice counting. I have 12. Let me break it down for you because based on your grammar and counting you need some help with math.
4 inkmoth nexus
4 Glistener elf
4 blighted agent
4 + 4 + 4 = 12
Does that help?
Also, quit with the 'real deck' talk. Like I said you're trying to combine GB rock and infect.
Quote from: Mattao19 on July 04, 2015, 07:54:26 PM
Agreed if you can get a playset of Noble Hierarchs this deck would be way better
Working on acquiring hierarchs.
You guys are trying to help each other ... Play nice lol
Needs more {Wild Defiance}.
Making your dudes bolt proof is hilarious. Especially of your opponent doesn't realize exactly what the enchantment does.
Agreed a MB Wild Defiance or 2 really helps
I'll make room for it now. What do you recommend cutting?
Quote from: Kaalia with haste on July 04, 2015, 08:05:05 PM
Quote from: Blazingblevins on July 04, 2015, 07:39:24 PM
U are false u need 12 with inkmoth if u are not running noble. U must not have ever played in a big tourney cause u would 100% never win a game against a real deck.
Nice counting. I have 12. Let me break it down for you because based on your grammar and counting you need some help with math.
4 inkmoth nexus
4 Glistener elf
4 blighted agent
4 + 4 + 4 = 12
Does that help?
Also, quit with the 'real deck' talk. Like I said you're trying to combine GB rock and infect.
Shots fired. 420 Shrek scoped. There is no recovery
On another note I like this deck thus far
Quote from: Kaalia with haste on July 04, 2015, 08:05:05 PM
Quote from: Blazingblevins on July 04, 2015, 07:39:24 PM
U are false u need 12 with inkmoth if u are not running noble. U must not have ever played in a big tourney cause u would 100% never win a game against a real deck.
Nice counting. I have 12. Let me break it down for you because based on your grammar and counting you need some help with math.
4 inkmoth nexus
4 Glistener elf
4 blighted agent
4 + 4 + 4 = 12
Does that help?
Also, quit with the 'real deck' talk. Like I said you're trying to combine GB rock and infect.
Well, TECHNICALLY there's 13 with the Spellskite :)
I don't play infect, but I would think wild defiance is more of a casual card given how slow it is compared to the decks plan? You're saving your guy from bolts after turn 3 (or 4 if you keep up a trick to protect from a bolt in response). This is all assuming you hit consecutive land drops, which isn't always the case in infect.
OP/other infect players, is this true or not?
It helps the late game of infect and can allow easy T4 kills most of the major lists run 1-2 main and 2 sideboard
Quote from: Codester1991 on July 05, 2015, 01:58:02 AM
Quote from: Kaalia with haste on July 04, 2015, 08:05:05 PM
Quote from: Blazingblevins on July 04, 2015, 07:39:24 PM
U are false u need 12 with inkmoth if u are not running noble. U must not have ever played in a big tourney cause u would 100% never win a game against a real deck.
Nice counting. I have 12. Let me break it down for you because based on your grammar and counting you need some help with math.
4 inkmoth nexus
4 Glistener elf
4 blighted agent
4 + 4 + 4 = 12
Does that help?
Also, quit with the 'real deck' talk. Like I said you're trying to combine GB rock and infect.
Well, TECHNICALLY there's 13 with the Spellskite :)
15 if you count my 2 birds of paradise 😜
Well 16 if you add my SB spellskite
Quote from: Ekann1 on July 05, 2015, 10:17:03 AM
I don't play infect, but I would think wild defiance is more of a casual card given how slow it is compared to the decks plan? You're saving your guy from bolts after turn 3 (or 4 if you keep up a trick to protect from a bolt in response). This is all assuming you hit consecutive land drops, which isn't always the case in infect.
OP/other infect players, is this true or not?
I doesn't just save your guy from bolts.
It also turns {Mutagenic Growth} into +5+5 for 2 life.
{Become Immense} to +9/+9 for {G}.
It's nuts. Calling it a casual card is silly.
{wild defiance} is this decks best friend against 80% of decks, deff not casual.
Also it if u know how to read I said u need 12 "with" inkmoth. That's 14...... I play in big tourneys I know what infect needs.
16*
Quote from: Blazingblevins on July 05, 2015, 03:46:50 PM
Also it if u know how to read I said u need 12 "with" inkmoth. That's 14...... I play in big tourneys I know what infect needs.
Congratulations. You play in big tournaments. That doesn't make you any less of an idiot
Were you guys "infected" (sorry had to use that lol)
But seriously there's no issue with brewing Kaalia and blazing there's no need to fuel the fire.
Completely agree, no harm in brewing, but don't go around telling people their deck isn't real, only an asswipe would do that..
Wild defiance is great. It always pulls a counter spell out of someone. Once it sticks you can pump your bird or hierarch for a straight kill if your infect creatures keep dying.
Never said it wasn't real, just needs more creatures, it's a net deck, of course it's real. I started out just commenting saying it needs more creatures, and u got rude like u always do lol.
Quote from: Blazingblevins on July 04, 2015, 07:39:24 PM
U are false u need 12 with inkmoth if u are not running noble. U must not have ever played in a big tourney cause u would 100% never win a game against a real deck.
"You would 100% never win a game against a real deck"
You probably shouldn't lie when it's disproven by the same thread. Just a word of advice.
I said u wouldn't win against a real deck yes. Yours is real, but lacking creatures, I should say yours is incomplete.
You actually just told him basically "your deck sucks it can't win" when it's a PROVEN deck. People who are way better at Magic than anyone on this forum have proven this deck competitive, and not a single on of them has played your retarded GOLGARI infect deck. Once you have a legitimate point, maybe come and criticize, but currently you are saying things the numbers completely disagree with.
Quote from: Blazingblevins on July 06, 2015, 12:21:19 PM
I said u wouldn't win against a real deck yes. Yours is real, but lacking creatures, I should say yours is incomplete.
Dude stop being an ass you need to stop criticising his deck list and being salty because you think yours is better
Quote from: Munchlax on July 06, 2015, 03:36:18 PM
Quote from: Blazingblevins on July 06, 2015, 12:21:19 PM
I said u wouldn't win against a real deck yes. Yours is real, but lacking creatures, I should say yours is incomplete.
Dude stop being an ass you need to stop criticising his deck list and being salty because you think yours is better
#gasoline
We were so close to a resolution too!!!
Do you run {rancor} or {ichorclaw myr?} I've had success with an infect list with those two in it. They may not work for you, but they worked for me.
Quote from: Aladormax on July 06, 2015, 05:36:49 PM
Do you run {rancor} or {ichorclaw myr?} I've had success with an infect list with those two in it. They may not work for you, but they worked for me.
I've definitely considered rancor, I'll probably try it soon. As for ichorclaw myr, I'd probably rather just play an overgrown tomb and 2 plague stingers if I wanted more creatures.
Quote from: DimirOverlord1300 on July 06, 2015, 01:27:30 PM
You actually just told him basically "your deck sucks it can't win" when it's a PROVEN deck. People who are way better at Magic than anyone on this forum have proven this deck competitive, and not a single on of them has played your retarded GOLGARI infect deck. Once you have a legitimate point, maybe come and criticize, but currently you are saying things the numbers completely disagree with.
420 Shrek Scoped
Quote from: Taysby on July 06, 2015, 07:44:43 PM
3 things. Infect should win before you are dropping wild defiance. I don't think they are necessary.
I love become immense, but is 3 excessive? You only want one.
Yes, you only want one - but in your deck (that's shooting for a T3 or sooner win because somehow {Wild Defiance} is too slow) with, let's say 2 BIs, you have ~5% chance to draw one. Increasing it to 3 gives you much better odds.
Also, Infect doesn't win consistently before turn 4, and Wild Defiance both protects dudes and makes a turn 4 win more likely.
QuoteAnd since you have the fetches, I'd play a single {stomping ground} for {assult strobe}
How many Strobes? What would you cut?
Quote from: Taysby on July 06, 2015, 07:44:43 PM
3 things. Infect should win before you are dropping wild defiance. I don't think they are necessary.
I love become immense, but is 3 excessive? You only want one.
And since you have the fetches, I'd play a single {stomping ground} for {assult strobe}
It wants to win before {Wild Defiance} hits the table but if it doesn't it'll be super happy to have protection and an easy T4+ kill.
{Wild Defiance} isn't really there to make Infect faster, it's to make it more resilient.
Quote from: Taysby on July 06, 2015, 07:44:43 PM
3 things. Infect should win before you are dropping wild defiance. I don't think they are necessary.
I love become immense, but is 3 excessive? You only want one.
And since you have the fetches, I'd play a single {stomping ground} for {assult strobe}
The problem with strobe is that it's terrible on it's own. I think you have a fundamental misunderstanding on infect. Infect isn't a deck that NEEDS to kill turns 2-4 or the game is over. Infect is a deck that wil normally kill in one turn, and can go all in and punish people for tapping out or playing non interactive decks.
As for become immense, that card is amazing, and if anything I'm adding a fourth, this deck fills it's gy so fast it's just G: +6 +6 a lot of the time
If your thinking double strike maybe for the extra mana {Double Cleave}, {Psychotic Fury}, or {Temur Battle Rage} I like the instant better. But not sure if it's worth the extra mana.
Quote from: Taysby on July 08, 2015, 01:45:16 PM
The reason I say what I did, is one of my friends built R/G infect. It always wins by turn 3. If you have a unblockable infect, then the turn doesn't matter as much because blockers don't do anything, but you still need to be careful of removal. The longer you wait, the more likely they are to have it. And going all in then hitting a path to exile is no bueno.
No, it doesn't always win by turn 3. That's like saying Tron always T3s Karn.
Which unblockable infect guy does he use?
{Vines of Vastwood} laughs at removal.
I wish when people saw my infect deck they would just scoop after turn three but that doesn't work out sometimes. Turn one bird or hierarch into turn two inkmoth wild defiance. Turn three elf and spell skite. Let the elf die. Pump the spell skite a few times. Swing for 15 or so. Alternate win condition.