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Magic (The Gathering) => Discussion => Topic started by: Pakamper on April 23, 2012, 10:47:40 PM

Title: Zombie Help
Post by: Pakamper on April 23, 2012, 10:47:40 PM
Ok so I have a zombie deck that is pretty good at eliminating threats such as flying and big creatures. Do you guys know any other weaknesses of zombie decks and possible how to fix them? Thanks!
Title: Re: Zombie Help
Post by: Sevenfold on April 23, 2012, 11:32:26 PM
I would say i have the biggest prob with equipment, enchantments, and artifacts. If you find a way around them let me know.
Title: Re: Zombie Help
Post by: Richardalcala on April 24, 2012, 12:29:50 AM
{Swift foot boots} for {gravecrawler}. Helps with the early game. Gives {grim grin corpse born} cheap hex proof.
Title: Re: Zombie Help
Post by: Dudecore2012 on April 24, 2012, 12:48:17 AM
{Angel of Glory's Rise}

Give up on Zombies, WotC needs white aggro to rule standard for a long, long time. I just don't see why they spent so long building a tribe to ruin it. It's wholly better then {Zombie Apocalypse}
Title: Re: Zombie Help
Post by: Maximo on April 24, 2012, 03:00:25 AM
A single seven drop creature doesn't hose a whole tribe. :P {Mikaeus the Unhallowed} didn't erase human decks, did it?
Title: Re: Zombie Help
Post by: Dudecore2012 on April 24, 2012, 07:02:44 AM
It's mostly the principle of the thing. U/W and WW is a prevailing archetype, and zombies kinda took another step back.

It's a card that didn't need to be printed, and it's a silly card to completely GG zombie decks.
Title: Re: Zombie Help
Post by: BlackJester on April 24, 2012, 12:16:48 PM
Quote from: Dudecore2012 on April 24, 2012, 07:02:44 AM
It's mostly the principle of the thing. U/W and WW is a prevailing archetype, and zombies kinda took another step back.

It's a card that didn't need to be printed, and it's a silly card to completely GG zombie decks.

Shh, don't tell anyone, but zombies can come back from the dead.  ;)
Title: Re: Zombie Help
Post by: Dudecore2012 on April 24, 2012, 01:29:01 PM
Quote from: BlackJester on April 24, 2012, 12:16:48 PM
Quote from: Dudecore2012 on April 24, 2012, 07:02:44 AM
It's mostly the principle of the thing. U/W and WW is a prevailing archetype, and zombies kinda took another step back.

It's a card that didn't need to be printed, and it's a silly card to completely GG zombie decks.

Shh, don't tell anyone, but zombie can come back from the dead.  ;)

But not exile. Hate that card
Title: Re: Zombie Help
Post by: KulrathKnight on April 24, 2012, 02:48:45 PM
Mana converters ({Shimmering Grotto}) or {Manalith}s for {Nevermore}.
Title: Re: Zombie Help
Post by: Pakamper on April 24, 2012, 05:39:04 PM
Quote from: KulrathKnight on April 24, 2012, 02:48:45 PM
Mana converters ({Shimmering Grotto}) or {Manalith}s for {Nevermore}.
I fixed that with 8 dual lands
Title: Re: Zombie Help
Post by: Spikepit on April 24, 2012, 08:31:45 PM
Would {Surgical Extraction} or {Praetor's Grasp} help?
Title: Re: Zombie Help
Post by: BlackJester on April 25, 2012, 11:55:20 AM
Quote from: Dudecore2012 on April 24, 2012, 01:29:01 PM
Quote from: BlackJester on April 24, 2012, 12:16:48 PM
Quote from: Dudecore2012 on April 24, 2012, 07:02:44 AM
It's mostly the principle of the thing. U/W and WW is a prevailing archetype, and zombies kinda took another step back.

It's a card that didn't need to be printed, and it's a silly card to completely GG zombie decks.

Shh, don't tell anyone, but zombie can come back from the dead.  ;)

But not exile. Hate that card
Oops!  My bad, I misread it, thinking it only killed zombies.  Wow, that IS a lot of hate for an already weak tribe.  ;_;
Title: Re: Zombie Help
Post by: Dudecore2012 on April 25, 2012, 01:45:11 PM
Yep, {Cavern of Souls}, add {Cloudshift} and assure that you can dominate Zombies for a long time.
Title: Re: Zombie Help
Post by: BlackJester on April 25, 2012, 01:51:50 PM
Quote from: Dudecore2012 on April 25, 2012, 01:45:11 PM
Yep, {Cavern of Souls}, add {Cloudshift} and assure that you can dominate Zombies for a long time.
How would {Cloudshift} help zombie decks?
Title: Re: Zombie Help
Post by: Dudecore2012 on April 25, 2012, 01:56:02 PM
Quote from: BlackJester on April 25, 2012, 01:51:50 PM
Quote from: Dudecore2012 on April 25, 2012, 01:45:11 PM
Yep, {Cavern of Souls}, add {Cloudshift} and assure that you can dominate Zombies for a long time.
How would {Cloudshift} help zombie decks?

I meant it helping that Angel dominate Zombies. Even if you can somehow {Undead Alchemist}, use {jace, memory adept} second ability for some tokens, they can blink the angel and destroy everything. It's a hypothetical
Title: Re: Zombie Help
Post by: KulrathKnight on April 25, 2012, 01:58:11 PM
Quote from: Pakamper on April 24, 2012, 05:39:04 PM
Quote from: KulrathKnight on April 24, 2012, 02:48:45 PM
Mana converters ({Shimmering Grotto}) or {Manalith}s for {Nevermore}.
I fixed that with 8 dual lands

{Meddling Mage}s would be good then too.
Title: Re: Zombie Help
Post by: BlackJester on April 25, 2012, 02:02:45 PM
Quote from: Dudecore2012 on April 25, 2012, 01:56:02 PM
Quote from: BlackJester on April 25, 2012, 01:51:50 PM
Quote from: Dudecore2012 on April 25, 2012, 01:45:11 PM
Yep, {Cavern of Souls}, add {Cloudshift} and assure that you can dominate Zombies for a long time.
How would {Cloudshift} help zombie decks?

I meant it helping that Angel dominate Zombies. Even if you can somehow {Undead Alchemist}, use {jace, memory adept} second ability for some tokens, they can blink the angel and destroy everything. It's a hypothetical
I think that players running a deck to support 5WW would much rather {Elesh Grand Cenobite} instead of a narrow hoser.
Title: Re: Zombie Help
Post by: Dudecore2012 on April 25, 2012, 02:58:58 PM
There are better cards, but if that's the case, why weaken Zombies at all? It makes sense from a story standpoint, but not from a necessity.
Title: Re: Zombie Help
Post by: BlackJester on April 25, 2012, 03:13:08 PM
Quote from: Dudecore2012 on April 25, 2012, 02:58:58 PM
There are better cards, but if that's the case, why weaken Zombies at all? It makes sense from a story standpoint, but not from a necessity.
Sometimes, cards are made for symmetry, flavor, drafting, or many other reasons.  {Zombie Apocalypse} didn't demolish the human tribe, I doubt this angel will crush zombies by itself either.
Title: Re: Zombie Help
Post by: InfinitiveDivinity on April 26, 2012, 06:39:25 AM
Quote from: BlackJester on April 25, 2012, 11:55:20 AM
Quote from: Dudecore2012 on April 24, 2012, 01:29:01 PM
Quote from: BlackJester on April 24, 2012, 12:16:48 PM
Quote from: Dudecore2012 on April 24, 2012, 07:02:44 AM
It's mostly the principle of the thing. U/W and WW is a prevailing archetype, and zombies kinda took another step back.

It's a card that didn't need to be printed, and it's a silly card to completely GG zombie decks.

Shh, don't tell anyone, but zombie can come back from the dead.  ;)

But not exile. Hate that card
Oops!  My bad, I misread it, thinking it only killed zombies.  Wow, that IS a lot of hate for an already weak tribe.  ;_;
Weak??
Nonsense! 
I consistently go 3-1 with my Zombies, often losing only to other Aggro decks, I seem to consistently beat Control. It has yet to take me to the top though =/