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Decks (Magic The Gathering) => Modern => Topic started by: Codester1991 on June 15, 2015, 05:41:30 PM

Title: Merfolk
Post by: Codester1991 on June 15, 2015, 05:41:30 PM
Merfolk

75 cards, 15 sideboard


1 {Tectonic Edge}
1 {Cavern of Souls}
3 {Mutavault}
1 {Watery Grave}
3 {Drowned Catacomb}
4 {Polluted Delta}
7 {Island}

20 lands


4 {Lord of Atlantis}
4 {Master of the Pearl Trident}
4 {Silvergill Adept}
4 {Cursecatcher}
3 {Merrow Reejerey}
3 {Master of Waves}
3 {Tidebinder Mage}

25 creatures


4 {Æther Vial}
4 {Spreading Seas}
3 {Day's Undoing}
2 {Vapor Snag}
2 {Dismember}

15 other spells


Sideboard

1 {Kira, Great Glass-Spinner}
2 {Spell Pierce}
2 {Sea's Claim}
2 {Torpor Orb}
2 {Hibernation}
3 {Unified Will}
3 {Hurkyl's Recall}

15 sideboard cards


Title: Re: Merfolk
Post by: Codester1991 on June 15, 2015, 05:42:32 PM
Next list I intend on building. If anyone has Aether vials for trade I'll trade a whole oops all spells list for them


Never mind guys I bought em :)
Title: Re: Merfolk
Post by: DimirOverlord1300 on June 15, 2015, 07:42:35 PM
Quote from: Codester1991 on June 15, 2015, 05:42:32 PM
Next list I intend on building. If anyone has Aether vials for trade I'll trade a whole oops all spells list for them.
I have a vial, don't want oops though haha
Title: Re: Merfolk
Post by: Codester1991 on June 15, 2015, 08:19:12 PM
Quote from: DimirOverlord1300 on June 15, 2015, 07:42:35 PM
Quote from: Codester1991 on June 15, 2015, 05:42:32 PM
Next list I intend on building. If anyone has Aether vials for trade I'll trade a whole oops all spells list for them.
I have a vial, don't want oops though haha

Never mind bud I picked some up Lol
Title: Re: Merfolk
Post by: NovusOrbis on June 15, 2015, 08:56:56 PM
Kira or Monastery Siege is really needed. And 4 Spreading Seas always.
Title: Re: Merfolk
Post by: Codester1991 on June 15, 2015, 11:18:18 PM
Quote from: NovusOrbis on June 15, 2015, 08:56:56 PM
Kira or Monastery Siege is really needed. And 4 Spreading Seas always.


Odd I've yet to see a merfolk list with those. Especially Kiora seeing as the lists are all mono blue...
Title: Re: Merfolk
Post by: Kaalia with haste on June 15, 2015, 11:28:43 PM
Quote from: Codester1991 on June 15, 2015, 11:18:18 PM
Quote from: NovusOrbis on June 15, 2015, 08:56:56 PM
Kira or Monastery Siege is really needed. And 4 Spreading Seas always.


Odd I've yet to see a merfolk list with those. Especially Kiora seeing as the lists are all mono blue...

Not kiora. {Kira, great glass spinner}
Title: Re: Merfolk
Post by: Codester1991 on June 16, 2015, 12:12:50 AM
Quote from: Kaalia with haste on June 15, 2015, 11:28:43 PM
Quote from: Codester1991 on June 15, 2015, 11:18:18 PM
Quote from: NovusOrbis on June 15, 2015, 08:56:56 PM
Kira or Monastery Siege is really needed. And 4 Spreading Seas always.


Odd I've yet to see a merfolk list with those. Especially Kiora seeing as the lists are all mono blue...

Not kiora. {Kira, great glass spinner}

Ooooo okay! How many?!? 2 or 1?
Title: Re: Merfolk
Post by: Kaalia with haste on June 16, 2015, 01:43:51 PM
I don't play merfolk so take Thai with a grain of salt, but 2 sounds right
Title: Re: Merfolk
Post by: Spencer Addington on June 16, 2015, 02:42:14 PM
I've got cavern of souls for trade
Title: Re: Merfolk
Post by: Codester1991 on June 16, 2015, 02:49:04 PM
Quote from: Spencer Addington on June 16, 2015, 02:42:14 PM
I've got cavern of souls for trade

Forunately I picked up my two a while back when I built my amulet bloom deck :)
Title: Re: Merfolk
Post by: Mattao19 on June 16, 2015, 02:49:24 PM
You want {Minamo, School at Water's Edge} and  {Oboro, Palace in the Clouds} that way Choke and Boil don't wreck you and other than price there's no downside to running them :P (just a 1 of each)
Title: Re: Merfolk
Post by: Dstyle1 on June 16, 2015, 06:49:48 PM
I have a foil spreading seas
Title: Re: Merfolk
Post by: Codester1991 on June 16, 2015, 06:56:28 PM
Quote from: Mattao19 on June 16, 2015, 02:49:24 PM
You want {Minamo, School at Water's Edge} and  {Oboro, Palace in the Clouds} that way Choke and Boil don't wreck you and other than price there's no downside to running them :P (just a 1 of each)

Seeing as this deck won't be a main deck of mine I could also see myself running 2-3 mana confluences to save on some cash seeing as I already have them :)

Edit: that or my gemstone mines from my amulet bloom deck :)
Title: Re: Merfolk
Post by: Codester1991 on June 23, 2015, 10:09:04 PM
Now presenting the only Merfolk list that can lose to blood moon!

Should be getting Kira's this week hopefully so I'll take vapor snags down to 3 and take out a sygg cutthroat
Title: Re: Merfolk
Post by: Codester1991 on July 06, 2015, 08:10:25 PM
Will be trying the new Days Undoing in my folk deck as soon as it comes out.
Title: Re: Merfolk
Post by: Splicer on July 06, 2015, 08:13:49 PM
Quote from: Codester1991 on July 06, 2015, 08:10:25 PM
Will be trying the new Days Undoing in my folk deck as soon as it comes out.
May I ask why?
Title: Re: Merfolk
Post by: LinkCelestrial on July 06, 2015, 08:22:53 PM
Quote from: Splicer on July 06, 2015, 08:13:49 PM
Quote from: Codester1991 on July 06, 2015, 08:10:25 PM
Will be trying the new Days Undoing in my folk deck as soon as it comes out.
May I ask why?

Also curious.
Title: Re: Merfolk
Post by: Codester1991 on July 06, 2015, 08:46:34 PM
In my experience of playing the deck, once you get to say T4 or T5 you basically have no hand and your cards are on the board. I just want to play test and see how it runs with a full hand.
Title: Re: Merfolk
Post by: LinkCelestrial on July 06, 2015, 09:35:16 PM
Quote from: Codester1991 on July 06, 2015, 08:46:34 PM
In my experience of playing the deck, once you get to say T4 or T5 you basically have no hand and your cards are on the board. I just want to play test and see how it runs with a full hand.

You do give your opponent a fresh hand too though...then again maybe pitching theirs could be good.
Title: Re: Merfolk
Post by: Codester1991 on July 06, 2015, 11:15:38 PM
Quote from: LinkCelestrial on July 06, 2015, 09:35:16 PM
Quote from: Codester1991 on July 06, 2015, 08:46:34 PM
In my experience of playing the deck, once you get to say T4 or T5 you basically have no hand and your cards are on the board. I just want to play test and see how it runs with a full hand.

You do give your opponent a fresh hand too though...then again maybe pitching theirs could be good.

Also, their land bases are pretty screwed most of the times due to spreading seas
Title: Re: Merfolk
Post by: cltrn81 on July 07, 2015, 10:07:41 AM
Quote from: Codester1991 on July 06, 2015, 11:15:38 PM
Quote from: LinkCelestrial on July 06, 2015, 09:35:16 PM
Quote from: Codester1991 on July 06, 2015, 08:46:34 PM
In my experience of playing the deck, once you get to say T4 or T5 you basically have no hand and your cards are on the board. I just want to play test and see how it runs with a full hand.

You do give your opponent a fresh hand too though...then again maybe pitching theirs could be good.

Also, their land bases are pretty screwed most of the times due to spreading seas
and then you give them a handful of new land
Title: Re: Merfolk
Post by: Codester1991 on July 07, 2015, 10:17:25 AM
Quote from: cltrn81 on July 07, 2015, 10:07:41 AM
Quote from: Codester1991 on July 06, 2015, 11:15:38 PM
Quote from: LinkCelestrial on July 06, 2015, 09:35:16 PM
Quote from: Codester1991 on July 06, 2015, 08:46:34 PM
In my experience of playing the deck, once you get to say T4 or T5 you basically have no hand and your cards are on the board. I just want to play test and see how it runs with a full hand.

You do give your opponent a fresh hand too though...then again maybe pitching theirs could be good.

Also, their land bases are pretty screwed most of the times due to spreading seas
and then you give them a handful of new land

But you're still ahead of the curve. As I said, I'm just gonna play test with it and see how I like it.
Title: Re: Merfolk
Post by: LinkCelestrial on July 07, 2015, 04:52:24 PM
Quote from: Codester1991 on July 07, 2015, 10:17:25 AM
Quote from: cltrn81 on July 07, 2015, 10:07:41 AM
Quote from: Codester1991 on July 06, 2015, 11:15:38 PM
Quote from: LinkCelestrial on July 06, 2015, 09:35:16 PM
Quote from: Codester1991 on July 06, 2015, 08:46:34 PM
In my experience of playing the deck, once you get to say T4 or T5 you basically have no hand and your cards are on the board. I just want to play test and see how it runs with a full hand.

You do give your opponent a fresh hand too though...then again maybe pitching theirs could be good.

Also, their land bases are pretty screwed most of the times due to spreading seas
and then you give them a handful of new land

But you're still ahead of the curve. As I said, I'm just gonna play test with it and see how I like it.

Do let is know how it works out.
Title: Re: Merfolk
Post by: Codester1991 on July 07, 2015, 06:26:43 PM
Quote from: LinkCelestrial on July 07, 2015, 04:52:24 PM
Quote from: Codester1991 on July 07, 2015, 10:17:25 AM
Quote from: cltrn81 on July 07, 2015, 10:07:41 AM
Quote from: Codester1991 on July 06, 2015, 11:15:38 PM
Quote from: LinkCelestrial on July 06, 2015, 09:35:16 PM
Quote from: Codester1991 on July 06, 2015, 08:46:34 PM
In my experience of playing the deck, once you get to say T4 or T5 you basically have no hand and your cards are on the board. I just want to play test and see how it runs with a full hand.

You do give your opponent a fresh hand too though...then again maybe pitching theirs could be good.

Also, their land bases are pretty screwed most of the times due to spreading seas
and then you give them a handful of new land

But you're still ahead of the curve. As I said, I'm just gonna play test with it and see how I like it.

Do let is know how it works out.

I shall buddy