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Magic (The Gathering) => Rules => Topic started by: Jake, Fart Sculptor on April 23, 2012, 05:11:38 PM

Title: Blinking speed.
Post by: Jake, Fart Sculptor on April 23, 2012, 05:11:38 PM
Say I {oblivion ring} my own {fiend hunter} then I play {emancipation angel} blinking out the o-ring. Here is my question, the o-ring gets exiled, fiend hunter returns, so I target my emancipation angel with the hunter. When the o ring returns, I plan to again exile my fiend hunter. Does the angel leave play before the o-ring comes back? It's pivotal that I know this.
Title: Re: Blinking speed.
Post by: Grexis on April 23, 2012, 05:15:08 PM
The angel returns the permanent to your hand its not exiled. So you put the o ring on the hunger you play the angel the o ring returns to your hand then hunter enters the bf and you target te angel?? Seems like a hassle for no result unless you have something else up your sleeve
Title: Re: Blinking speed.
Post by: Jake, Fart Sculptor on April 23, 2012, 05:15:18 PM
Remember I control all parts of this play, basically I want to know if I can manipulate the stack so that the angel gets exiled by the fiend hunter before the o-ring exiles the fiend hunter.
Title: Re: Blinking speed.
Post by: Grexis on April 23, 2012, 05:19:15 PM
Quote from: Jake, Fart Sculptor on April 23, 2012, 05:15:18 PM
Remember I control all parts of this play, basically I want to know if I can manipulate the stack so that the angel gets exiled by the fiend hunter before the o-ring exiles the fiend hunter.
If you want the hunter to exile first you have to have the angel on the bf first then play the hunter then the o ring on the hunter
Title: Re: Blinking speed.
Post by: Jake, Fart Sculptor on April 23, 2012, 05:23:41 PM
Hold on, I have the cards mixed up. Sorry.
Title: Re: Blinking speed.
Post by: Jake, Fart Sculptor on April 23, 2012, 05:27:14 PM
Not emancipation, restoration angel.
Title: Re: Blinking speed.
Post by: Grexis on April 23, 2012, 05:35:06 PM
I don't see anything going on here, because both the hunter and angel target creatures and the ring can target anything but land I can see you playing the hunter exiling it with the angel and then...... That's where I lost myself 😢 sorry
Title: Re: Blinking speed.
Post by: Poof on April 23, 2012, 05:37:07 PM
Like he said u can't blink out the o ring maybe you should explain what you're trying to do here
Title: Re: Blinking speed.
Post by: BlackJester on April 23, 2012, 05:54:51 PM
Unless any of these cards have flash, you're pretty limited in terms of interactions here.
Title: Re: Blinking speed.
Post by: BlackJester on April 23, 2012, 05:55:41 PM
{Fiend Hunter}
{Oblivion Ring}
{Restoration Angel}

Try using {Leonin Relic-Hunter} in the mix. Its the only thing that can exile the o-ring. Otherwise, you don't really have anything going on.
Title: Re: Blinking speed.
Post by: BlackJester on April 23, 2012, 06:11:02 PM
Quote from: BlackJester on April 23, 2012, 05:55:41 PM
{Fiend Hunter}
{Oblivion Ring}
{Restoration Angel}

Try using {Leonin Relic-Hunter} in the mix. Its the only thing that can exile the o-ring. Otherwise, you don't really have anything going on.

See Subterfuge in Casual.  I just bumped the SNOT out of it!
Title: Re: Blinking speed.
Post by: Jake, Fart Sculptor on April 23, 2012, 06:40:54 PM
Yea. It have to be 2 fiend hunters and a restoration angel.
Title: Re: Blinking speed.
Post by: Grexis on April 23, 2012, 06:40:58 PM
Black jester saves the day ^_^ I was wondering when you'd show up
Title: Re: Blinking speed.
Post by: Jake, Fart Sculptor on April 24, 2012, 01:32:21 PM
It's hard to set up, but a restoration angel, followed by two fiend hunters, with either {vigilante justice} or {kruin striker} in play is pretty cool, especially since they are all from innastrad block.
Title: Re: Blinking speed.
Post by: Grexis on April 24, 2012, 01:40:09 PM
Quote from: Jake, Fart Sculptor on April 24, 2012, 01:32:21 PM
It's hard to set up, but a restoration angel, followed by two fiend hunters, with either {vigilante justice} or {kruin striker} in play is pretty cool, especially since they are all from innastrad block.
that's a cool combo instant kill if ya do that
Title: Re: Blinking speed.
Post by: BlackJester on April 24, 2012, 02:28:45 PM
Okay, so it looks like you want to put one {Fiend Hunter} in play, and then remove it with a new {Fiend Hunter}.  Then bring in {Restoration Angel} for some sort of infinite loop.  Let's walk through this:

1. Angel comes in and targets HunterB. 
2. HunterB leaves and returns. 
3. This will put two triggers on the stack: return HunterA, and exile another creature.  You can stack them in any order.

A)Let's say you exile Angel first.
4. Angel leaves
5. HunterA enters. 
6. When HunterA enters, it's ETB triggers and you target HunterB.
7. It resolves and HunterB leaves.  This triggers Angel's ETB ability.  Back to 1.  Combo a-hoy!

B) Return HunterA first
4. HunterA returns.  It's ETB goes on the stack.  Here you can target either Angel or HunterB.  Exiling the angel won't get us anywhere, so let's do HunterB
5. HunterB's leave's trigger does nothing now, since HunterA is back.
6. now HunterB's original ETB trigger exiles the Angel, never to return.
Done. 

If this were a "choose your own adventure" book, you'd want to flip back to A and follow that path instead. 

You could also do the same thing with three Hunters, or any creature with a {Clone} ability.

Title: Re: Blinking speed.
Post by: Grexis on April 24, 2012, 04:50:33 PM
Quote from: BlackJester on April 24, 2012, 02:28:45 PM
Okay, so it looks like you want to put one {Fiend Hunter} in play, and then remove it with a new {Fiend Hunter}.  Then bring in {Restoration Angel} for some sort of infinite loop.  Let's walk through this:

1. Angel comes in and targets HunterB. 
2. HunterB leaves and returns. 
3. This will put two triggers on the stack: return HunterA, and exile another creature.  You can stack them in any order.

A)Let's say you exile Angel first.
4. Angel leaves
5. HunterA enters. 
6. When HunterA enters, it's ETB triggers and you target HunterB.
7. It resolves and HunterB leaves.  This triggers Angel's ETB ability.  Back to 1.  Combo a-hoy!

B) Return HunterA first
4. HunterA returns.  It's ETB goes on the stack.  Here you can target either Angel or HunterB.  Exiling the angel won't get us anywhere, so let's do HunterB
5. HunterB's leave's trigger does nothing now, since HunterA is back.
6. now HunterB's original ETB trigger exiles the Angel, never to return.
Done. 

If this were a "choose your own adventure" book, you'd want to flip back to A and follow that path instead. 

You could also do the same thing with three Hunters, or any creature with a {Clone} ability.
I smell a new deck for me
Title: Re: Blinking speed.
Post by: BlackJester on April 24, 2012, 04:59:18 PM
http://imtgapp.com/forum/index.php/topic,1935.0.html
Title: Re: Blinking speed.
Post by: Grexis on April 24, 2012, 06:12:15 PM
Simply amazing I have to try and make a deck similar but I also wanted to try and make it multiple colors but mono white seems like it would be the best idea
Title: Re: Blinking speed.
Post by: Hakuu on April 24, 2012, 06:47:55 PM
I may be blind here, but I don't see the point. Could someone enlighten me?
Title: Re: Blinking speed.
Post by: BlackJester on April 24, 2012, 07:13:24 PM
Quote from: Hakuu on April 24, 2012, 06:47:55 PM
I may be blind here, but I don't see the point. Could someone enlighten me?
The idea is to juggle three pieces in order to have a human enter play an arbitrarily large number of times. Use this with cards that care: {Suture Priest}, {Champion of the Parish}, things like that.
Title: Re: Blinking speed.
Post by: Jake, Fart Sculptor on April 24, 2012, 08:50:23 PM
It's a good combo, but after making a deck with it, via proxies, I've decided its just too slow, what I did find is that Boros humans, even before return to ravnica seems formidable, all these little human token spells with {kessig malcontents} is a nice smack in the face when humans are fast enough to cause major harm. Playing a human every turn, or a Spell that makes them for you, then bam drop the malcontents and swing.
Title: Re: Blinking speed.
Post by: Greg54js on April 24, 2012, 09:36:29 PM
Quote from: BlackJester on April 24, 2012, 04:59:18 PM
http://imtgapp.com/forum/index.php/topic,1935.0.html

I love it. It definitely needs to be in a multiplayer environment but after game 1 and people realize what's happening, you're a dead man. But it's so hilariously funny
Title: Re: Blinking speed.
Post by: BlackJester on April 24, 2012, 10:25:35 PM
We're here to talk about combos, not necessarily about winning. If you want something competitive, ask a Spike, not a Johnny. 😁
Title: Re: Blinking speed.
Post by: Hakuu on April 25, 2012, 01:26:54 AM
Quote from: BlackJester on April 24, 2012, 02:28:45 PM
Okay, so it looks like you want to put one {Fiend Hunter} in play, and then remove it with a new {Fiend Hunter}.  Then bring in {Restoration Angel} for some sort of infinite loop.  Let's walk through this:

1. Angel comes in and targets HunterB. 
2. HunterB leaves and returns. 
3. This will put two triggers on the stack: return HunterA, and exile another creature.  You can stack them in any order.

A)Let's say you exile Angel first.
4. Angel leaves
5. HunterA enters. 
6. When HunterA enters, it's ETB triggers and you target HunterB.
7. It resolves and HunterB leaves.  This triggers Angel's ETB ability.  Back to 1.  Combo a-hoy!

B) Return HunterA first
4. HunterA returns.  It's ETB goes on the stack.  Here you can target either Angel or HunterB.  Exiling the angel won't get us anywhere, so let's do HunterB
5. HunterB's leave's trigger does nothing now, since HunterA is back.
6. now HunterB's original ETB trigger exiles the Angel, never to return.
Done. 

If this were a "choose your own adventure" book, you'd want to flip back to A and follow that path instead. 

You could also do the same thing with three Hunters, or any creature with a {Clone} ability.

So does all this happen in 1turn or does 1 creature come back each turn
Title: Re: Blinking speed.
Post by: BlackJester on April 25, 2012, 01:58:46 AM
It all happens when the third combo piece ETB.