iMtG Server: Gathering

Plus => Digital => Topic started by: theravenseye on June 05, 2015, 05:13:01 AM

Title: Summoners War
Post by: theravenseye on June 05, 2015, 05:13:01 AM
Anybidy else play this game? Please tell me I'm not the only one.
Title: Re: Summoners War
Post by: FlickerYourOwnIdentity on June 05, 2015, 12:58:42 PM
Your not :P
Title: Re: Summoners War
Post by: FlickerYourOwnIdentity on June 05, 2015, 11:20:10 PM
Didn't quite elaborate as much as I usually do, but now that I'm free, I can say more :3

Oh yeah, I got off of the brave frontier thing I had going on, and realized how boring it was, and started playing this again (started a long time ago, couldn't really get into it, and got into it again, about 2-3 months ago.). And it's a lot of fun. :)

Kinda got better once you get some decent monsters, or figure out the good ones that are found on the regular (water Garuda, wind Pixie, the starter red hellhound, and I guess the blue fairy, but I have long since fed that away.  Along with others I didn't mention.)

My teams for certain things change every now and then.  But for the most part they are...

Story:
Water Slyph (leader): 5 stars, level 32 at the moment
Fire Undine: 5 stars, level 31 (interchangeable with a Water Garuda: 4 stars, lvl 30 awakened, all skills maxed)
Wind Nine-Tailed Fox: 5 stars, level 33
Fire Hellhound:  5 stars, level 27, awakened (and all its skills are maxed out! :3)

Arena is the same team with the exception of undine, being swapped with the Garuda to heal any large star changes the enemy has, and the fire grim reaper: 4 stars, lvl 30 awakened

The carios dungeon team usually fleshes out the same with the three interchangeables, and adding a fire Inugami, (currently training up, but it's already awakened so that's fun) that's 4 stars and lvl 22.

Currently trying to get the materials to awaken the Nine Tails, Undine, and Sylph (also want to say they all need the high essences, and it is absolutely insane the lack of drops they get).  And I'm training the Wind Pixie (awakened 3 star lvl 16), and considering wether or not to train a wind monster I have (rakasha???) got her awhile back at 4 star, and she's cool because a passive, gives a chance of extra turns, and adding violent runes helps that along greatly.  But her other abilities seem lackluster, so I'm mulling it over.  And I just started training a water bounty hunter (it's the fifth bounty I've gotten from mythical scrolls) and none of them are that good sadly.  The water one has a nice third skill (more attack speed buffs, and attack gauge full for my speed team >:D) but is kinda squishy, so trying to rune him well.

And I just realized how overboard I went In my explaination of what I've been doing, whoops!๐Ÿ˜…
Title: Re: Summoners War
Post by: theravenseye on July 23, 2015, 05:26:10 AM
Quote from: FlickerYourOwnIdentity on June 05, 2015, 11:20:10 PM
Didn't quite elaborate as much as I usually do, but now that I'm free, I can say more :3

Oh yeah, I got off of the brave frontier thing I had going on, and realized how boring it was, and started playing this again (started a long time ago, couldn't really get into it, and got into it again, about 2-3 months ago.). And it's a lot of fun. :)

Kinda got better once you get some decent monsters, or figure out the good ones that are found on the regular (water Garuda, wind Pixie, the starter red hellhound, and I guess the blue fairy, but I have long since fed that away.  Along with others I didn't mention.)

My teams for certain things change every now and then.  But for the most part they are...

Story:
Water Slyph (leader): 5 stars, level 32 at the moment
Fire Undine: 5 stars, level 31 (interchangeable with a Water Garuda: 4 stars, lvl 30 awakened, all skills maxed)
Wind Nine-Tailed Fox: 5 stars, level 33
Fire Hellhound:  5 stars, level 27, awakened (and all its skills are maxed out! :3)

Arena is the same team with the exception of undine, being swapped with the Garuda to heal any large star changes the enemy has, and the fire grim reaper: 4 stars, lvl 30 awakened

The carios dungeon team usually fleshes out the same with the three interchangeables, and adding a fire Inugami, (currently training up, but it's already awakened so that's fun) that's 4 stars and lvl 22.

Currently trying to get the materials to awaken the Nine Tails, Undine, and Sylph (also want to say they all need the high essences, and it is absolutely insane the lack of drops they get).  And I'm training the Wind Pixie (awakened 3 star lvl 16), and considering wether or not to train a wind monster I have (rakasha???) got her awhile back at 4 star, and she's cool because a passive, gives a chance of extra turns, and adding violent runes helps that along greatly.  But her other abilities seem lackluster, so I'm mulling it over.  And I just started training a water bounty hunter (it's the fifth bounty I've gotten from mythical scrolls) and none of them are that good sadly.  The water one has a nice third skill (more attack speed buffs, and attack gauge full for my speed team >:D) but is kinda squishy, so trying to rune him well.

And I just realized how overboard I went In my explaination of what I've been doing, whoops!๐Ÿ˜…

At least I know I'm not alone. :P

Right now I don't have that many good monsters. But I recently did fuse a Fire Sylph and now I'm trying to think about either awakening her or my Wind Undine. My Arena offense is very generic and (plausibly) easy to get. It's:

Lushen (Awakened Wind Joker) - Level 35
Fran (Light Fairy Queen) - Level 35, skills are almlost maxed.
Ramagos (Wind Warbear) - Level 35, maxed skills.
Sieq (Fire Hellhound) - Level 30, maxed skills


For Giant's Keep:
Lushen[Leader]
Bernard(Wind Griffon) - 5 star; level 28 right now
Darion(Light Vagabond) - 5 star; Level 35; maxed skills
Shannon(Wind Pixie) - 4 star; Level 30; skills maxed
Belladeon(Light Inugami) - 5 star; Level 35; maxed skills

As for guild wars, It's basically a composition of my 6 5 star monsters. It usually does the job. But I do like my monsters so far. When a monster of mine falls during guild wars, I just use either of these strategies:

Wind Undine(Delphoi)[Leader Skill: 40% Defense for Wind Monsters]
Shannon
Copper(Wind Living Armor)

โ€”This strategy would basically go in a way that since my Undine has 146 speed, she usually goes first so I use Spirit's Blessing on the first turn(Grants immunity to all allies), then Shannon follows by buffing Defense(30% defense increase), then my Copper moves last to kill one of his guys. The defense of my Copper is about 860 so add 70% to that and the multiplier would also kick in. That damage is insane. It usually kills the target first time.



Oh wow. This post was long. Hey Piotr, can we support Summoners War just like we support Clash of Clans and make a guild? I promise you it's a really fun game.


Add me on Global Server.
In Game Name: IntoFire1199(I got inspired by some dude here who had a really cool username)
Title: Re: Summoners War
Post by: theravenseye on October 29, 2015, 02:48:30 AM
Quote from: theravenseye on July 23, 2015, 05:26:10 AM
Quote from: FlickerYourOwnIdentity on June 05, 2015, 11:20:10 PM
Didn't quite elaborate as much as I usually do, but now that I'm free, I can say more :3

Oh yeah, I got off of the brave frontier thing I had going on, and realized how boring it was, and started playing this again (started a long time ago, couldn't really get into it, and got into it again, about 2-3 months ago.). And it's a lot of fun. :)

Kinda got better once you get some decent monsters, or figure out the good ones that are found on the regular (water Garuda, wind Pixie, the starter red hellhound, and I guess the blue fairy, but I have long since fed that away.  Along with others I didn't mention.)

My teams for certain things change every now and then.  But for the most part they are...

Story:
Water Slyph (leader): 5 stars, level 32 at the moment
Fire Undine: 5 stars, level 31 (interchangeable with a Water Garuda: 4 stars, lvl 30 awakened, all skills maxed)
Wind Nine-Tailed Fox: 5 stars, level 33
Fire Hellhound:  5 stars, level 27, awakened (and all its skills are maxed out! :3)

Arena is the same team with the exception of undine, being swapped with the Garuda to heal any large star changes the enemy has, and the fire grim reaper: 4 stars, lvl 30 awakened

The carios dungeon team usually fleshes out the same with the three interchangeables, and adding a fire Inugami, (currently training up, but it's already awakened so that's fun) that's 4 stars and lvl 22.

Currently trying to get the materials to awaken the Nine Tails, Undine, and Sylph (also want to say they all need the high essences, and it is absolutely insane the lack of drops they get).  And I'm training the Wind Pixie (awakened 3 star lvl 16), and considering wether or not to train a wind monster I have (rakasha???) got her awhile back at 4 star, and she's cool because a passive, gives a chance of extra turns, and adding violent runes helps that along greatly.  But her other abilities seem lackluster, so I'm mulling it over.  And I just started training a water bounty hunter (it's the fifth bounty I've gotten from mythical scrolls) and none of them are that good sadly.  The water one has a nice third skill (more attack speed buffs, and attack gauge full for my speed team >:D) but is kinda squishy, so trying to rune him well.

And I just realized how overboard I went In my explaination of what I've been doing, whoops!๐Ÿ˜…

At least I know I'm not alone. :P

Right now I don't have that many good monsters. But I recently did fuse a Fire Sylph and now I'm trying to think about either awakening her or my Wind Undine. My Arena offense is very generic and (plausibly) easy to get. It's:

Lushen (Awakened Wind Joker) - Level 35
Fran (Light Fairy Queen) - Level 35, skills are almlost maxed.
Ramagos (Wind Warbear) - Level 35, maxed skills.
Sieq (Fire Hellhound) - Level 30, maxed skills


For Giant's Keep:
Lushen[Leader]
Bernard(Wind Griffon) - 5 star; level 28 right now
Darion(Light Vagabond) - 5 star; Level 35; maxed skills
Shannon(Wind Pixie) - 4 star; Level 30; skills maxed
Belladeon(Light Inugami) - 5 star; Level 35; maxed skills

As for guild wars, It's basically a composition of my 6 5 star monsters. It usually does the job. But I do like my monsters so far. When a monster of mine falls during guild wars, I just use either of these strategies:

Wind Undine(Delphoi)[Leader Skill: 40% Defense for Wind Monsters]
Shannon
Copper(Wind Living Armor)

โ€”This strategy would basically go in a way that since my Undine has 146 speed, she usually goes first so I use Spirit's Blessing on the first turn(Grants immunity to all allies), then Shannon follows by buffing Defense(30% defense increase), then my Copper moves last to kill one of his guys. The defense of my Copper is about 860 so add 70% to that and the multiplier would also kick in. That damage is insane. It usually kills the target first time.



Oh wow. This post was long. Hey Piotr, can we support Summoners War just like we support Clash of Clans and make a guild? I promise you it's a really fun game.




EDIT: Just got a Water Beast Monk