iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Crossed on June 04, 2015, 07:24:22 PM

Title: Temur Mid-Control
Post by: Crossed on June 04, 2015, 07:24:22 PM

Temur Mid-Control

60 cards, 0 sideboard


2 {Mountain}
1 {Temple of Mystery}
3 {Swiftwater Cliffs}
3 {Temple of Epiphany}
3 {Island}
3 {Wooded Foothills}
1 {Forest}
4 {Shivan Reef}
1 {Radiant Fountain}
2 {Frontier Bivouac}
2 {Haven of the Spirit Dragon}

25 lands


1 {Icefall Regent}
1 {Pearl Lake Ancient}
2 {Dragonlord Atarka}
3 {Stormbreath Dragon}
1 {Keranos, God of Storms}
2 {Thunderbreak Regent}

10 creatures


4 {Silumgar's Scorn}
1 {Jace's Ingenuity}
2 {Dissolve}
1 {Sarkhan Unbroken}
2 {Mindswipe}
1 {Stubborn Denial}
1 {Disdainful Stroke}
3 {Anger of the Gods}
2 {Treasure Cruise}
2 {Roast}
1 {Dig Through Time}
1 {Volcanic Vision}
2 {Anticipate}
1 {Reality Shift}
1 {Ugin, the Spirit Dragon}

25 other spells


Sideboard

Notes:
I've really been thinking about this deck. Most control decks this standard rely on preventing the removal of something using hexproof. This deck just punishes you for casting something more often then preventing and 2 for 1s late game to stay ahead. It feels very proactive for a control.