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Decks (Magic The Gathering) => Modern => Topic started by: Aladormax on May 26, 2015, 04:38:04 PM

Title: Pyromancer Jund
Post by: Aladormax on May 26, 2015, 04:38:04 PM

Pyromancer Jund

55 cards, 0 sideboard


3 {Overgrown Tomb}
1 {Stensia Bloodhall}
1 {Mountain}
4 {Stomping Ground}
3 {Blood Crypt}
2 {Bloodstained Mire}
2 {Forest}
1 {Swamp}
3 {Raging Ravine}
4 {Wooded Foothills}

24 lands


3 {Dark Confidant}
3 {Kitchen Finks}
4 {Young Pyromancer}
4 {Scavenging Ooze}

14 creatures


2 {Maelstrom Pulse}
1 {Atarka's Command}
4 {Dismember}
3 {Abrupt Decay}
4 {Lightning Bolt}
3 {Kolaghan's Command}

17 other spells


Sideboard

Notes:
Jund list using young pyromancer as value for your kill spells
Title: Re: Pyromancer Jund
Post by: Aladormax on May 26, 2015, 04:38:49 PM
Sideboard help and help for the last few slots is appreciated
Title: Re: Pyromancer Jund
Post by: Mattao19 on May 26, 2015, 05:00:34 PM
Cut stenosis blood gal bc it's garbage and run 2-3 {Treetop village}

If you can afford them {Liliana of the Veil} is the obvious card (well her and Tarmo)

Also {Olivia Volderan} is great too
Title: Re: Pyromancer Jund
Post by: Kaalia with haste on May 26, 2015, 05:50:50 PM
Do NOT run 4 dismembers.. You will kill yourself with those..
Title: Re: Pyromancer Jund
Post by: blackychan1 on May 26, 2015, 07:15:14 PM
Quote from: Kaalia with haste on May 26, 2015, 05:50:50 PM
Do NOT run 4 dismembers.. You will kill yourself with those..
Unless he... PAYS THE BLACK!!!! *Dun Dun Dun!!!*
Title: Re: Pyromancer Jund
Post by: Aladormax on May 26, 2015, 07:17:39 PM
Thanks for the the rip on blood hall. I'm adding lilly in now
Title: Re: Pyromancer Jund
Post by: Mattao19 on May 27, 2015, 01:30:06 AM
Quote from: Aladormax on May 26, 2015, 07:17:39 PM
Thanks for the the rip on blood hall. I'm adding lilly in now

It's just so bad I can see very few scenarios where it's relevant :P

Also I do agree 4 Dismembers is high id go with some number (1-2) {Muderous Cuts} to replace them with
Title: Re: Pyromancer Jund
Post by: DimirOverlord1300 on May 27, 2015, 08:56:52 AM
Quote from: Mattao19 on May 27, 2015, 01:30:06 AM
Quote from: Aladormax on May 26, 2015, 07:17:39 PM
Thanks for the the rip on blood hall. I'm adding lilly in now

It's just so bad I can see very few scenarios where it's relevant :P

Also I do agree 4 Dismembers is high id go with some number (1-2) {Muderous Cuts} to replace them with
Dude you can play {Terminate} in this deck!
Title: Re: Pyromancer Jund
Post by: Mattao19 on May 27, 2015, 02:29:55 PM
Quote from: DimirOverlord1300 on May 27, 2015, 08:56:52 AM
Quote from: Mattao19 on May 27, 2015, 01:30:06 AM
Quote from: Aladormax on May 26, 2015, 07:17:39 PM
Thanks for the the rip on blood hall. I'm adding lilly in now

It's just so bad I can see very few scenarios where it's relevant :P

Also I do agree 4 Dismembers is high id go with some number (1-2) {Muderous Cuts} to replace them with
Dude you can play {Terminate} in this deck!

Wow forgot about that lol ya forget cuts go terminates!
Title: Re: Pyromancer Jund
Post by: Aladormax on May 27, 2015, 03:42:05 PM
I figure 4 terminate and 2 dismember
Title: Re: Pyromancer Jund
Post by: LinkCelestrial on May 27, 2015, 05:45:42 PM
Quote from: Aladormax on May 27, 2015, 03:42:05 PM
I figure 4 terminate and 2 dismember

I'd rather see 4 {Terminate} and 2 {Murderous Cut} unless you add {Gurmag Angler} or {Tasiger, the Golden Fang}.