Prossh Commander 101 cards, 0 sideboard 1 {Prossh, Skyraider of Kher} 1 {Cabal Coffers} 1 {Rootbound Crag} 1 {Kher Keep} 1 {Command Tower} 1 {Mana Confluence} 1 {Urborg, Tomb of Yawgmoth} 1 {Rogue's Passage} 1 {Maze of Ith} 1 {Opal Palace} 1 {Jund Panorama} 1 {Savage Lands} 1 {Dragonskull Summit} 1 {Woodland Cemetery} 1 {Evolving Wilds} 1 {Reflecting Pool} 5 {Mountain} 5 {Forest} 1 {Bayou} 1 {Stomping Ground} 1 {Overgrown Tomb} 1 {Bloodstained Mire} 1 {Wooded Foothills} 1 {Blood Crypt} 5 {Swamp} 36 lands 1 {Purphoros, God of the Forge} 1 {Deathrite Shaman} 1 {Erebos, God of the Dead} 1 {Sidisi, Undead Vizier} 1 {Archfiend of Depravity} 1 {Kiki-Jiki, Mirror Breaker} 1 {Melira, Sylvok Outcast} 1 {Maralen of the Mornsong} 1 {Birds of Paradise} 1 {Zealous Conscripts} 1 {Urabrask the Hidden} 1 {Sheoldred, Whispering One} 1 {Murderous Redcap} 1 {Solemn Simulacrum} 1 {Mogis, God of Slaughter} 1 {Blood Artist} 16 creatures 1 {Bloodchief Ascension} 1 {Demonic Tutor} 1 {Exsanguinate} 1 {Decree of Pain} 1 {Doubling Season} 1 {Vampiric Tutor} 1 {Decree of Annihilation} 1 {Price of Glory} 1 {Uphill Battle} 1 {Crucible of Worlds} 1 {Grave Pact} 1 {No Mercy} 1 {Commander's Sphere} 1 {Vicious Shadows} 1 {Dictate of Erebos} 1 {Smoke} 1 {Mizzium Mortars} 1 {Bitterblossom} 1 {Pernicious Deed} 1 {Necropotence} 1 {Deadbridge Chant} 1 {Food Chain} 1 {Liliana of the Veil} 1 {Rakdos Signet} 1 {Gruul Signet} 1 {Tooth and Nail} 1 {Exquisite Blood} 1 {Obelisk of Jund} 1 {Furnace of Rath} 1 {Barter in Blood} 1 {Sylvan Library} 1 {Last Laugh} 1 {Killing Wave} 1 {Survival of the Fittest} 1 {Jokulhaups} 1 {Sol Ring} 1 {Dictate of the Twin Gods} 1 {Smokestack} 1 {Sanguine Bond} 1 {Painful Quandary} 1 {Sensei's Divining Top} 1 {Parallel Lives} 1 {Praetor's Grasp} 1 {Whip of Erebos} 1 {Syphon Mind} 1 {Primal Vigor} 1 {Stranglehold} 1 {Primal Command} 48 other spells Sideboard Notes: Opinions? Made to control the board and put it on lockdown until I can combo out or drop prossh and kill with commander damage |
Quote from: VQMracing on May 29, 2015, 06:49:18 PMSeems solid. What happens if you can't cast your commander?
What does anyone think? Ideas to make better?
Quote from: Kaalia with haste on May 29, 2015, 10:48:39 PMAnd then deals damage equal to the number of kobolds to each creature and player, and then some more as more creatures die.
Last laugh seems bad. It kills your kobolds.
Quote from: Munchlax on May 29, 2015, 10:36:38 PMQuote from: VQMracing on May 29, 2015, 06:49:18 PMSeems solid. What happens if you can't cast your commander?
What does anyone think? Ideas to make better?
Quote from: MommaB on May 30, 2015, 04:38:13 AM
Maybe an {Impact Tremors} and or {Outpost Siege}
Quote from: VQMracing on May 30, 2015, 10:29:26 AMPut it on Dragons instead of Kahns.Quote from: MommaB on May 30, 2015, 04:38:13 AM
Maybe an {Impact Tremors} and or {Outpost Siege}
Thank you for the ideas, I like the tremors but don't know what to pull, and for the siege, I guess my biggest concern is curving it out on turn 4, then flipping a boardwipe to it that I don't really need at that moment and it is gone for good, you know?
Quote from: VQMracing on May 30, 2015, 10:29:26 AMQuote from: MommaB on May 30, 2015, 04:38:13 AM
Maybe an {Impact Tremors} and or {Outpost Siege}
Thank you for the ideas, I like the tremors but don't know what to pull, and for the siege, I guess my biggest concern is curving it out on turn 4, then flipping a boardwipe to it that I don't really need at that moment and it is gone for good, you know?
Quote from: Munchlax on May 30, 2015, 11:12:54 AMThanks munch, it says 100 in my builder, but i guess it doesn't count the commander in the 100 awkwardly enough until you post it. Haha
Well Right now you actually need to cut s card
Quote from: VQMracing on May 30, 2015, 10:29:26 AMQuote from: MommaB on May 30, 2015, 04:38:13 AM
Maybe an {Impact Tremors} and or {Outpost Siege}
Thank you for the ideas, I like the tremors but don't know what to pull, and for the siege, I guess my biggest concern is curving it out on turn 4, then flipping a boardwipe to it that I don't really need at that moment and it is gone for good, you know?
Quote from: Kaylesh on May 30, 2015, 02:24:53 AMQuote from: Kaalia with haste on May 29, 2015, 10:48:39 PMAnd then deals damage equal to the number of kobolds to each creature and player, and then some more as more creatures die.
Last laugh seems bad. It kills your kobolds.
Seems legit.
Quote from: VQMracing on May 30, 2015, 10:22:33 AMCraterhoof plus the first Prossh cast is 74 damage on its own... There is basically 0 threat of not being able to cast prossh because countering him doesnt stop the kobolds. Crater hoof is so much damage on its own that you can't leave him out.
I like chancellor, I have one laying here I can look at putting in, as for craterhoof, I don't think I will have enough of a creature base to make him the massive over run I'd hope, I may try him I'm just thinking I'm not gonna have mass creature swarm unless prossh hits