4 {Glacial Fortress} 4 {Hallowed Fountain} 6 {Plains} 6 {Island}
20 lands
4 {Soul Warden} 4 {Invisible Stalker} 4 {Blade Splicer}
12 creatures
4 {Cloudshift} 4 {Path to Exile} 4 {Serum Visions} 4 {Thought Scour} 4 {Unsummon} 4 {Mana Leak} 4 {Runechanter's Pike}
28 other spells
Sideboard
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{soul warden} to gain life until I can get the stalker pike combo. Equip the pike if need be
{invisible stalker} my main win con
{blade splicer} to get some defence and offense when needed. 2 life when a soul warden is out.
{cloudshift} to make more tokens from the splicer, and to protect my creatures from removal.
{path to exile} board control, or mana ramp if needed.
{serum visions} card draw
{thought scour} card draw plus a way to pump the Pike if it's on the field
{unsummon} board control and a way to protect my own creatures
{mana leak} control what come into the field, limits the amount of big creatures and big spells
{Runechanter's Pike} part of my win con. Usually have 5-6 spells in the grave. Attach to anything on field to make it a threat
{Vapour Snag} over {Unsummon} IMO. I feel like some {Snapcaster Mage} as well.
{champion of the parish}
Your win com feels too weak to work. People already run Artifact hate for affinity and it seems like if you can't get runechanter's pike to stick you just lose
Yea, normally I win the first game, but they sideboard and I lose the second game. Third game is a crapshoot lol