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Decks (Magic The Gathering) => Modern => Topic started by: InfinitiveDivinity on May 12, 2015, 10:31:49 AM

Title: Millk Jr.
Post by: InfinitiveDivinity on May 12, 2015, 10:31:49 AM

Millk Jr.

75 cards, 15 sideboard


2 {Ghost Quarter}
2 {Nephalia Drownyard}
2 {Flooded Strand}
4 {Polluted Delta}
2 {Hallowed Fountain}
1 {Glacial Fortress}
1 {Godless Shrine}
2 {Watery Grave}
2 {Drowned Catacomb}
1 {Plains}
4 {Island}
1 {Swamp}

24 lands


4 {Hedron Crab}
4 {Snapcaster Mage}

8 creatures


3 {Ashiok, Nightmare Weaver}
3 {Surgical Extraction}
3 {Path to Exile}
3 {Visions of Beyond}
2 {Spell Pierce}
3 {Remand}
4 {Archive Trap}
3 {Inquisition of Kozilek}
4 {Glimpse the Unthinkable}

28 other spells


Sideboard

2 {Jace's Phantasm}
1 {Torpor Orb}
2 {Rest in Peace}
2 {Stony Silence}
2 {Leyline of Sanctity}
1 {Leave No Trace}
2 {Trickbind}
3 {Lingering Souls}

15 sideboard cards



Notes:
Decided to bring the {Jace's Phantasm}s back. With {Lingering Souls} in the board, post board I can have a decent little Aggro strategy.
Title: Re: Millk Jr.
Post by: Mr_Fahrenheit on May 12, 2015, 10:04:34 PM
I like the deck. It just looks a little light on the mill spells though doesn't it? People play around archive trap even if they havent seen it yet so you will often have to rely on hard casting those, otherwise they become dead cards. Just my 2 cents.
Title: Re: Millk Jr.
Post by: InfinitiveDivinity on May 13, 2015, 10:12:51 AM
Quote from: Mr_Fahrenheit on May 12, 2015, 10:04:34 PM
I like the deck. It just looks a little light on the mill spells though doesn't it? People play around archive trap even if they havent seen it yet so you will often have to rely on hard casting those, otherwise they become dead cards. Just my 2 cents.
I've been thinking the same thing myself, thoughts on dropping a {Remand} and an {Inquisition of Kozilek} in favor of 2 {Ashiok, Nightmare Weaver}s?
Title: Re: Millk Jr.
Post by: InfinitiveDivinity on May 13, 2015, 10:49:59 AM
Hmm, maybe right there. Dropped a Phantasm too and bumped Ashiok up to 3.
Title: Re: Millk Jr.
Post by: Munchlax on May 13, 2015, 12:41:08 PM
Why no {Mind Funeral}?
Title: Re: Millk Jr.
Post by: InfinitiveDivinity on May 13, 2015, 12:59:54 PM
Quote from: Munchlax on May 13, 2015, 12:41:08 PM
Why no {Mind Funeral}?
After some very extensive play testing, I finally came to the conclusion that card is terrible.
Title: Re: Millk Jr.
Post by: Kaylesh on May 13, 2015, 02:55:53 PM
Quote from: InfinitiveDivinity on May 13, 2015, 12:59:54 PM
Quote from: Munchlax on May 13, 2015, 12:41:08 PM
Why no {Mind Funeral}?
After some very extensive play testing, I finally came to the conclusion that card is terrible.
It's results will vary based on land distribution, but with about 1:2 ratio land:spells you should be looking at 12 cards milled average. Sounds pretty good. How come terrible in your experience?
Title: Re: Millk Jr.
Post by: InfinitiveDivinity on May 13, 2015, 03:42:33 PM
Quote from: Kaylesh on May 13, 2015, 02:55:53 PM
It's results will vary based on land distribution, but with about 1:2 ratio land:spells you should be looking at 12 cards milled average. Sounds pretty good. How come terrible in your experience?

This is the biggest reason why you DON'T play it. I ran a build quite similar to this for literally a good 2 years, running a full playset of Funerals. I've seen literally every scenario that plays out for this card. Sure, I've pulled off a 20 card flip against 18 land mono-red, but on the same hand I've seen a 4 card from 18 land mono-red. I'm being 100% serious. It's just too much gambling for my taste. That card has cost me games. I had a match where I was in topdeck mode with my opponent had 5 cards left, drew a Funeral and hit for 4. It was some seriously sh💩tty luck, for sure, but with that card it's possible. I can promise you that {Mind Funeral} is just a 3 mana {Mind Sculpt}, I've hit for 6-8 so many times that I started making notes on every casting for a whole FNM month, it averaged 7. If I want to run {Mind Sculpt}, I run {Breaking // Entering}. If I drew a Breaking there instead, I won. Let me make a comparison for ya on a hypothetical card.

---------------------------------------------------------
Some Burn Spell         {R}

Sorcery

Roll a six sided die: If you roll a six, Some Burn Spell does 4 damage to target creature or player; if a five, does 3 damage; anything else, 1 damage.

----------------------------------------------------------

Burn would not run this card, and I don't want to either. It's just too dependent on luck. Not to be so harsh in my reply, I just burned the wagon for this card a long time ago. I'm just the kind of guy that likes casting spells that win, instead of crossing my fingers on miracles.
Title: Re: Millk Jr.
Post by: Mr_Fahrenheit on May 13, 2015, 08:21:36 PM
My advice would be to maybe relegate surgical extraction to the sideboard and play breaking.
Title: Re: Millk Jr.
Post by: InfinitiveDivinity on May 13, 2015, 08:31:53 PM
Quote from: Mr_Fahrenheit on May 13, 2015, 08:21:36 PM
My advice would be to maybe relegate surgical extraction to the sideboard and play breaking.
Surgical is essential for winning my game 1s against Tron, Twin and Scapeshift. It also just completely hoses other occasional combo decks, and can act as a nasty hand shredder following up an Inquisition.
Title: Re: Millk Jr.
Post by: InfinitiveDivinity on August 13, 2015, 08:54:52 PM
Bump for reference.
Title: Re: Millk Jr.
Post by: Splicer on August 13, 2015, 08:57:46 PM
Quote from: InfinitiveDivinity on August 13, 2015, 08:54:52 PM
Bump for reference.
And now mill will break into modern because there are so many mill decks at the top lol.
Title: Re: Millk Jr.
Post by: InfinitiveDivinity on August 13, 2015, 08:59:38 PM
Quote from: Splicer on August 13, 2015, 08:57:46 PM
Quote from: InfinitiveDivinity on August 13, 2015, 08:54:52 PM
Bump for reference.
And now mill will break into modern because there are so many mill decks at the top lol.
I've been pushing it for a long time haha.
Title: Re: Millk Jr.
Post by: Anoobass on August 13, 2015, 09:10:36 PM
Mill has always had a soft spot in my heart, nobody likes it when they see the card they needed to draw was right on top and goes straight to the yard.  BUT, problem is mill is maybe tier 2, maybe...  It doesn't have the power that it needs.  It's fun in all, but I don't see it ever being any higher than that without some seriously good cards printed.
Title: Re: Millk Jr.
Post by: Anoobass on August 13, 2015, 09:12:02 PM
Also, why no oboro?  It's strictly better than an island and helps in case no land drop for crab?
Title: Re: Millk Jr.
Post by: Mattao19 on August 14, 2015, 11:31:00 AM
My problem with mill was the fact that everything (except trap) was sorcery speed and tapping out on my turn is something that I hate doing
Title: Re: Millk Jr.
Post by: InfinitiveDivinity on August 14, 2015, 04:33:10 PM
Quote from: Mattao19 on August 14, 2015, 11:31:00 AM
My problem with mill was the fact that everything (except trap) was sorcery speed and tapping out on my turn is something that I hate doing
I feel ya. Mine is more of a reactive mill, the spot removal and cheap counters help push it through. It's my favorite deck but it's no Twin for sure.
Title: Re: Millk Jr.
Post by: Mattao19 on August 15, 2015, 01:06:44 PM
That's how I built my mill deck (albeit ages ago) I ran Ensnarong bridge 2 verdicts and made it mostly control but tapping low on T2-4 is awful and then late game it's still risky.

Has anyone tried tutelage? I'm liking it with {Ancestral Recall} in the deck
Title: Re: Millk Jr.
Post by: InfinitiveDivinity on August 15, 2015, 04:44:33 PM
Quote from: Mattao19 on August 15, 2015, 01:06:44 PM
That's how I built my mill deck (albeit ages ago) I ran Ensnarong bridge 2 verdicts and made it mostly control but tapping low on T2-4 is awful and then late game it's still risky.

Has anyone tried tutelage? I'm liking it with {Ancestral Recall} in the deck
At 3 mana it seems really slow, especially without any other cantrips besides Recall. It also doesn't affect the game until your next turn, assuming you don't have Visions in hand.

Idk, I rarely play this deck anymore but I like where it's at. After an extremely long experimental process I came up with this and it seems to work fairly well.
Title: Re: Millk Jr.
Post by: Anoobass on August 15, 2015, 05:40:19 PM
Quote from: Mattao19 on August 15, 2015, 01:06:44 PM
That's how I built my mill deck (albeit ages ago) I ran Ensnarong bridge 2 verdicts and made it mostly control but tapping low on T2-4 is awful and then late game it's still risky.

Has anyone tried tutelage? I'm liking it with {Ancestral Recall} in the deck

I may try it as a replacement for mesmeric orb, as I also run thought scour for extra draw.  Will see how it goes.
Title: Re: Millk Jr.
Post by: Mattao19 on August 15, 2015, 06:19:19 PM
Orb is the best card in the deck though