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Decks (Magic The Gathering) => Modern => Topic started by: Esper on May 11, 2015, 11:15:17 AM

Title: Maze's End
Post by: Esper on May 11, 2015, 11:15:17 AM
Land - 25 - 
4 {maze's end}
2 {gruul guildgate}
2 {dimir guildgate}
2 {orzhov guildgate}
2 {simic guildgate}
2 {selesnya guildgate}
2 {boros guildgate}
2 {golgari guildgate}
2 {izzet guildgate}
2 {azorius guildgate}
2 {rakdos guildgate}
1 {forest}
Creature's - 8  -
2 {azusa, lost but seeking}
2 {oracle of mul daya}
4 {gatecreeper vine}
sorcery
3 {urban evolution}
artifact  - 7 -
4 {amulet of vigor}
3 {isochron scepter}
instant's - 20  -
4 {fog}
4 {holy day}
3 {riot control}
3 {druid's deliverance}
2 {warleader's helix}
2 {path to exile}
2 {remand}
Title: Re: Maze's End
Post by: Kaalia with haste on May 11, 2015, 11:16:36 AM
{isochron scepter} seems good with all these fogs. And if you run that run remand and path to exile so you can remand lock them or path lock them out of playing magic.
Title: Re: Maze's End
Post by: Esper on May 11, 2015, 12:31:56 PM
So what would you take out/put in?
Title: Re: Maze's End
Post by: LinkCelestrial on May 11, 2015, 01:18:39 PM
Why not {Explore} and {Summer Bloom} effects?
Title: Re: Maze's End
Post by: Esper on May 11, 2015, 04:51:04 PM
Updated!
Title: Re: Maze's End
Post by: Munchlax on May 12, 2015, 10:37:23 PM
What do you do against burn
Title: Re: Maze's End
Post by: Esper on May 15, 2015, 10:59:24 AM
I simply can't figure out what to do.. I want 4 {amulet of vigor} and splits of {azusa, lost but seeking} and {oracle of mul daya}. Any tips on cards against burn? I was thinking mainboard 4 {leyline of sanctity}.
Title: Re: Maze's End
Post by: Kaalia with haste on May 15, 2015, 11:12:15 AM
I'd probably do something like this:

4 {maze's end}
2 {izzet guildgate}
2 {golgari guildgate}
2 {orzhov guildgate}
2 {Dimir guildgate}
2 {gruul guildgate}
2 {rakdos guildgate}
2 {simic guildgate}
2 {azorius guildgate}
2 {boros guildgate}
2 {selesnya guildgate}
24 lands

4 {isochron scepter}

4 {fog}
4 {holy day}
4 {path to exile}
4 {remand}
16 things to put on a scepter

4 {expedition map}
4 {amulet of vigor}
8 artifacts

2 {Azusa, lost but seeking}
2 {oracle of mul daya}
4 {explore}
8 hit more land drops cards



Could definitely use some improvement but that's what I'd do off the top of my head.
The sideboard would basically just be a bunch of enchantment destruction because blood moon exists..
Title: Re: Maze's End
Post by: Esper on May 15, 2015, 11:14:23 AM
Quote from: Kaalia with haste on May 15, 2015, 11:12:15 AM
I'd probably do something like this:

4 {maze's end}
2 {izzet guildgate}
2 {golgari guildgate}
2 {orzhov guildgate}
2 {Dimir guildgate}
2 {gruul guildgate}
2 {rakdos guildgate}
2 {simic guildgate}
2 {azorius guildgate}
2 {boros guildgate}
2 {selesnya guildgate}
24 lands

4 {isochron scepter}

4 {fog}
4 {holy day}
4 {path to exile}
4 {remand}
16 things to put on a scepter

4 {expedition map}
4 {amulet of vigor}
8 artifacts

2 {Azusa, lost but seeking}
2 {oracle of mul daya}
4 {explore}
8 hit more land drops cards



Could definitely use some improvement but that's what I'd do off the top of my head.




Will playtest, looks awesome IMO! I just think i want to find mainboard (most likely going to be in SB, {Leyline of Sanctity}.
Title: Re: Maze's End
Post by: Kaalia with haste on May 15, 2015, 11:16:24 AM
Quote from: Esper on May 15, 2015, 11:14:23 AM
Quote from: Kaalia with haste on May 15, 2015, 11:12:15 AM
I'd probably do something like this:

4 {maze's end}
2 {izzet guildgate}
2 {golgari guildgate}
2 {orzhov guildgate}
2 {Dimir guildgate}
2 {gruul guildgate}
2 {rakdos guildgate}
2 {simic guildgate}
2 {azorius guildgate}
2 {boros guildgate}
2 {selesnya guildgate}
24 lands

4 {isochron scepter}

4 {fog}
4 {holy day}
4 {path to exile}
4 {remand}
16 things to put on a scepter

4 {expedition map}
4 {amulet of vigor}
8 artifacts

2 {Azusa, lost but seeking}
2 {oracle of mul daya}
4 {explore}
8 hit more land drops cards



Could definitely use some improvement but that's what I'd do off the top of my head.




Will playtest, looks awesome IMO! I just think i want to find mainboard (most likely going to be in SB, {Leyline of Sanctity}.
Yea. The problem with maining a card like leyline is just that it's so bad in matchups like fish or UR delver or whatever. It's amazing against burn and GBx but outside of that...
Title: Re: Maze's End
Post by: Esper on May 15, 2015, 11:18:49 AM
My Meta is Aggro/Burn (; Lol. But imma side it.
Title: Re: Maze's End
Post by: Kaalia with haste on May 15, 2015, 11:20:37 AM
Quote from: Esper on May 15, 2015, 11:18:49 AM
My Meta is Aggro/Burn (; Lol. But imma side it.
I could totally see it in the right meta. If someone mained leyline around here they'd get total blow outs approx 1/5th of the time. The rest it's just a card that starts on the battlefield and does nothing.
Title: Re: Maze's End
Post by: Esper on May 15, 2015, 11:22:29 AM
I don't really like fast games.. I prefer to make my opponent suffer. I'm running Esper Dragon's in standard. XD
Title: Re: Maze's End
Post by: Mr_Fahrenheit on May 15, 2015, 08:27:38 PM
My friend has a similar deck and he runs a single copy of {door to nothingness} as an alternate win condition. You probably dont need it though.