Rainbow Zoo 60 cards, 0 sideboard 1 {Hallowed Fountain} 4 {Wooded Foothills} 1 {Sacred Foundry} 2 {Stomping Ground} 4 {Arid Mesa} 1 {Plains} 1 {Temple Garden} 4 {Windswept Heath} 1 {Blood Crypt} 1 {Steam Vents} 1 {Godless Shrine} 1 {Forest} 22 lands 2 {Scavenging Ooze} 2 {Geist of Saint Traft} 3 {Birds of Paradise} 3 {Voice of Resurgence} 4 {Wild Nacatl} 4 {Loxodon Smiter} 2 {Tasigur, the Golden Fang} 4 {Siege Rhino} 24 creatures 3 {Tribal Flames} 4 {Path to Exile} 3 {Lightning Helix} 4 {Lightning Bolt} 14 other spells Sideboard Notes: So the mana base needs a lot of help. I just can't find a way to balance it out. Any help would be greatly appreciated, so post of you have any ideas. |
Quote from: ConanEdo on May 07, 2015, 07:18:43 PMQuote from: LinkCelestrial on May 05, 2015, 07:47:16 PMdo nothing enchantment that doesn't completely hose your opponent is not what you want in an aggro deck.
Those are going to eat removal once they realize you're five color.
{Prismatic Omen} seems very reasonable and saves you from {blood moon}. Side board at least.
Quote from: LinkCelestrial on May 07, 2015, 07:58:53 PMNo. It's do nothing. Also, I think Scooze seems meh here, you won't have time to use it until late. Also, geist and tribal flames need to be four ofs. Geist suicides into a blocker a lot, and having a second is always good. I play this deck a little, and multiple geists has never been an issue. Tribal flames is too good to not play 4.Quote from: ConanEdo on May 07, 2015, 07:18:43 PMQuote from: LinkCelestrial on May 05, 2015, 07:47:16 PMdo nothing enchantment that doesn't completely hose your opponent is not what you want in an aggro deck.
Those are going to eat removal once they realize you're five color.
{Prismatic Omen} seems very reasonable and saves you from {blood moon}. Side board at least.
I wouldn't call a complete color fix and anti-{Blood Moon} a do nothing enchantment. I don't play much aggro though so he's probably right. I just really think it's worth considering for the SB.