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Magic (The Gathering) => Combo Corner => Topic started by: Scree44s on May 04, 2015, 12:01:42 PM

Title: Red synergy
Post by: Scree44s on May 04, 2015, 12:01:42 PM
opening hand krenko

Have 1 mountain, 1 goblin chieftain, 3 rite of flame, 1 krenko, mob boss, and 1 skirk prospector.

Play the mountain, cast all three rite of flame, play goblin chieftain, krenko, skirk, tap krenko, swing for 6 first turn, 12 second turn and 24 next turn.

Edit: fixed commando to chieftain (needs that haste)
Title: Re: Red synergy
Post by: particle on May 04, 2015, 12:03:18 PM
Quote from: Scree44s on May 04, 2015, 12:01:42 PM
opening hand krenko

Have 1 mountain, 1 {goblin commando}, 3 {rite of flame}, 1 {krenko, mob boss}, and 1 {skirk prospector.}

Play the mountain, cast all three rite of flame, play goblin commando, krenko, skirk, tap krenko, swing for 6 first turn, 12 second turn and 24 next turn.

Linked cards for you.
Title: Re: Red synergy
Post by: Dsx Cherno on May 04, 2015, 02:09:41 PM
How does that work if nothing here has haste?
Title: Re: Red synergy
Post by: Scree44s on May 09, 2015, 09:16:45 PM
Woops sorry, used wrong card, and thnx again for linking them, kinda new to this as you can see