opening hand krenko
Have 1 mountain, 1 goblin chieftain, 3 rite of flame, 1 krenko, mob boss, and 1 skirk prospector.
Play the mountain, cast all three rite of flame, play goblin chieftain, krenko, skirk, tap krenko, swing for 6 first turn, 12 second turn and 24 next turn.
Edit: fixed commando to chieftain (needs that haste)
Quote from: Scree44s on May 04, 2015, 12:01:42 PM
opening hand krenko
Have 1 mountain, 1 {goblin commando}, 3 {rite of flame}, 1 {krenko, mob boss}, and 1 {skirk prospector.}
Play the mountain, cast all three rite of flame, play goblin commando, krenko, skirk, tap krenko, swing for 6 first turn, 12 second turn and 24 next turn.
Linked cards for you.
How does that work if nothing here has haste?
Woops sorry, used wrong card, and thnx again for linking them, kinda new to this as you can see