Azorius Soul Blade 60 cards, 15 sideboard 4 {Island} 2 {Mana Confluence} 4 {Darksteel Citadel} 4 {Flooded Strand} 3 {Plains} 4 {Temple of Enlightenment} 21 lands 4 {Ornithopter} 4 {Hero of Iroas} 4 {Phyrexian Revoker} 4 {Heliod's Pilgrim} 16 creatures 4 {Ghostfire Blade} 4 {Springleaf Drum} 1 {Spectra Ward} 2 {Oppressive Rays} 4 {Ordeal of Thassa} 4 {Ensoul Artifact} 4 {Gods Willing} 23 other spells Sideboard 1 {Valorous Stance} 1 {Ordeal of Heliod} 4 {Encase in Ice} 2 {Erase} 2 {Suspension Field} 2 {Oppressive Rays} 3 {Stubborn Denial} 15 sideboard cards Notes: Based on Todd Anderson's list from Pro Tour KTK. I tested a list closer to his yesterday, and it didn't seem to be doing well. I cut the playset of Stratus Walks for Ordeal of Thassa because I always boarded them out and never actually cast one. I also tested with a single mainboard Pacifism, and I've cut it for Oppressive Rays because Elvish Mystic and Voyaging Satyr are much more relevant than I thought. I also cut the Narset I was playing in place of Ajani Steadfast because she doesn't seem to do anything. I'm also toying around with sideboard options, particularly actual removal or bounce spells for mid- to late-game. Suggestions are welcome. |
Quote from: MommaB on May 03, 2015, 04:03:59 AMI've looked at Center Soul. I think the mana and the scry make the difference between it and Gods Willing. The weakness to both is that pro blue really screws me over, and I may need to worry about that with control becoming a big deck.
{Ajani's Presence} great against the wipes and awesome for a necessary block
{Center Soul} maybe an extra mana than gods willing but that rebound
And just an opinion a splash of red to give you access to {Shrapnel Blast} may help push your hit for game