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Decks (Magic The Gathering) => Modern => Topic started by: Codester1991 on April 27, 2015, 08:37:41 PM

Title: Mardu Control
Post by: Codester1991 on April 27, 2015, 08:37:41 PM

Mardu Control

75 cards, 15 sideboard


1 {Vault of the Archangel}
1 {Urborg, Tomb of Yawgmoth}
1 {Mountain}
1 {Plains}
4 {Swamp}
1 {Sacred Foundry}
3 {Godless Shrine}
3 {Blood Crypt}
4 {Arid Mesa}
4 {Bloodstained Mire}

23 lands


2 {Gurmag Angler}
3 {Phyrexian Obliterator}

5 creatures


1 {Kolaghan's Command}
2 {Thoughtseize}
2 {Inquisition of Kozilek}
2 {Sorin, Solemn Visitor}
2 {Gideon, Champion of Justice}
2 {Ajani Vengeant}
3 {Terminate}
3 {Lightning Helix}
3 {Lightning Bolt}
4 {Smallpox}
4 {Path to Exile}
4 {Lingering Souls}

32 other spells


Sideboard

1 {Zealous Persecution}
2 {Kolaghan's Command}
2 {Austere Command}
2 {Blood Moon}
2 {Stony Silence}
2 {Surgical Extraction}
2 {Volcanic Fallout}
2 {Leyline of Sanctity}

15 sideboard cards



Notes:
Thoughts?
Title: Re: Mardu Control
Post by: Codester1991 on April 27, 2015, 08:42:54 PM
Not certain about the Kolaghan spot I was think Gurmag Angler as a 2 of with the delve. Also, not sure what to do with sideboard
Title: Re: Mardu Control
Post by: Munchlax on April 27, 2015, 09:57:51 PM
Quote from: Codester1991 on April 27, 2015, 08:42:54 PM
Not certain about the Kolaghan spot I was think Gurmag Angler as a 2 of with the delve. Also, not sure what to do with sideboard
Remove Kolaghan for {Blood Baron of Vizkopa} or {Obzedaddy Ghost Council} or even just {Zurgo Helmsmasher}
Title: Re: Mardu Control
Post by: Codester1991 on April 27, 2015, 10:16:16 PM
I like zurgo, I may go that route
Title: Re: Mardu Control
Post by: Codester1991 on April 27, 2015, 10:41:47 PM
I'm tempted to play with the lands and make this a four color good stuff deck splash blue to run 3 ashioks and take out Gideon

Or just remove the pox and add 3 ashioks and make it a 4 color friends list
Title: Re: Mardu Control
Post by: Codester1991 on April 27, 2015, 11:18:43 PM
How so? If you don't mind me asking, like tech it up for me. I like both their abilities although Jura seems more foggy while champ seems more control
Title: Re: Mardu Control
Post by: Munchlax on April 28, 2015, 12:10:55 AM
Scratch my other creature suggestions
{Olivia Voldaren} is insane
Title: Re: Mardu Control
Post by: LinkCelestrial on April 28, 2015, 12:14:12 AM
From my Bant Superfriends deck tech.

Gideon Jura: Worst case scenario an overpriced Fog. Which this deck is perfectly fine with. The -2 can take care of threats if need be and the 0 is a win con if I can keep him alive and the board empty.

Not super convincing, but in practice he is amazing. Forcing your opponent to fire everything at one walker while you do whatever is amazing. He's even more awesome with {Doubling Season} and {Venser, the Sojourner} to {Fog} for days.

If you're going to switch to Superfriends drop red. It's not very helpful. Blue is fantastic. Check out my Bant list and Cntrln's Simic list. (I hope I spelled that right).
Title: Re: Mardu Control
Post by: Codester1991 on April 29, 2015, 09:26:39 PM
Updated