Mardu Control/Tokens 60 cards, 0 sideboard 4 {Plains} 2 {Temple of Silence} 2 {Temple of Triumph} 2 {Bloodfell Caves} 1 {Nomad Outpost} 1 {Wind-Scarred Crag} 6 {Mountain} 5 {Swamp} 23 lands 2 {Purphoros, God of the Forge} 2 {Brutal Hordechief} 3 {Butcher of the Horde} 7 creatures 1 {Mardu Charm} 1 {Read the Bones} 4 {Utter End} 3 {Raise the Alarm} 3 {Hordeling Outburst} 2 {Dragon Fodder} 4 {Wild Slash} 3 {Crackling Doom} 2 {Secure the Wastes} 3 {Lightning Strike} 1 {Hero's Downfall} 3 {Murderous Cut} 30 other spells Sideboard Notes: Deck ive made after getting back into magic since quitting after dragons maze, its pretty solid and at fnm i placed 3rd (my first standard tourney) any advise is welcome. Also would like help on the sideboard, thanks guys |
Quote from: Eivory on April 26, 2015, 06:45:28 AM
Matchup 1:
Was a {R}{G} build using {shaman of the forgotten ways} and the new surrak along with {dragonloard atarka}. Extremely close games, won 2-1
Matchup 2:
Ugh {U}{B} control, {crackling doom} was a beast against that damn dragon, when it resolved.. Another close game winning 2-1
He was a great guy though and i had a tonne of fun trying to resolve a single thing.
Matchup 3:
Abzan control... I just cant fight it, lost 1-2
Matchup 4:
Easy game against my friends {R}{B} dragons, this deck tends to destroy decks that dont do anything for the first 5-6 turns and have little disruption, not even {anger of the gods} could slow me down much when i have {purphoros} triggering for 6 after every {hordling outburst}
Quote from: particle on April 29, 2015, 03:24:11 PM
I feel like 4x {crackling doom} makes sense since it's the best mardu card. I would also consider 2 {foul tongue invocation} so your opponents never get value out of their {thunderbreak regents}.