My attemp at a mardu token deck. Tell me what you guys think.
Too many lands as well as too many 1 of creatures and spells. Want to narrow the deck Dow to 60 main board and 15 side board. This deck is just all over the place and has no consistency.
Quote from: Sustenance on April 27, 2015, 01:31:50 PM
Too many lands as well as too many 1 of creatures and spells. Want to narrow the deck Dow to 60 main board and 15 side board. This deck is just all over the place and has no consistency.
Ok so if you want to be an aggro deck, I have lots of suggestions for cuts for you.
Cuts:
2 {goblinslide}
1 {crux of fate} (very good card but your filling the board with dudes, maybe as a sideboard)
1 {deflecting palm} (as an aggro deck, you shouldn't care about preventing damage)
1 {dragon tempest}
1 {descent of dragons} (too slow for an aggro deck)
2 {citadel siege} (too slow to make an impact, maybe sb)
2 {hammer of purphoros} (potentially good against control so sb)
3 {shield of the avatar} (again, you shoulnt be concerned with protecting your dudes as none of them are that valuable. You just need to get in.)
1 {Erebos, God of the dead} {reasonable sb against {mastery of the unseen} decks but otherwise you won't be turning her online.
1 {goblin kaboomist}
{anafenza, kin tree spirit} seems hard to cast and doesn't do nearly enough.
1 {soulfire grandmaster} doesn't seem right in this build
1 {mogis, God of slaughter} just doesn't seem good enough in today's standard with all the token generators.
So that would be 17 cuts off the bat. Then I would look at your creature base and its mana curve. Tymaret and bloodsoaked champion are really sweet there so I'd go up to 4 champions and 2-3 tymarets.
But {impact tremors} does seem really good if you push the dash route. Then you could also cut the harsh sustenance and the outpost sieges as well and just go very low to the ground. The dash deck does seem best imo.
So 4 {mardu shadowspear} 4 {bloodsoaked champion}
Can't really find a 2 drop I'm happy with so
3 {battle brawler}
3 {mardu strike leader}
3 {goblin heelcutter}
3 {brutal hordechief} I think this is the best finisher for you. Since your getting in for bits of damage throughout the game this is the perfect way to finish them off. Swing with tons of dudes and drain your opponent to death.
{purphoros, God of the forge} is a sweet alternate win condition outside of tremors so one or two seems good.
Most of the token producers are still really good with these cards and {impact tremors}.
So something like 4 {hordeling outburst} 4 {raise the alarm} 3 {dragon fodder}.
{stoke the flames} is very good if your running outburst so I'd try to find spots for it.
Now outside of lands your only gonna have a few spots left, so you can either go the removal route, or just play something sweet like {magmatic chasm} so you can get in there even if they would have blockers.
I'd like to suggest {Secure the Wastes} as a epic synergy with {Impact Tremors} and {Purphoros, God of the Forge}.
If it would go the dash route I'd say your missing {Lightning Berserker} one of the better dash cards (turn one hit before a land hits the other side of the field)
Thanks for the advices, i only playtested this against my friend´s dragons deck, i've got my ass kicked since dtk pre-release. Brutal hordechief sounds like a good addition,lightning berserker too, i'd kill for more secure the wastes and mardu strike leaders, dragon tempest, crux of fate and descent were there only for the slim chance to wipe his board with crux, drop dragon tempest and wipe the map with descent getting me some 4/4 flyers and possibly finishing him off at the same time, but this never happened. I don't think îd cut outpost siege though. I know there's way too many cards in there and it´s really inconsistent. It ran better before dtk came out and i messed with it