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Decks (Magic The Gathering) => Standard => Topic started by: Mike Deaton on April 13, 2015, 10:56:23 PM

Title: Mardu Control
Post by: Mike Deaton on April 13, 2015, 10:56:23 PM
Mardu Control

75 cards, 15 sideboard


4 {Bloodstained Mire}
4 {Temple of Malice}
3 {Swamp}
3 {Mountain}
3 {Temple of Triumph}
3 {Temple of Silence}
4 {Nomad Outpost}
1 {Urborg, Tomb of Yawgmoth}

25 lands


2 {Dragonlord Kolaghan}

2 creatures


1 {Drown in Sorrow}
2 {Liliana Vess}
2 {Chained to the Rocks}
2 {Outpost Siege}
4 {Elspeth, Sun's Champion}
1 {End Hostilities}
3 {Magma Jet}
3 {Read the Bones}
2 {Banishing Light}
2 {Anger of the Gods}
1 {Crux of Fate}
3 {Hero's Downfall}
4 {Stoke the Flames}
3 {Bile Blight}

33 other spells


Sideboard

2 {Crackling Doom}
3 {Nyx-Fleece Ram}
1 {Stain the Mind}
3 {Duress}
2 {Erase}
2 {Roast}
2 {Twin Bolt}

15 sideboard cards



Notes:
Leave all comments!! I think this deck is seriously fun. I've never liked playing control with blue because i couldn't "kill" anything as well as i can here. It feels more like me to burn everything to the ground and win with either {Elspeth, Sun's Champion} or burn. Also love {Dragonlord Kolaghan} because he stops aggressive decks and is a huge beater.
Title: Re: Mardu Control
Post by: Mattao19 on April 14, 2015, 12:19:30 AM
4 Elspeths is way too much lol 2-3 tops :P

Also with 7 mountains (4 Bloodstained Mires and 3 basic mountains) Chained to the Rocks isn't good you might not draw into a mountain.

{Crackling Doom}?

Lastly too many random sweepers.
1 Drown
1 End
2 Anger
1 Crux
Makes the deck less consistent so think about a sweeper you want MB and have SB access to one other


Title: Re: Mardu Control
Post by: Mike Deaton on April 17, 2015, 02:41:10 PM
Thanks for the help man... Decided to go with 2 mained {end hostilities} and two {perilous vault} Also {crackling doom} in sb because it seemed too clunky on mana and a waste if they are just running little guys or no creatures to have in mb
Title: Re: Mardu Control
Post by: Mattao19 on April 17, 2015, 02:43:19 PM
I'd cut stuff for Doom MB it seems like the biggest reason to play Mardu
Title: Re: Mardu Control
Post by: redwolv on April 18, 2015, 01:00:55 PM
Quote from: Mattao19 on April 17, 2015, 02:43:19 PM
I'd cut stuff for Doom MB it seems like the biggest reason to play Mardu

I run it in my mardu mindrange, everyone has at least a few creeps, and heroic decks crumble to it, pro/destrect spells can't stop it.
Title: Re: Mardu Control
Post by: Eivory on April 20, 2015, 08:32:28 AM
-1 {drown in sorrow}
-1 {magma jet}
+2 {secure the wastes}