Mardu Control 75 cards, 15 sideboard 4 {Bloodstained Mire} 4 {Temple of Malice} 3 {Swamp} 3 {Mountain} 3 {Temple of Triumph} 3 {Temple of Silence} 4 {Nomad Outpost} 1 {Urborg, Tomb of Yawgmoth} 25 lands 2 {Dragonlord Kolaghan} 2 creatures 1 {Drown in Sorrow} 2 {Liliana Vess} 2 {Chained to the Rocks} 2 {Outpost Siege} 4 {Elspeth, Sun's Champion} 1 {End Hostilities} 3 {Magma Jet} 3 {Read the Bones} 2 {Banishing Light} 2 {Anger of the Gods} 1 {Crux of Fate} 3 {Hero's Downfall} 4 {Stoke the Flames} 3 {Bile Blight} 33 other spells Sideboard 2 {Crackling Doom} 3 {Nyx-Fleece Ram} 1 {Stain the Mind} 3 {Duress} 2 {Erase} 2 {Roast} 2 {Twin Bolt} 15 sideboard cards Notes: Leave all comments!! I think this deck is seriously fun. I've never liked playing control with blue because i couldn't "kill" anything as well as i can here. It feels more like me to burn everything to the ground and win with either {Elspeth, Sun's Champion} or burn. Also love {Dragonlord Kolaghan} because he stops aggressive decks and is a huge beater. |
Quote from: Mattao19 on April 17, 2015, 02:43:19 PM
I'd cut stuff for Doom MB it seems like the biggest reason to play Mardu