{G}{U}{R} Feldon, of the Infinite {G}{U}{R} 60 cards, 0 sideboard 4 {Gruul Guildgate} 5 {Island} 5 {Mountain} 9 {Forest} 23 lands 4 {Feldon of the Third Path} 3 {Peregrine Drake} 2 {Satyr Wayfinder} 4 {Burnished Hart} 4 {Lore Broker} 2 {Zealous Conscripts} 19 creatures 4 {Harrow} 4 {Commune with the Gods} 2 {Far Wanderings} 4 {Intruder Alarm} 4 {Sundial of the Infinite} 18 other spells Sideboard |
Quote from: LinkCelestrial on April 09, 2015, 04:09:27 PMI use {Lore Broker} since having {Intruder Alarm} let's me untap it if I put in a token creature or the opponent plays a creature. I also use it if I know I can draw the opponent out of cards by making infinite tokens of it. I do understand not letting the opponent draw as well, so I may try out {Faithless Looting} instead. Of the games I've played with it I've not had a problem with it yet, but I like the "draw two, discard two" of {Faithless Looting}
I've been wanting to make a deck like this for a long time. Good job!
My only real suggestion is to try and replace {Lore Broker}. It's bad to let everyone draw when you're trying to combo out.
I'd also look for something better than {Zealous Conscripts}.
Do you have enough discard? {Faithless Looting} and {Tormenting Voice} are pretty solid.
I've been wanting to mess around with {Whip of Erebos} and {Sundial of the Infinite}