Leave Nothing Alive 75 cards, 15 sideboard 20 {Swamp} 20 lands 4 {Foul-Tongue Invocation} 4 {Perilous Vault} 4 {Ulcerate} 4 {Hero's Downfall} 4 {Altar of the Brood} 4 {Thoughtseize} 4 {Bile Blight} 4 {Crux of Fate} 4 {Gild} 4 {Defeat} 40 other spells Sideboard 4 {Duress} 3 {Drown in Sorrow} 4 {Ultimate Price} 4 {Self-Inflicted Wound} 15 sideboard cards Notes: Game plan is to play an early {altar of the brood} then Blow up everything the opponent plays until they run out of cards. Altar will help with this. {perilous vault} against walkers, {fleece mane lion}, and, {Soulflayer}. Thoughtseize out artifact removal T1 if necessary. |
Quote from: redwolv on April 08, 2015, 06:01:00 PM
Alter only tiggers when you have a permeant enter the field you need some way to speedd things along or else it will take 40 or so turns to kill them. Unless i am missing something and not seeing the win con.
Quote from: Mattao19 on April 08, 2015, 06:07:18 PM
You need card advantage spells like {Read the Bones} or {Sign in Blood} or else you'll lose to your own {Attrition}