Quote from: Spencer Addington on April 05, 2015, 10:12:40 PMGood tutors ( {Demonic Tutor}, {Diabolic Tutor}, {Vampiric Tutor}, {Mystical Tutor}), good card draw ( {Blue Sun's Zenith}, {Consecrated Sphinx}, {Rhystic Study}, {Mystic Remora}), and good counters ( {Force of Will}, {Rewind}, {Counterspell}, {Mana Drain})
So I went up against a {Oona queen of the something} combo deck a few weeks back and it was pretty awesome. It wasn't the smoothest thing out there, but it made me kinda think how awesome a commander can be. He was running a bunch of search and draw to find his infinite mana combo pieces, then he would cast his commander and exile your library, pass turn and you'd lose when you went to draw. I decided I'd try and brew a similar deck and need a bit of help. I know my combos: {power artifact} and {basalt monolith}/{grim monolith} makes infinite colorless mana
{palinchron} and {caged sun}/{gauntlet of power}/{high tide}/{extraplanar lense}/{deadeye navigator} makes infinite blue/black mana
{great whale} and {deadeye navigator} makes infinite colored mana
{basalt monolith}/{grim monolith} and {rings of brighthearth}
What I need to know is; What else does a combo deck need?
Quote from: Munchlax on April 05, 2015, 10:32:06 PMTribalish faerie combo? Very cool
My meta is void of Oona, unfortunately. I like the thought of the deck though. Other things to consider would be {Scion of Oona} and {Spellstutter Sprite}.
Oona 100 cards, 0 sideboard 1 {Oona, Queen of the Fae} 1 {Watery Grave} 1 {Darksteel Citadel} 1 {Lonely Sandbar} 9 {Swamp} 1 {Seat of the Synod} 1 {Urborg, Tomb of Yawgmoth} 1 {Underground River} 1 {Temple of Deceit} 1 {Vault of Whispers} 1 {Polluted Delta} 17 {Island} 1 {Academy Ruins} 1 {Sunken Ruins} 1 {Barren Moor} 38 lands 1 {Rune-Scarred Demon} 1 {Clever Impersonator} 1 {Trinket Mage} 1 {Consecrated Sphinx} 1 {Arcanis the Omnipotent} 1 {Thassa, God of the Sea} 1 {Solemn Simulacrum} 1 {Palinchron} 1 {Deadeye Navigator} 1 {Glen Elendra Archmage} 1 {Phyrexian Metamorph} 1 {Great Whale} 1 {Erebos, God of the Dead} 13 creatures 1 {Tezzeret the Seeker} 1 {Cyclonic Rift} 1 {Fabricate} 1 {Staff of Domination} 1 {Grim Monolith} 1 {Mystic Remora} 1 {Jace Beleren} 1 {Trickbind} 1 {Gauntlet of Power} 1 {Worn Powerstone} 1 {Sensei's Divining Top} 1 {Caged Sun} 1 {Darksteel Ingot} 1 {Brainstorm} 1 {Intuition} 1 {High Tide} 1 {Serum Visions} 1 {Acquire} 1 {Dire Undercurrents} 1 {Counterspell} 1 {Copy Artifact} 1 {Gilded Lotus} 1 {Evacuation} 1 {Vampiric Tutor} 1 {Basalt Monolith} 1 {Rings of Brighthearth} 1 {Preordain} 1 {Swan Song} 1 {Voltaic Key} 1 {Dissipate} 1 {Ponder} 1 {Scroll Rack} 1 {Stifle} 1 {Extraplanar Lens} 1 {Mana Vault} 1 {Blue Sun's Zenith} 1 {Phyrexian Arena} 1 {Demonic Tutor} 1 {Vampiric Tutor} 1 {Toxic Deluge} 1 {Rhystic Study} 1 {Ill-Gotten Gains} 1 {Thran Dynamo} 1 {Black Sun's Zenith} 1 {Sol Ring} 1 {Cruel Tutor} 1 {All Is Dust} 1 {Power Artifact} 48 other spells Sideboard |
Quote from: JordanCirk on April 06, 2015, 12:22:35 PMThanks for the suggestions. I'm going to try and make this a really competitive deck. I have a few casual one, but if there is a guy playing a "win every game with a combo" deck I want to be able to pull this out and reck face lol.
Seems pretty solid. Some suggestions :
{Riptide Laboratory}: incase they try to kill oona
{Volrath's Stronghold}: works great with cards like {Rune-Scarred Demon}
{Archfiend of Depravity}: destroys decks that play multiple creatures.
Quote from: Spencer Addington on April 06, 2015, 11:58:51 PMI completely understand, and your welcome!Quote from: JordanCirk on April 06, 2015, 12:22:35 PMThanks for the suggestions. I'm going to try and make this a really competitive deck. I have a few casual one, but if there is a guy playing a "win every game with a combo" deck I want to be able to pull this out and reck face lol.
Seems pretty solid. Some suggestions :
{Riptide Laboratory}: incase they try to kill oona
{Volrath's Stronghold}: works great with cards like {Rune-Scarred Demon}
{Archfiend of Depravity}: destroys decks that play multiple creatures.
Quote from: Agrus Kos, Enforcer of Truth on April 07, 2015, 01:48:42 PMBecause adding another combo will muddle things and I'd rather use the mana combos to win with my commander.
Why not add the {Duskmantle Guildmage}/{Mindcrank} combo?
Quote from: rarehuntertay on April 07, 2015, 02:38:12 PM*standing ovation*
In other words, he doesn't want to {Muddle the Mixture}...
Quote from: Taysby on April 07, 2015, 03:31:54 PMQuote from: the_intelligentleman on April 07, 2015, 03:23:27 PMQuote from: rarehuntertay on April 07, 2015, 02:38:12 PM*standing ovation*
In other words, he doesn't want to {Muddle the Mixture}...
This
Quote from: JordanCirk on April 07, 2015, 06:18:58 PMQuote from: Taysby on April 07, 2015, 03:31:54 PMQuote from: the_intelligentleman on April 07, 2015, 03:23:27 PMQuote from: rarehuntertay on April 07, 2015, 02:38:12 PM*standing ovation*
In other words, he doesn't want to {Muddle the Mixture}...
This
11/10
Quote from: Spencer Addington on April 07, 2015, 09:18:03 PMBut alt win con that is the same
I have enough ramp and combo to cast my commander easily
Quote from: Spencer Addington on April 07, 2015, 10:19:39 PMBut it's an alternate win con because everyone else concedes or dies of old age because the reshuffle into mill is too long
Most of the people at the shop I play at have things like {kozilek butcher of truth} so infinite mill won't really work unfortunately.
Quote from: Spencer Addington on April 07, 2015, 10:19:39 PMGet cards that can remove the card with the trigger on the stack, like {Withered Wretch}.
Most of the people at the shop I play at have things like {kozilek butcher of truth} so infinite mill won't really work unfortunately.