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Decks (Magic The Gathering) => Standard => Topic started by: Letryx on April 21, 2012, 01:17:22 AM

Title: Zombie
Post by: Letryx on April 21, 2012, 01:17:22 AM

Zombie

0 cards, 0 sideboard


14 {Swamp}
4 {Drowned Catacomb}

18 lands


3 {Skinrender}
2 {Walking Corpse}
3 {Geralf's Messenger}
2 {Phyrexian Crusader}
4 {Diregraf Ghoul}
4 {Diregraf Captain}
3 {Cemetery Reaper}
2 {Gravecrawler}
1 {Grimgrin, Corpse-Born}

24 creatures


3 {Undying Evil}
2 {Apostle's Blessing}
1 {Call to the Grave}
3 {Undying Evil}
4 {Grasp of Darkness}
1 {Nim Deathmantle}
2 {Mortarpod}
1 {Call to the Grave}
4 {Geth's Verdict}

21 other spells


Sideboard

Notes:
I'm trying to make a standard zombie deck to compete in a tournament my fbm is holding any help is appreciated. Also I would like to keep it as black as possible I can't afford $22 land.
Title: Re: Zombie
Post by: Sagemaster on April 21, 2012, 01:52:37 AM
Add more islands and swamps...you need like 23-24 land..
Title: Re: Zombie
Post by: Willthomjr on April 21, 2012, 02:04:04 AM
Quote from: Sagemaster on April 21, 2012, 01:52:37 AM
Add more islands and swamps...you need like 23-24 land..

At least 23 yeah!

Add 1 island and 4 dark slick shores. Unless you want to balance out the swamps and islands.
Title: Re: Zombie
Post by: Sevenfold on April 21, 2012, 02:51:07 AM
I would throw out { walking corpes} and add 2 more {cravecrawler}
Title: Re: Zombie
Post by: BlackJester on April 21, 2012, 03:25:48 AM
Don't forget the budget concerns Letryx mentioned. 
Title: Re: Zombie
Post by: cltrn81 on April 21, 2012, 05:31:13 PM
You have 6 copies of {undying evil} FYI
Title: Re: Zombie
Post by: BlackJester on April 21, 2012, 06:21:52 PM
Quote from: CbStrad on April 21, 2012, 05:58:17 PM
Just a few suggestions:

1. Ditch the Crusaders (so you're not doing 2 different kinds of damage; that slows you down)

2. Finish the playset of Cemetery Reapers (obvious reasons)

3. Get a LOT more blue. There are some FANTASTIC blue Zombie things (like {Rooftop Storm}, {Skaab Ruinator}, {Stitched Drake}, and {Call to the Kindred})

4. If you can afford it, get those Gravecrawlers. With your Captains and Grimgrin, you can potentially have a game-breaking combo
I agree with all but {Rooftop Storm}.  It is a Johnny-combo card that is too slow for anything competitive.  For 6 mana, you want a finisher.  You'll have cast all of your relevant cards and can afford any new zombies you draw by then anyway. 

Title: Re: Zombie
Post by: Almosteric on April 21, 2012, 07:11:06 PM
Jester⬆⬆⬆ is always right. Haha.
6cmc in a zombie dek should be your biggest threat!
{grave Titan}.
It's usually right around $10 at any local store.
Title: Re: Zombie
Post by: Letryx on April 24, 2012, 07:08:48 PM
Thanks guys I was thinking of adding {Adaptive Automaton}s and 2 more {Nim Deathmantle}s and a {corrosive gale} or two for those flying vamps my friend plays. And I was thinking of {Spectral Flight} instead of {Stitched Drake}. And 2 {Forbidden Alchemy}s so I can get My {Skaab Ruinator}s exile cost out there.
Title: Re: Zombie
Post by: Coffee Vampire on April 24, 2012, 07:18:00 PM
You might want to put more zombies in than have cards that make non zombie cards zombies. Also, if you really need corrosive gale, maybe just keep it in the sideboard. Or go with spot removal. There are plenty of ways to remove flying creatures that don't involve adding green. (for a card like that...it is not worth adding a third color.)

Also, you might like {Grimore of the Dead} (I hope I spelled that right...). Of course not a necesity, but if it is the only thing left after a boardwipe then you're in good shape.
Title: Re: Zombie
Post by: Letryx on April 24, 2012, 11:29:02 PM
I just used the build I described and killed his {Vampire Nocturnes} deck with only two mana. And the other matches i killed his stuff off by using {Mortarpod} + {Geralf's Messenger}/{Skinrennder} + {Nim Deathmantle}. Also the {Adaptive Automaton} is {Go for the Throat} proof. Though mana curve is I don't have 3 lands better mull.

Sorry for the long post.
Title: Re: Zombie
Post by: Sagemaster on April 25, 2012, 12:16:15 AM
Quote from: Letryx on April 24, 2012, 11:29:02 PM
I just used the build I described and killed his {Vampire Nocturnes} deck with only two mana. And the other matches i killed his stuff off by using {Mortarpod} + {Geralf's Messenger}/{Skinrennder} + {Nim Deathmantle}. Also the {Adaptive Automaton} is {Go for the Throat} proof. Though mana curve is I don't have 3 lands better mull.

Sorry for the long post.
The thing is though if you toss in like 2 more islands and 3 more swamps you'll be much better off for mana especially since this splashes a second color. With Grimgrin having a CMC you're gonna need more than 18 mana to play it..decks generally have between 40-45% of their decks being mana. Some have ramp outlets which technically increases that percentage. The only decks I've seen with below 20 mana are mono red burn decks to be honest.
Title: Re: Zombie
Post by: Letryx on April 25, 2012, 05:20:14 PM
Oh I forgot sorry I put in two islands and some more swamp making it a total of 22 lands.