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Decks (Magic The Gathering) => Modern => Topic started by: LinkCelestrial on March 31, 2015, 01:43:51 PM

Title: Infinite Inspiration
Post by: LinkCelestrial on March 31, 2015, 01:43:51 PM

Infinite Inspiration

60 cards, 0 sideboard


3 {Swamp}
2 {Misty Rainforest}
2 {Forest}
2 {Breeding Pool}
3 {Watery Grave}
4 {Polluted Delta}
1 {Overgrown Tomb}
3 {Island}

20 lands


4 {Siren of the Silent Song}
3 {King Macar, the Gold-Cursed}
2 {Pheres-Band Tromper}
3 {Servant of Tymaret}
4 {Disciple of Deceit}

16 creatures


4 {Paradise Mantle}
4 {Freed from the Real}
4 {Crab Umbra}
4 {Karametra's Favor}
4 {Training Grounds}
4 {Umbral Mantle}

24 other spells


Sideboard
Title: Re: Infinite Inspiration
Post by: LinkCelestrial on March 31, 2015, 01:44:06 PM
The manabase is straight forward. Debating adding 1-2 more lands.

{Siren of the Silent Song}: Win con for infinite mill and discard.

{King Macar, the Gold-Cursed}: infinite removal? Solid with or without full combo.

{Pheres-Band Tromper}: infinitely big creature? Cool.

{Servant of Tymaret}: infinite life drain. Plus a solid regenerative blocker with {Training Grounds}

{Disciple of Deceit}: infinite tutor! Okay that's not going to win any games but it does let me easily transmute for what I need.


{Paradise Mantle}: Combo enabler.

{Freed from the Real}: C-C-C-Combo maker.

{Crab Umbra}: Combo piece that also keeps my stuff alive.

{Karametra's Favor}: combo piece. And look free cards!

{Training Grounds}: combo wombo.

{Umbral Mantle}: COMBO! Also infinite pump though I doubt that'll matter.

The combos,

{Training Grounds} + {Umbral Mantle}/{Crab Umbra} + {Paradise Mantel}/{Karametra's Favour} + Any creature.

{Freed from the Real} + {Paradise Mantel}/{Karametra's Favour} + Any creature.

It's not really fast or consistent enough to be very competitive, but it does surprise people.
Title: Re: Infinite Inspiration
Post by: LinkCelestrial on March 31, 2015, 02:00:51 PM
Just realized {Crab Umbra} doesn't actually work. Probably replacing with {Serum Visions}.
Title: Re: Infinite Inspiration
Post by: Z5 on March 31, 2015, 08:40:52 PM
Imo the tromper is too costly, u already have life drain, and mill, so maybe replace him with something to make the deck more consistent.
Title: Re: Infinite Inspiration
Post by: Munchlax on March 31, 2015, 08:44:53 PM
Quote from: Z5 on March 31, 2015, 08:40:52 PM
Imo the tromper is too costly, u already have life drain, and mill, so maybe replace him with something to make the deck more consistent.
In addition, King Macar is really weak. {Wake Thrasher} is way better
Title: Re: Infinite Inspiration
Post by: Z5 on March 31, 2015, 08:52:46 PM
Quote from: Munchlax on March 31, 2015, 08:44:53 PM
Quote from: Z5 on March 31, 2015, 08:40:52 PM
Imo the tromper is too costly, u already have life drain, and mill, so maybe replace him with something to make the deck more consistent.
In addition, King Macar is really weak. {Wake Thrasher} is way better
This./\ /\ /\ Also because dtt, tc are banned, you could replace with something like {dark deal}, or {commune with the gods} for consistancy. I especially like them over other cantrips because they dig deaper.
Title: Re: Infinite Inspiration
Post by: LinkCelestrial on March 31, 2015, 09:41:36 PM
Quote from: Z5 on March 31, 2015, 08:40:52 PM
Imo the tromper is too costly, u already have life drain, and mill, so maybe replace him with something to make the deck more consistent.

Agreed. Like the suggestion of {Commune with the Gods}.

Quote from: Munchlax on March 31, 2015, 08:44:53 PM
Quote from: Z5 on March 31, 2015, 08:40:52 PM
Imo the tromper is too costly, u already have life drain, and mill, so maybe replace him with something to make the deck more consistent.
In addition, King Macar is really weak. {Wake Thrasher} is way better

He's repeatable removal. Seems quite good. Maybe I'll cut down the numbers? I do understand that he's legendary, removable as heck and doesn't win me the game but he is sustain.

There will be some edits soon.