Anyone up for a quick casual game? Roll a twelve.
Quote from: Splicer on March 26, 2015, 09:16:20 PM
Anyone up for a quick casual game? Roll a twelve.
It's twelve hours ago, but I roll 7
Cool
Play a {Dimir Guildgate}
Pass
20/6
Sorry, missed your reply.
Draw 7, draw
{bloodfell caves}
21/7
It's alright
Draw
Swamp
Pass
20/6
Draw
{bloodfell caves}
Pass
22/7
Draw
Island
Tap out to play {Sage's Row Denezin}
Pass
20/5
Untap, draw
{savage lands}
Pass
22/7
Draw
Swamp
Tap out for {Balustrade Spy}
Tell me what you mill please.
Pass
20/4
{bloodfell caves} milled.
Untap, draw
Mountain
{Alesha's vanguard}
Pass
22/6
Draw
{Paranoid Delusions}
You mill 3
Cipher to Balustrude
Swing with him for two, you mill 3 again
Pass
20/4
Quote from: Splicer on March 27, 2015, 10:44:02 AM
Draw
{Paranoid Delusions}
You mill 3
Cipher to Balustrude
Swing with him for two, you mill 3 again
Pass
20/4
Oops flier. Mill 6
{sabertooth outrider}
{trumpet blast}
{mountain}
{Alesha, who smiles at death}
{trumpet blast}
Swamp
Spy has flying
Quote from: Splicer on March 27, 2015, 10:46:40 AM
Spy has flying
Yeah, missed that. Edited post with mills.
Untap, draw
Swamp
{war torch goblin}
{bravado} on vanguard
Swing with vanguard
Take 5
You'll take 4, 3/3 with +1/+1 for each other creature.
Pass
20/4
Okay
Draw
Swamp
Swing for 2, you mill 3
Pass
16/4
Mill
{qarsi sadist}
{kindled fury}
Swamp
Untap, draw
{battle brawler}
Swing with vanguard 5/5
No blocks, pass
18/4
Before you swing, tap four for {Grisly Spectacle}, you mill 5
Mill
{savage lands}
{gorilla war cry}
{bloodstained mire}
{sabertooth outrider}
{valley dasher}
Pass 18/4
You should be at 16
Draw
Swamp
{Pilfered Plans}, I draw two you mill two.
Wow
Activate the {Pilfered plans} I just drew.
Attack with spy
You mill 3 and take 2
Pass
16/5
Quote from: Splicer on March 27, 2015, 11:11:00 AM
You should be at 16
Draw
Swamp
{Pilfered Plans}, I draw two you mill two.
Wow
Activate the {Pilfered plans} I just drew.
Attack with spy
You mill 3 and take 2
Pass
16/5
You attacked twice with spy, for 4. I gained two from {bloodfell caves}.
Oh ok.
Mill 7
{banners raised}
{borderlands marauder}
{sabertooth outrider}
Swamp
{gorilla war cry}
{Mardu runemark}
{dutiful attendant}
Untap, draw
Mountain
{impact tremors}
Swing with {battle brawler}, 3/2 first strike
Take it
You get 3
Pass
16/3
Draw
{Dimir Guildgate}
{Balustrude Spy}
Swing with other balastrude spy
Pass
13/4
First mill to land:
{savage lands}
Then 3 from cipher:
{bloodfell caves}
{font of return}
Mountain
Untap, draw
Mountain
{vampire warlord}
1 damage from tremors
Swing with brawler 3/2 fs
Pass 14/2
How much mana do you have open?
2 caves: B/R
And 24 cards in library, staring to matter.
I will {Doom Blade} the goblin to make battle brawler a 2/2 and block with {Sage's Row Denizen}
Quote from: Splicer on March 27, 2015, 11:29:35 AM
I will {Doom Blade} the goblin to make battle brawler a 2/2 and block with {Sage's Row Denizen}
{impact tremors} is still a red permanent.
Do you still kill the goblin?
No, I'll keep my doom blade but continue to block.
Ok, your creature dies, no damage to you.
Anything else?
Ah, no I pass. 16/2
Draw
Island
{Last thoughts}
Draw
Cipher to my first spy.
Enchant you with {Curse of the bloody tome}
Swing with first spy
If it hits, you mill 3 and I draw 1
It hits
Turn?
Draw
Pass
16/3
You are at 15, one damage from impact tremors.
Mill 3+2 upkeep:
{atarka pummeler}
{goblin skycutter}
{raiders spoils}
{goblin skycutter}
{goblin kaboomist}
Draw
{kolaghan aspirant}
1 damage from tremors
You got 1 spy untapped and that's it right?
Correct
Swing with brawler and warlord
Block Warlord with spy.
Sac aspirant for regen
Pass 14/2
Cool
Done?
Yeah, pass 14/2. You got 3
Draw
Island
{Midnight recovery} taking {Sage's Row Denizen}
Cipher it to spy
Cast sage
{Doorkeeper}, you mill 2.
Swing with spy, you mill 3, I draw one and get back my other spy
Pass
11/4
This spy is getting on my nerves :p
That's what he's there for :)
Mill 7 total:
{swift kick}
Swamp
Swamp
Swamp
Swamp
{trumpet blast}
{Mardu runemark}
Draw
{Minister of pain}, do not exploit
1 damage
Swing with goblin, brawler, warlord
1/1, 3/2 fs, 4/2 regen
That's a lot of swamps.
Quote from: Splicer on March 27, 2015, 12:05:58 PM
That's a lot of swamps.
Only had 1 in play and not that much milled yet.
Block brawler with doorkeeper, and warlord with sage
Quote from: Splicer on March 27, 2015, 12:09:05 PM
Block brawler with doorkeeper, and warlord with sage
Activate {war-torch goblin} targeting doorkeeper. Sac minister to warlord.
Ok, both die, I take one. Can you inform me of your board state please?
Quote from: Splicer on March 27, 2015, 12:11:29 PM
Ok, both die, I take one. Can you inform me of your board state please?
Actually all you take is 1 from tremors, since I sac the goblin. Two tapped creatures, 3 r/b lands untapped. Impact tremors
Thanks.
My turn?
Your turn. 12/2
Draw
Swamp
{Balustrude Spy}
{wight of precinct six}
That will be interesting, how many creatures are in your graveyard after all this mill?
Spy attacks, you mill 3, I draw 1, and return doorkeeper to my hand, and then I cast {doorkeeper}
Quote from: Splicer on March 27, 2015, 12:17:26 PM
Draw
Swamp
{Balustrude Spy}
{wight of precinct six}
That will be interesting, how many creatures are in your graveyard after all this mill?
Spy attacks, you mill 3, I draw 1, and return doorkeeper to my hand, and then I cast {doorkeeper}
18 creatures now, but more interestingly for you, after milling 3 from spy, I got 2 cards left in my library. Those I mill in my upkeep, so I fail to draw. GG. I was hoping to draw my {gravepurge}. That would have won me the game.
Gg, that was a fun game. I was scrambling to keep defending myself from attacks so I could keep milling. Your deck seems pretty good though.
Quote from: Splicer on March 27, 2015, 12:23:43 PM
Gg, that was a fun game. I was scrambling to keep defending myself from attacks so I could keep milling. Your deck seems pretty good though.
Thanks. It kept its own even though I was getting milled pretty hard. Didn't even land Alesha or {Mardu strike leader}. It's weak against fliers though. Only skycutters and {swift warkite}. The sac doesn't matter if you get your folks back.