2 {Island} 4 {Darksteel Citadel} 1 {Swamp} 4 {Glimmervoid} 4 {Polluted Delta} 4 {Watery Grave}
19 lands
4 {Arcbound Ravager} 3 {Memnite} 4 {Ornithopter} 3 {Darksteel Myr} 4 {Vault Skirge}
18 creatures
2 {Darksteel Axe} 4 {Cranial Plating} 4 {Mox Opal} 2 {Welding Jar} 4 {Ensoul Artifact} 2 {Thoughtcast} 2 {Darksteel Relic} 3 {Tezzeret, Agent of Bolas}
23 other spells
Sideboard
Notes: My attempt at making a playable {Ensoul Artifact} deck
|
Manabase: pretty straightforward. {Ensoul Artifact} your {Darksteel Citadel}s and fetch basics if you're up against {Blood Moon}. Play your {Glimmervoid}s after you get an indestructible on the board if you can.
{Arcbound Ravager}: affinity staple for making your opponents removal worse and blocking hard. Being as this deck often gets 2 for 1'd this helps patch that weakness. It's too good of a card not to run.
{Memnite}: all about that turn one metal craft and {Cranial Plating} buff. Not a priority target for {Ensoul Artifact}.
{Ornithopter}: Pretty much the same as {Memnite} only it's preferable to {Ensoul Artifact} this as a 5/5 flying is never something to laugh at.
{Darksteel Myr}: an {Ensoul Artifact} target that's also nice to just play for {3} and block for days.
{Vault Skirge}: turn two 5/5 flying lifelink anyone? It is doable turn one but unlikely.
{Darksteel Axe}: great {Ensoul Artifact} target while providing an okay buff if I've got nothing better to do.
{Cranial Plating}: a card that needs no introduction.
{Mox Opal}: for the craziest turn one and twos.
{Welding Jar}: cause removal's a jerk.
{Ensoul Artifact}: the card this deck is built around. Turns almost anything in this deck into a must answer threat.
{Thoughtcast}: cause more cards is always better.
{Darksteel Relic}: help the turn one, save {Glimmervoid} and a great {Ensoul Artifact} target.
{Tezzeret, Agent of Bolas}: {Ensoul Artifact} on a Planeswalker body.
From the testing I've been trying this is a slower but way more resilient Affinity. {Path to Exile} is the bane of this deck's existence.
What combination of {Darksteel Myr}, {Darksteel Relic} and {Darksteel Axe} should I be running?
Anything I overlooked?
Quote from: LinkCelestrial on March 26, 2015, 12:01:37 PM
2 {Island} 4 {Darksteel Citadel} 1 {Swamp} 4 {Glimmervoid} 4 {Polluted Delta} 4 {Watery Grave}
19 lands
4 {Arcbound Ravager} 3 {Memnite} 4 {Ornithopter} 3 {Darksteel Myr} 4 {Vault Skirge}
18 creatures
2 {Darksteel Axe} 4 {Cranial Plating} 4 {Mox Opal} 2 {Welding Jar} 4 {Ensoul Artifact} 2 {Thoughtcast} 2 {Darksteel Relic} 3 {Tezzeret, Agent of Bolas}
23 other spells
Sideboard
Notes: My attempt at making a playable {Ensoul Artifact} deck
|
{etched champion} is ludicrously good
Quote from: Kaalia with haste on March 26, 2015, 01:54:23 PM
Quote from: LinkCelestrial on March 26, 2015, 12:01:37 PM
2 {Island} 4 {Darksteel Citadel} 1 {Swamp} 4 {Glimmervoid} 4 {Polluted Delta} 4 {Watery Grave}
19 lands
4 {Arcbound Ravager} 3 {Memnite} 4 {Ornithopter} 3 {Darksteel Myr} 4 {Vault Skirge}
18 creatures
2 {Darksteel Axe} 4 {Cranial Plating} 4 {Mox Opal} 2 {Welding Jar} 4 {Ensoul Artifact} 2 {Thoughtcast} 2 {Darksteel Relic} 3 {Tezzeret, Agent of Bolas}
23 other spells
Sideboard
Notes: My attempt at making a playable {Ensoul Artifact} deck
|
{etched champion} is ludicrously good
Actually he's not that great as he can't be {Ensoul Artifact}'d or {Tezzeret, Agent of Bolas}'d. That's what led me to cutting it. I might put one or two in the SB.
Bump for reference and others.
I run a deck quite similar to this but instead of the glimmervoid's I'm running Inkmoth nexus
Quote from: LinkToThePast on September 28, 2015, 06:14:44 PM
I run a deck quite similar to this but instead of the glimmervoid's I'm running Inkmoth nexus
I have lost a lot of games by colour screw. I've lost even more from going {Inkmoth Nexus}, getting it removed, and coming up short. I prefer {Glimmervoid} in this build.