2 {Blossoming Sands} 5 {Plains} 8 {Forest} 2 {Jungle Hollow} 4 {Sandsteppe Citadel}
21 lands
2 {Anafenza, Kin-Tree Spirit} 3 {Abzan Beastmaster} 4 {Whisperer of the Wilds} 1 {Avatar of the Resolute} 4 {Servant of the Scale} 2 {High Sentinels of Arashin} 2 {Dragonscale General} 2 {Heroes' Bane} 2 {Enduring Scalelord} 2 {Anafenza, the Foremost}
24 creatures
3 {Map the Wastes} 4 {Frontier Siege} 1 {Scale Blessing} 3 {Abzan Charm} 3 {Inspiring Call} 2 {Citadel Siege} 1 {Dromoka's Command} 2 {Cached Defenses}
19 other spells
Sideboard
3 {Winds of Qal Sisma} 3 {Valorous Stance} 3 {Abzan Advantage} 3 {Elite Scaleguard} 3 {Aven Tactician}
15 sideboard cards
Notes: Aggressive offensive bolster
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I'm planning on playing this on Saturday at the GPQ at my LGS. It has been running stellar so far, but only having 1 each of the Command, Avatar, and Scale Blessing bothers me.
No fetches or temples? :(
Quote from: E.kann1 on March 25, 2015, 09:12:47 AM
No fetches or temples? :(
Haven't needed them. I've had no issues with land. So much so that I took out the {evolving wilds}
Maybe change the sieges? In my experience {Citadel Siege} makes for mad power fast, where I'm not that sure you need the ramp of {frontier siege} more.
Quote from: Kaylesh on March 26, 2015, 12:20:52 PM
Maybe change the sieges? In my experience {Citadel Siege} makes for mad power fast, where I'm not that sure you need the ramp of {frontier siege} more.
I ran it the other way first (I didn't have 4 frontiers yet) and it ran ok. Having 4 frontiers makes pumping my {Heroes Bane} much easier. And with the added draw power of {Inspiring Call} and {Abzan Beastmaster}, the extra mana makes for much more spells played.
To be honest, I've been fighting taking out the Citadel sieges too haha
No {Hardened Scales}? What sorcery is this! Other than that take a good look at your one ofs. Why just one? Is it better to bump up the numbers on something else?
Quote from: LinkCelestrial on March 26, 2015, 12:42:11 PM
No {Hardened Scales}? What sorcery is this! Other than that take a good look at your one ofs. Why just one? Is it better to bump up the numbers on something else?
I haven't seen Hardened Scales. That's awesome. I'll have to check that out. And the 1 ofs are cause I haven't gotten more than 1 yet. I'm trying to get more of them. And I'm debating a rapid revamp of my SB
Quote from: LinkCelestrial on March 26, 2015, 12:42:11 PM
No {Hardened Scales}? What sorcery is this! Other than that take a good look at your one ofs. Why just one? Is it better to bump up the numbers on something else?
Was about to suggest the same. h scales is so nice
Some solid SB options are,
{Mistcutter Hydra} vs control and if mono {U} devotion becomes a thing again.
{Erase} artifact removal is irrelevant so this is going to be better than {Naturalize}.
{Plummet} might be worth it due to the massive amounts of rampaging dragons that just joined standard.
{Hero's Downfall} cause Ugin.
{Drown In Sorrow} vs aggro.
{Bile Blight} vs tokens and Elspeth.
I also feel like {Sorin, Solemn Visitor} might be main board material.
Sorin would be nuts, erase is a realllllly good side right now, maybe an utter end in side or so, instant removal is so strong
I think {erase} would be good. I've been on the fence with {plummet}. I'm normally moving fast enough that my opponent has to devote more resources to stop me, and in the small testing was able to have against other standard decks, by the time they got dragons out, they were having to use them to block Heroes Bane to buy an extra turn. I'll put it on maybe list. As far as some people my the other Theros block cards, I'd be lying if i said I wasn't hesitant to put them in, since the block is close to cycling out. I'll play test them and see how it feels. And if I add those black cards, I'll need to redo my land setup, or sideboard some swamps.
Quote from: Dsx Cherno on March 26, 2015, 01:19:51 PM
I think {erase} would be good. I've been on the fence with {plummet}. I'm normally moving fast enough that my opponent has to devote more resources to stop me, and in the small testing was able to have against other standard decks, by the time they got dragons out, they were having to use them to block Heroes Bane to buy an extra turn. I'll put it on maybe list. As far as some people my the other Theros block cards, I'd be lying if i said I wasn't hesitant to put them in, since the block is close to cycling out. I'll play test them and see how it feels. And if I add those black cards, I'll need to redo my land setup, or sideboard some swamps.
If you want the deck to be the best it can be don't think about rotation. Your mana base will need work if you decide to add my sideboard suggestions. Mana in standard is pretty good ATM so I wouldn't worry too much.
64 cards? Gotta cut 4 of something.
I'd suggest map the wastes and one heroes bane.
Quote from: E.kann1 on March 27, 2015, 09:42:40 AM
64 cards? Gotta cut 4 of something.
I'd suggest map the wastes and one heroes bane.
Agreed with this. I also think you can find better finishers than {heroes bane}. Namely {polukranos, world eater}. He can also get counters with monstrosity and can wipe opponents board with lots of mana. I get the synergy but if your paying 5 mana and then spending 4 more mana before damage to try to get in for 8 and your opponent {ultimate price}'s it that's gonna feel really wasteful. At least polukranos is undercosted cmc wise so should be a big enough threat on its own since it's coming down early enough where your opponent can't outpace it.
I'd also try to find room for 4x {avatar of the resolute} and 4x {enduring scalelord}. That will make this deck much more consistent. I'd cut all {map the wastes}, one {inspiring call} since you don't want to be drawing these instead of dudes, and id cut {cached defenses} since if you have no creatures out this spell literally does nothing. Sorry for the long post but I've been wanting to comment on this since you posted it but haven't had time. Good luck!
I'm doing the Grad Prix Trial today, and haven't had any time for any edits at all. So I'll be running it as listed. Once it's done, I'll be able to balance everyone ideas against what worked and what didn't today. Thank you everyone. Wish me luck
Quote from: Dsx Cherno on March 28, 2015, 03:07:17 PM
I'm doing the Grad Prix Trial today, and haven't had any time for any edits at all. So I'll be running it as listed. Once it's done, I'll be able to balance everyone ideas against what worked and what didn't today. Thank you everyone. Wish me luck
Good luck! Do let us know how it goes.
1-3.
Round 1 against a Counter Control deck. Couldn't keep anything out. 0-2
Round 2 against a Sidisi Bug deck. Game 1 pulled out the double {Enduring Scalelord} combo, but too late to help. Game 2 went to turns and she hammered me with both Sidisi, Tasigur, and Silumgar. 0-2
Round 3 beat a GR damage deck. 2-0
Round 4 against a Red Goblin Direct Damage. 0-2
Picked up 2 {Sorin Solemn Visitor}, 2 {Citadel Siege}, 1 {Windswept Heath}, 4 {Caves of Koilos}, 1 {Temple of Plenty}, and 2 {temple of Silence} in trades
Is this an up to date list?
Quote from: Mattao19 on March 28, 2015, 11:18:05 PM
Is this an up to date list?
He said he hasn't updated with our suggestions yet.
Picked up more cards for the revamp. Starting to work on it now. Any last ideas before I get elbows deep in this build?
// Bolster 2.0
//Lands:
6 {Forest}
1 {Temple of Plenty}
1 {Windswept Heath}
4 {Temple of Silence}
4 {Sandsteppe Citadel}
4 {Plains}
//Creatures:
3 {Avatar of the Resolute}
2 {Anafenza, Kin-Tree Spirit}
2 {Enduring Scalelord}
2 {High Sentinels of Arashin}
3 {Servant of the Scale}
2 {Heroes' Bane}
2 {Anafenza, the Foremost}
2 {Polukranos, World Eater}
2 {Whisperer of the Wilds}
//Spells:
3 {Abzan Charm}
4 {Hardened Scales}
2 {Citadel Siege}
2 {Sorin, Solemn Visitor}
3 {Inspiring Call}
4 {Scale Blessing}
2 {Frontier Siege}
//Sideboard:
1 {Frontier Siege}
1 {Citadel Siege}
1 {Avatar of the Resolute}
3 {Valorous Stance}
3 {Winds of Qal Sisma}
1 {Servant of the Scale}
2 {Erase}
3 {Flatten}
Updated. Feels slow. I feel like the land is off. I have 4 {Caves of Koilos}. The 1 of lands are because the shop was outta stock.
Quote from: Dsx Cherno on March 29, 2015, 03:23:21 PM
// Bolster 2.0
//Lands:
6 {Forest}
1 {Temple of Plenty}
1 {Windswept Heath}
4 {Temple of Silence}
4 {Sandsteppe Citadel}
4 {Plains}
//Creatures:
3 {Avatar of the Resolute}
2 {Anafenza, Kin-Tree Spirit}
2 {Enduring Scalelord}
2 {High Sentinels of Arashin}
3 {Servant of the Scale}
2 {Heroes' Bane}
2 {Anafenza, the Foremost}
2 {Polukranos, World Eater}
2 {Whisperer of the Wilds}
//Spells:
3 {Abzan Charm}
4 {Hardened Scales}
2 {Citadel Siege}
2 {Sorin, Solemn Visitor}
3 {Inspiring Call}
4 {Scale Blessing}
2 {Frontier Siege}
//Sideboard:
1 {Frontier Siege}
1 {Citadel Siege}
1 {Avatar of the Resolute}
3 {Valorous Stance}
3 {Winds of Qal Sisma}
1 {Servant of the Scale}
2 {Erase}
3 {Flatten}
Updated. Feels slow. I feel like the land is off. I have 4 {Caves of Koilos}. The 1 of lands are because the shop was outta stock.
Both {whisperer of the wilds} and {heroe's bane} seem less than optimal in this build.
Quote from: particle on March 29, 2015, 03:42:42 PM
Both {whisperer of the wilds} and {heroe's bane} seem less than optimal in this build.
I need to test more, but I can make a case for Whisperer going, Bane going, and green Siege on the chopping block
Quote from: Dsx Cherno on March 29, 2015, 04:13:50 PM
Quote from: particle on March 29, 2015, 03:42:42 PM
Both {whisperer of the wilds} and {heroe's bane} seem less than optimal in this build.
I need to test more, but I can make a case for Whisperer going, Bane going, and green Siege on the chopping block
Seems right. None of them really have synergy. Just good green cards.
Any ideas in the land? More/less of the 1 of's? Add the {caves of koilos}? Other lands?
And im tempted to throw {tuskguard captain} back in so my guys can have trample
Quote from: Dsx Cherno on March 29, 2015, 06:35:54 PM
And im tempted to throw {tuskguard captain} back in so my guys can have trample
{nylea, God of the hunt}?
Quote from: particle on March 29, 2015, 09:41:00 PM
Quote from: Dsx Cherno on March 29, 2015, 06:35:54 PM
And im tempted to throw {tuskguard captain} back in so my guys can have trample
{nylea, God of the hunt}?
Maybe. I like the pump and he indestructible. On the other hand, the captains are cheaper, and I already own them. I'll prolly throw in the captains and put nylea on my list to replace them. I'm thinking 3? Enough to give good probability but not be overbearing, especially for an unstackable ability. Im also thinking of more Bolster cards in my SB. and I still need to find a playset of the destroy creature of planeswalker
Quote from: Dsx Cherno on March 29, 2015, 11:12:55 PM
Quote from: particle on March 29, 2015, 09:41:00 PM
Quote from: Dsx Cherno on March 29, 2015, 06:35:54 PM
And im tempted to throw {tuskguard captain} back in so my guys can have trample
{nylea, God of the hunt}?
Maybe. I like the pump and he indestructible. On the other hand, the captains are cheaper, and I already own them. I'll prolly throw in the captains and put nylea on my list to replace them. I'm thinking 3? Enough to give good probability but not be overbearing, especially for an unstackable ability. Im also thinking of more Bolster cards in my SB. and I still need to find a playset of the destroy creature of planeswalker
If it's captain 3 is fine. If it's nylea it's legendary so I'd only run 1-2