iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Crossed on March 23, 2015, 03:11:46 AM

Title: RDW DTK
Post by: Crossed on March 23, 2015, 03:11:46 AM

RDW DTK

75 cards, 15 sideboard


19 {Mountain}

19 lands


4 {Lightning Berserker}
4 {Foundry Street Denizen}
4 {Firedrinker Satyr}
4 {Monastery Swiftspear}
3 {Zurgo Bellstriker}

19 creatures


2 {Magmatic Chasm}
4 {Dragon Fodder}
4 {Stoke the Flames}
4 {Lightning Strike}
4 {Hordeling Outburst}
4 {Titan's Strength}

22 other spells


Sideboard

2 {Searing Blood}
1 {Magmatic Chasm}
4 {Twin Bolt}
4 {Wild Slash}
2 {Roast}
2 {Rending Volley}

15 sideboard cards



Notes:

Title: Re: RDW DTK
Post by: Kaylesh on March 25, 2015, 07:00:21 AM
Why 8 fetches? You run red only, and no triggers on landfall. Wouldn't you be better (and cheaper) off with 19 mountains instead?
Title: Re: RDW DTK
Post by: Dsx Cherno on March 25, 2015, 09:41:59 AM
I'm wondering the same thing
Title: Re: RDW DTK
Post by: Z5 on March 25, 2015, 10:13:46 AM
Its called thinning. Each fetch removes 2 cards from your deck (itself, and a mountain), increasing the chance of getting a card that is useful.
Title: Re: RDW DTK
Post by: Kaylesh on March 25, 2015, 10:31:08 AM
Ah. Makes sense.
Title: Re: RDW DTK
Post by: Kaalia with haste on March 25, 2015, 10:37:43 AM
Quote from: Z5 on March 25, 2015, 10:13:46 AM
Its called thinning. Each fetch removes 2 cards from your deck (itself, and a mountain), increasing the chance of getting a card that is useful.
Hasn't it been proven that this just isn't worth it? The reason it looks like the pros are doing it is because they have delve spells to fuel like murderous cut and whatnot. I'd recommend mountains over the fetches
Title: Re: RDW DTK
Post by: Dsx Cherno on March 25, 2015, 10:40:30 AM
Especially since that's a potential 8 life lost.
Title: Re: RDW DTK
Post by: Munchlax on March 25, 2015, 11:22:38 AM
Quote from: Z5 on March 25, 2015, 10:13:46 AM
Its called thinning. Each fetch removes 2 cards from your deck (itself, and a mountain), increasing the chance of getting a card that is useful.
This doesn't seem worth it in this deck. If you can't win with your opening hand and one non land draw you shouldn't be playing the deck. Also, you don't see people using evolving wilds for thinning. And thinning really only takes one card out of the deck which honestly isn't great.
Title: Re: RDW DTK
Post by: Crossed on March 25, 2015, 12:58:52 PM
Thinning is the reason I run them. I run them to prevent flooding in a mono red deck. Every land I fetch out eliminates (by a very small percentage) a land that I might have drawn into instead of that spell I needed to win. My plan is to get to 3-4 lands and stop drawing them so I can continue drawing spells. If I don't win by turn 4-6 I've lost anyhow. Life doesn't matter in a red deck
Title: Re: RDW DTK
Post by: LinkCelestrial on March 25, 2015, 02:43:03 PM
Quote from: Crossed on March 25, 2015, 12:58:52 PM
Thinning is the reason I run them. I run them to prevent flooding in a mono red deck. Every land I fetch out eliminates (by a very small percentage) a land that I might have drawn into instead of that spell I needed to win. My plan is to get to 3-4 lands and stop drawing them so I can continue drawing spells. If I don't win by turn 4-6 I've lost anyhow. Life doesn't matter in a red deck

The graph I saw puts you at one extra card in turns in the double digits. The math is there, it's not worth it.
Title: Re: RDW DTK
Post by: Mattao19 on March 25, 2015, 06:19:12 PM
It changes the percentage by like under 2-3% but doesn't really matter
Title: Re: RDW DTK
Post by: Prplprince on March 25, 2015, 06:48:06 PM
lol I had the thinning argument with someone a few weeks back. Personally I like to think thinning is nice but you take it to a new level. On average you're gonna lose 2-3 life and that's on a good day 
Title: Re: RDW DTK
Post by: Crossed on March 26, 2015, 12:34:22 AM
Ok, let's put the land argument aside for the moment. What are the opinions of the build? MB and SB alike
Title: Re: RDW DTK
Post by: Thechriswatson on March 26, 2015, 09:50:45 AM
I'm not a big fan of  {Zurgo Bellstriker} I'd rather play {Dragon Whisperer}
Title: Re: RDW DTK
Post by: LinkCelestrial on March 26, 2015, 11:42:03 AM
I'd like to see some {Wild Slash}.
Title: Re: RDW DTK
Post by: Crossed on March 26, 2015, 06:49:40 PM
Quote from: Thechriswatson on March 26, 2015, 09:50:45 AM
I'm not a big fan of  {Zurgo Bellstriker} I'd rather play {Dragon Whisperer}

{Dragon whisperer} is cool but not for this build. His cc is 2 for a bear with sweet abilities, but I'd say he is better for the red devotion deck.

Quote from: LinkCelestrial on March 26, 2015, 11:42:03 AM
I'd like to see some {Wild Slash}.

I placed {wild slash} originally in MB but moved it 2 the SB to add {Titan's strength}. {Wild slash} is a great card that I want to have in games 2-3 over {titan's strength} so I can go to the face instead of giving my opponent an excuse to kill a creature that I target with a pump spell.
Title: Re: RDW DTK
Post by: lotrwk on March 26, 2015, 08:19:20 PM
Fwiw; http://magic.tcgplayer.com/db/print.asp?ID=3096

Also I'd really like to see a fourth zurgo in here. Sure he's legendary but he's just so strong. Over swiftspear I think. I think searing blood is something that rdw has going for it, maybe add that over something like dragon fodder
Title: Re: RDW DTK
Post by: Crossed on March 26, 2015, 09:18:50 PM
Thank you for the article. That helped decide the land base.
Title: Re: RDW DTK
Post by: Crossed on March 27, 2015, 04:17:48 AM
I removed the fetch lands. My local decided to have a midnight madness tournament Thursday night before they release product. They allowed dtk legal and this deck went 4-0.
Title: Re: RDW DTK
Post by: LinkCelestrial on March 27, 2015, 12:03:44 PM
Quote from: Crossed on March 27, 2015, 04:17:48 AM
I removed the fetch lands. My local decided to have a midnight madness tournament Thursday night before they release product. They allowed dtk legal and this deck went 4-0.

What did you play against? Good job!
Title: Re: RDW DTK
Post by: Prplprince on March 27, 2015, 12:08:16 PM
 {Impact Tremors} Is also a great card but you're not running  {Goblin Rabblemaster} So eh
Title: Re: RDW DTK
Post by: Prplprince on March 27, 2015, 12:08:20 PM
 {Impact Tremors} Is also a great card but you're not running  {Goblin Rabblemaster} So eh
Title: Re: RDW DTK
Post by: Dsx Cherno on March 27, 2015, 12:18:23 PM
Quote from: Crossed on March 27, 2015, 04:17:48 AM
I removed the fetch lands. My local decided to have a midnight madness tournament Thursday night before they release product. They allowed dtk legal and this deck went 4-0.

Awesome job. How many of those were 2-0
Title: Re: RDW DTK
Post by: Crossed on March 27, 2015, 12:58:45 PM
1st game was jank. BW random stuff. No consistent strategy. He hit 30 life one game 2-0

Game 2, bant mid. Fleece mane, counter spells, myth realized, elspeth, Kiora, ajani(which he ult-ed for 100 life after I got him to 3 and I topped a land instead of a lightning strike), anticipate, sagu mauler, courser, 2-1

Game 3 temur aggro. This guy was top 8 a recent ptq. He got me to 4 life, and I got him to 10 first match. He had tapped out and had stormbreath to kill me next turn. I had 5 tokens, a strike in hand, and 4 lands. I topped zurgo and dashed for 7 and lightning strike at his face for 3. However, he managed his one MB roast on my firedrinker haha. Match 2 he didn't get land properly. I curved and smashed 2-0.

Game 4. Abzan reanimator. I got game one. He couldn't keep up. Game 2 he gained too much life and I ended up flooding. Game 3. I smashed. Got him to 7. I had stoke and strike in hand for the win after he tapped out.

Ended up getting a fat pack and whiffing hard
Title: Re: RDW DTK
Post by: Dsx Cherno on March 27, 2015, 01:16:57 PM
Great job. That's a killer run
Title: Re: RDW DTK
Post by: Crossed on March 27, 2015, 01:32:43 PM
This deck has crazy explosions, and most players will block the {lightning berserker} as it dashes so that it doesn't get any fire breathing in. The {magmatic chasm} didn't see play, but it would have helped a few times. {Roast} was wonderful. It killed multiple coursers and a siege rhino. I'm considering MB roast over chasm and pulling the chasms.