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Decks (Magic The Gathering) => Standard => Topic started by: Nfidel2k on March 19, 2015, 03:12:17 PM

Title: GW++
Post by: Nfidel2k on March 19, 2015, 03:12:17 PM

GW++

67 cards, 7 sideboard


8 {Forest}
10 {Plains}
4 {Blossoming Sands}
4 {Windswept Heath}

26 lands


4 {Warden of the First Tree}
4 {Phalanx Leader}
2 {Abzan Battle Priest}
3 {Enduring Scalelord}
2 {Hornet Queen}

15 creatures


1 {Ajani, Mentor of Heroes}
2 {Elspeth, Sun's Champion}
4 {Nature's Panoply}
4 {Raise the Alarm}
3 {Dromoka's Command}
2 {Valorous Stance}
3 {Banishing Light}

19 other spells


Sideboard

4 {Feat of Resistance}
2 {Spirit Bonds}
1 {Ajani, Mentor of Heroes}

7 sideboard cards



Notes:
Enduring Scalelord and Phalanx Leader synergy, using tokens for multiple triggers on the Scalelord.
Title: Re: GW++
Post by: particle on March 19, 2015, 03:35:47 PM
You need more spells that target {phalanx leader} to make 4 of him worth running.
Title: Re: GW++
Post by: Nfidel2k on March 19, 2015, 04:09:14 PM
12 isn't enough particle? :)

Edit:  I should probably explain the combo - why the phalanx leaders are necessary.  Basically when you hit a phalanx leader with any spell, your enduring scalelord gets +1/+1 counters equal to the number of creatures you have on the table - plus an extra counter if the spell produced one.  So spit out three tokens, cast a Dromoka's command targeting phalanx +1/+1 and the scalelord, and your scalelord gets six +1/+1 counters and fights something as a 10/10.  Then you swing...
Title: Re: GW++
Post by: redwolv on March 19, 2015, 05:17:18 PM
Have you considered {Solidarity of heroes}
Title: Re: GW++
Post by: Nfidel2k on March 19, 2015, 05:25:52 PM
Yeah - it doesn't improve the combo and it's more expensive.  But it does have other play options besides the combo; right now I just didn't have the room.
Title: Re: GW++
Post by: LinkCelestrial on March 19, 2015, 05:35:05 PM
{Gods Willing}, {Ajani's Presence}, protect your wincons and get heroic triggers.

{Feat of Resistance} should maybe be main boarded.

{Warriors' Lesson}: some on theme card draw.

IMO lose {Nature's Panoply} for some combination of the above.   

{Elspeth, Sun's Champion} is good but out of theme.

{Raise the Alarm} doesn't make very much sense in this build.

I feel like you need some ramp.
Title: Re: GW++
Post by: Nfidel2k on March 19, 2015, 07:33:37 PM
Quote from: LinkCelestrial on March 19, 2015, 05:35:05 PM
{Gods Willing}, {Ajani's Presence}, protect your wincons and get heroic triggers.

{Feat of Resistance} should maybe be main boarded.

{Warriors' Lesson}: some on theme card draw.

IMO lose {Nature's Panoply} for some combination of the above.   

{Elspeth, Sun's Champion} is good but out of theme.

{Raise the Alarm} doesn't make very much sense in this build.

I feel like you need some ramp.
Gods willing and ajani's presence are off theme, but I can definitely swap in the feats for the panoply's.  Just felt like I was getting too white-heavy, but I guess that doesn't matter.  4 feats and 2 stances for protection.  Elspeth and raise the alarm are in for the token generation - increase the trigger count for Scalelord if I don't have two.  Basically can pump Scalelord to beastly heights with only a handful of mana, and leave chumps ready.
Title: Re: GW++
Post by: LinkCelestrial on March 19, 2015, 08:20:35 PM
Quote from: Nfidel2k on March 19, 2015, 07:33:37 PM
Quote from: LinkCelestrial on March 19, 2015, 05:35:05 PM
{Gods Willing}, {Ajani's Presence}, protect your wincons and get heroic triggers.

{Feat of Resistance} should maybe be main boarded.

{Warriors' Lesson}: some on theme card draw.

IMO lose {Nature's Panoply} for some combination of the above.   

{Elspeth, Sun's Champion} is good but out of theme.

{Raise the Alarm} doesn't make very much sense in this build.

I feel like you need some ramp.
Gods willing and ajani's presence are off theme, but I can definitely swap in the feats for the panoply's.  Just felt like I was getting too white-heavy, but I guess that doesn't matter.  4 feats and 2 stances for protection.  Elspeth and raise the alarm are in for the token generation - increase the trigger count for Scalelord if I don't have two.  Basically can pump Scalelord to beastly heights with only a handful of mana, and leave chumps ready.

Gotcha. How has the deck been performing?
Title: Re: GW++
Post by: Nfidel2k on March 19, 2015, 08:52:00 PM
Have to test it, wanted opinions on feasibility and card swaps.  May end up being a fun deck because I agree that it looks like it needs ramp.  I'm also looking for ideas I missed - I will probably dump the hornet queens for the card draw you mentioned.
Title: Re: GW++
Post by: LinkCelestrial on March 19, 2015, 09:29:11 PM
Quote from: Nfidel2k on March 19, 2015, 08:52:00 PM
Have to test it, wanted opinions on feasibility and card swaps.  May end up being a fun deck because I agree that it looks like it needs ramp.  I'm also looking for ideas I missed - I will probably dump the hornet queens for the card draw you mentioned.

I'd personally drop her on favour of ramp.
Title: Re: GW++
Post by: particle on March 20, 2015, 02:31:59 PM
Quote from: Nfidel2k on March 19, 2015, 04:09:14 PM
12 isn't enough particle? :)

Edit:  I should probably explain the combo - why the phalanx leaders are necessary.  Basically when you hit a phalanx leader with any spell, your enduring scalelord gets +1/+1 counters equal to the number of creatures you have on the table - plus an extra counter if the spell produced one.  So spit out three tokens, cast a Dromoka's command targeting phalanx +1/+1 and the scalelord, and your scalelord gets six +1/+1 counters and fights something as a 10/10.  Then you swing...

I understand what the magical Christmas land game plan is for this deck. But when things don't go well, your cards should still be good together even if they are not comboing off. Agree with the card suggestions link made. Raise the alarm is just in the hopes of making the combo better? That does not seem worth 4 slots. Might as well just run 2 more enduring scale lords and try to go infinite by themselves.  And where's the 12? I see 4 natures ponopoly, 3 dromakas command and 2 valorous stance. That's only 9. No other spells target so nothing else would trigger phalanx.
Title: Re: GW++
Post by: Crossed on March 20, 2015, 07:29:39 PM
Have you considered {genesis hydra} to collect your combo pieces and trigger your {enduring scalelord} if you hit him?
Title: Re: GW++
Post by: Crossed on March 20, 2015, 07:37:10 PM
Also, I would suggest removing {warden of the first tree} for {elvish mystic}; {nature panoply} for {gods willing}-if your creatures die, and they will, this is what you'd want to protect them and set up your draws. At 1 mana, this should be at least a 2 of in your deck. And remove {raise the alarm} and replace with another mana dork within budget. I would suggest {Sylvan caryatid} or {satyr wayfinder}
Title: Re: GW++
Post by: LinkCelestrial on March 20, 2015, 07:48:26 PM
Quote from: Crossed on March 20, 2015, 07:37:10 PM
Also, I would suggest removing {warden of the first tree} for {elvish mystic}; {nature panoply} for {gods willing}-if your creatures die, and they will, this is what you'd want to protect them and set up your draws. At 1 mana, this should be at least a 2 of in your deck. And remove {raise the alarm} and replace with another mana dork within budget. I would suggest {Sylvan caryatid} or {satyr wayfinder}

I'd rather be running {Voyaging Satyr} over {Satyr Wayfinder} in this style of deck. {Whisperer of the Wilds} might be worth considering though I doubt it.
Title: Re: GW++
Post by: Crossed on March 21, 2015, 12:00:50 AM
Quote from: LinkCelestrial on March 20, 2015, 07:48:26 PM
Quote from: Crossed on March 20, 2015, 07:37:10 PM
Also, I would suggest removing {warden of the first tree} for {elvish mystic}; {nature panoply} for {gods willing}-if your creatures die, and they will, this is what you'd want to protect them and set up your draws. At 1 mana, this should be at least a 2 of in your deck. And remove {raise the alarm} and replace with another mana dork within budget. I would suggest {Sylvan caryatid} or {satyr wayfinder}

I'd rather be running {Voyaging Satyr} over {Satyr Wayfinder} in this style of deck. {Whisperer of the Wilds} might be worth considering though I doubt it.

Haha. Typed the wrong one. That's actually what I meant to put. Wrong name. {Voyaging satyr} over {satyr wayfinder}
Title: Re: GW++
Post by: Nfidel2k on March 21, 2015, 02:43:43 AM
Thanks, I am going to rework it for ramp.  I'm dumping the phalanx leaders and the rallies for the caryatids and probably whispers.  Also going to fit in {Gleam of Authority} and work my {citadel sieges} back in; get rid of elspeth and probably the nature's panoply's.  I realized tonight at prerelease I overlooked gleam because I was reading it's last ability as outlast when it is bolster... Way better.
Title: Re: GW++
Post by: LinkCelestrial on March 21, 2015, 06:37:11 PM
Quote from: Nfidel2k on March 21, 2015, 02:43:43 AM
Thanks, I am going to rework it for ramp.  I'm dumping the phalanx leaders and the rallies for the caryatids and probably whispers.  Also going to fit in {Gleam of Authority} and work my {citadel sieges} back in; get rid of elspeth and probably the nature's panoply's.  I realized tonight at prerelease I overlooked gleam because I was reading it's last ability as outlast when it is bolster... Way better.

I thought the {Phalanx Leaders} were solid picks.
Title: Re: GW++
Post by: Kaylesh on March 21, 2015, 06:57:30 PM
Quote from: LinkCelestrial on March 21, 2015, 06:37:11 PM
Quote from: Nfidel2k on March 21, 2015, 02:43:43 AM
Thanks, I am going to rework it for ramp.  I'm dumping the phalanx leaders and the rallies for the caryatids and probably whispers.  Also going to fit in {Gleam of Authority} and work my {citadel sieges} back in; get rid of elspeth and probably the nature's panoply's.  I realized tonight at prerelease I overlooked gleam because I was reading it's last ability as outlast when it is bolster... Way better.

I thought the {Phalanx Leaders} were solid picks.
Yeah, seems like that was the idea behind the deck....
Title: Re: GW++
Post by: particle on March 22, 2015, 07:13:03 AM
Quote from: Kaylesh on March 21, 2015, 06:57:30 PM
Quote from: LinkCelestrial on March 21, 2015, 06:37:11 PM
Quote from: Nfidel2k on March 21, 2015, 02:43:43 AM
Thanks, I am going to rework it for ramp.  I'm dumping the phalanx leaders and the rallies for the caryatids and probably whispers.  Also going to fit in {Gleam of Authority} and work my {citadel sieges} back in; get rid of elspeth and probably the nature's panoply's.  I realized tonight at prerelease I overlooked gleam because I was reading it's last ability as outlast when it is bolster... Way better.

I thought the {Phalanx Leaders} were solid picks.
Yeah, seems like that was the idea behind the deck....

They were but they needed more targeting to become effective. So this deck has the choice of either being heroic with enduring scale lord or ramp bolster which seems better.
Title: Re: GW++
Post by: Kaylesh on March 22, 2015, 04:25:53 PM
Quote from: particle on March 22, 2015, 07:13:03 AM
Quote from: Kaylesh on March 21, 2015, 06:57:30 PM
Quote from: LinkCelestrial on March 21, 2015, 06:37:11 PM
Quote from: Nfidel2k on March 21, 2015, 02:43:43 AM
Thanks, I am going to rework it for ramp.  I'm dumping the phalanx leaders and the rallies for the caryatids and probably whispers.  Also going to fit in {Gleam of Authority} and work my {citadel sieges} back in; get rid of elspeth and probably the nature's panoply's.  I realized tonight at prerelease I overlooked gleam because I was reading it's last ability as outlast when it is bolster... Way better.

I thought the {Phalanx Leaders} were solid picks.
Yeah, seems like that was the idea behind the deck....

They were but they needed more targeting to become effective. So this deck has the choice of either being heroic with enduring scale lord or ramp bolster which seems better.
Did go ramp bolster in my prerelease today. Worked nicely. 2nd PR opposed a bolster GW aggro deck, which worked fast as well :p