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Decks (Magic The Gathering) => Standard => Topic started by: LinkCelestrial on March 19, 2015, 11:19:11 AM

Title: Descent of Damage
Post by: LinkCelestrial on March 19, 2015, 11:19:11 AM

Descent of Damage

60 cards, 0 sideboard


4 {Shivan Reef}
4 {Swiftwater Cliffs}
4 {Temple of Epiphany}
4 {Island}
6 {Mountain}

22 lands


2 {Thunderbreak Regent}
4 {Battlefield Thaumaturge}
3 {Ornithopter}

9 creatures


3 {Hordeling Outburst}
4 {Descent of the Dragons}
4 {Lightning Strike}
4 {Anticipate}
4 {Dragon Fodder}
4 {Dragon Tempest}
2 {Dig Through Time}
4 {Taigam's Scheming}

29 other spells


Sideboard

Notes:
{Descent of the Dragons} + {Dragon Tempest} combo
Title: Re: Descent of Damage
Post by: LinkCelestrial on March 19, 2015, 11:19:24 AM
The mana base is very straightforward and could probably use a bit of tweaking.

{Thunderbreak Regent}: I really kinda threw this in here. It protects the tokens when they get made and helps convince people I'm playing janky dragon tribal.

{Battlefield Thaumaturge}: So I can cast {Descent of the Dragons} for two red.

{Ornithopter}: Value to the max. Helps with some of the really fast wins.


{Hordeling Outburst}: helps make creatures fast.

{Descent of the Dragons}: The combo piece. I don't even need {Dragon Tempest} for this to produce quick and violent wins.

{Lightning Strike}: I figured I needed something to slow my opponent down. This was a very solid option.

{Anticipate}: Because this is a combo deck and I need to find pieces.

{Dragon Fodder}: Churning out the numbers. I really love the flavour it produces with {Descent of the Dragons}.

{Dragon Tempest}: Combo piece!

{Dig Through Time}: Dig for combo pieces.

{Taigam's Scheming}: I keep underestimating the impact of this card. I set up up to five turns of draws for two mana. If I'm digging for just one thing I'll often pitch all five of the cards, which fuels a {Dig Through Time}.

How the deck works: crank out creatures then use {Descent of the Dragons} + {Dragon Tempest} to deal damage equal to the number of creatures you control /squared/ then have a bunch of hasty 4/4 fliers to beat down with and win. (If your opponent lives that long)

Example of a quick win.

T1 {Temple of Epiphany}, {Ornithopter}
T2 {Mountain}, {Dragon Tempest}
T3 any non-tap land {Hordeling Outburst}
T4 any non-tap land, {Battlefield Thurmaturge}, {Descent of Dragons}

Net effect: 16 damage and 4 4/4 flying hasties to finish the job.

Generally the deck goes off turn 6ish. I did not copy this combo I came up with it on my own. Though I doubt I'm the first or only one. Questions, comments and alternative builds appreciated!
Title: Re: Descent of Damage
Post by: redwolv on March 19, 2015, 12:53:50 PM
Impressive. I am planing on something kinda like this with {impact tremors} but more token swarming. With DoD being a win con and not the main focus.

You might want to think about a few counter spells for side board. I know after round one against this your oppoents would be tossing in stuff like {bile blight} and {drown in sorrow} or {anger of the gods} to keep your field clean of tokens.
Title: Re: Descent of Damage
Post by: LinkCelestrial on March 19, 2015, 01:10:17 PM
Quote from: redwolv on March 19, 2015, 12:53:50 PM
Impressive. I am planing on something kinda like this with {impact tremors} but more token swarming. With DoD being a win con and not the main focus.

You might want to think about a few counter spells for side board. I know after round one against this your oppoents would be tossing in stuff like {bile blight} and {drown in sorrow} or {anger of the gods} to keep your field clean of tokens.

{Impact Tremors} is more suited to a token deck. I do like the idea and I may add it to my Jeskai token build.

I'm thinking some {Stubborn Denial} and {Negate}s. I'm very weak to having the tokens wiped before I land {Descent of the Dragons} but the dragon tokens are just out of removal range.
Title: Re: Descent of Damage
Post by: LinkCelestrial on March 19, 2015, 09:33:42 PM
Some play testing,

Vs Abzan Midrange

This is a pretty good matchup. Went off turn 5 and that was that.

Vs Sultai control.

I had to just go for it when they tapped out without {Dragon Tempest} boost. They dropped an {Ugin, the Spirit Dragon} stabilized and killed me. Ugin is stupidly powerful.

The deck is a lot less glass cannony then I thought. The backup plan of just casting {Descent of the Dragons} is very solid. More to come.
Title: Re: Descent of Damage
Post by: lotrwk on March 19, 2015, 11:25:17 PM
Those seem like two of your worst matchups... It seems like you lose to a counter spell or either {end hostilities} or {crux of fate}, even {bile blight}
Title: Re: Descent of Damage
Post by: LinkCelestrial on March 19, 2015, 11:33:02 PM
Quote from: lotrwk on March 19, 2015, 11:25:17 PM
Those seem like two of your worst matchups... It seems like you lose to a counter spell or either {end hostilities} or {crux of fate}, even {bile blight}

{Crux of Fate} just means I've gotta get dragons faster and not change everything. When the combo goes off your opponent is usually very dead. If not from the burst then from the flying haste beat down.
Title: Re: Descent of Damage
Post by: lotrwk on March 20, 2015, 10:46:06 PM
Quote from: LinkCelestrial on March 19, 2015, 11:33:02 PM
Quote from: lotrwk on March 19, 2015, 11:25:17 PM
Those seem like two of your worst matchups... It seems like you lose to a counter spell or either {end hostilities} or {crux of fate}, even {bile blight}

{Crux of Fate} just means I've gotta get dragons faster and not change everything. When the combo goes off your opponent is usually very dead. If not from the burst then from the flying haste beat down.
Right I understand the deck. But how
do you beat a sweeper, a counter spell on your descent, or bile blight?
Title: Re: Descent of Damage
Post by: LinkCelestrial on March 21, 2015, 12:50:56 AM
Quote from: lotrwk on March 20, 2015, 10:46:06 PM
Quote from: LinkCelestrial on March 19, 2015, 11:33:02 PM
Quote from: lotrwk on March 19, 2015, 11:25:17 PM
Those seem like two of your worst matchups... It seems like you lose to a counter spell or either {end hostilities} or {crux of fate}, even {bile blight}

{Crux of Fate} just means I've gotta get dragons faster and not change everything. When the combo goes off your opponent is usually very dead. If not from the burst then from the flying haste beat down.
Right I understand the deck. But how
do you beat a sweeper, a counter spell on your descent, or bile blight?

Sweeper? Going off before it gets cast hopefully.

I cast descent for two red. Nobody is really expecting it. Yes, it's hard to play around counter magic. But it's not impossible.

Try to crank out more tokens.

Should I swap my {Lightning Strike}s for {Negates} to try and deal with these issue or just stay on the outrace plan?
Title: Re: Descent of Damage
Post by: redwolv on March 21, 2015, 03:09:06 AM
 I say keep the lightning strikes mainboard.  With the negates in case you come across controlish stuff
Title: Re: Descent of Damage
Post by: particle on March 22, 2015, 07:21:23 AM
Quote from: LinkCelestrial on March 21, 2015, 12:50:56 AM
Quote from: lotrwk on March 20, 2015, 10:46:06 PM
Quote from: LinkCelestrial on March 19, 2015, 11:33:02 PM
Quote from: lotrwk on March 19, 2015, 11:25:17 PM
Those seem like two of your worst matchups... It seems like you lose to a counter spell or either {end hostilities} or {crux of fate}, even {bile blight}

{Crux of Fate} just means I've gotta get dragons faster and not change everything. When the combo goes off your opponent is usually very dead. If not from the burst then from the flying haste beat down.
Right I understand the deck. But how
do you beat a sweeper, a counter spell on your descent, or bile blight?

Sweeper? Going off before it gets cast hopefully.

I cast descent for two red. Nobody is really expecting it. Yes, it's hard to play around counter magic. But it's not impossible.

Try to crank out more tokens.

Should I swap my {Lightning Strike}s for {Negates} to try and deal with these issue or just stay on the outrace plan?

You can cast it for two red if thurmaturge is still alive. Considering he dies to every removal spell in the format however without being able to trigger heroic which this deck can't do that reliably, I would cut two {taigam's scheming} and 2 {thunderbreak regent} for 4 {gods willing} or something similar since it will always have utility. The convincing them your on dragon tribal plan does not seem worth two spots in your deck when if you have just made a bunch of dragons and they are trying to just target dragons to kill them who cares about 3 damage. You should already be winning unless they have a board wipe.
Title: Re: Descent of Damage
Post by: LinkCelestrial on March 22, 2015, 08:12:09 PM
Don't wanna make a massive quote chain.

I'm not running white at the moment. I do get {Raise the Alarm}, {Valorous Stance} and {Gods Willing} for protection but that's kinda it. Do you think it's worth it? I could also sideboard an Elspeth or two...

I agree. It's really just a filler at the moment. I just can't think of decent replacements. Straight out combo is quite bad vs aggro right now. If I splash white some {Nyx-Fleece Ram} and {Brimaz, King of Oreskos} opportunities open up. Hmm...

Title: Re: Descent of Damage
Post by: particle on March 22, 2015, 09:12:49 PM
Quote from: LinkCelestrial on March 22, 2015, 08:12:09 PM
Don't wanna make a massive quote chain.

I'm not running white at the moment. I do get {Raise the Alarm}, {Valorous Stance} and {Gods Willing} for protection but that's kinda it. Do you think it's worth it? I could also sideboard an Elspeth or two...

I agree. It's really just a filler at the moment. I just can't think of decent replacements. Straight out combo is quite bad vs aggro right now. If I splash white some {Nyx-Fleece Ram} and {Brimaz, King of Oreskos} opportunities open up. Hmm...

And you get {hushwing gryff} in board for siege rhinoceros.
Title: Re: Descent of Damage
Post by: LinkCelestrial on March 22, 2015, 09:31:31 PM
Quote from: particle on March 22, 2015, 09:12:49 PM
Quote from: LinkCelestrial on March 22, 2015, 08:12:09 PM
Don't wanna make a massive quote chain.

I'm not running white at the moment. I do get {Raise the Alarm}, {Valorous Stance} and {Gods Willing} for protection but that's kinda it. Do you think it's worth it? I could also sideboard an Elspeth or two...

I agree. It's really just a filler at the moment. I just can't think of decent replacements. Straight out combo is quite bad vs aggro right now. If I splash white some {Nyx-Fleece Ram} and {Brimaz, King of Oreskos} opportunities open up. Hmm...

And you get {hushwing gryff} in board for siege rhinoceros.

I'm convinced.
Title: Re: Descent of Damage
Post by: LinkToThePast on April 18, 2015, 10:08:52 PM
How's this deck working for you. I'm actually thinking about a combo deck like this
Title: Re: Descent of Damage
Post by: LinkCelestrial on April 20, 2015, 12:16:38 PM
Quote from: LinkToThePast on April 18, 2015, 10:08:52 PM
How's this deck working for you. I'm actually thinking about a combo deck like this

I haven't played it recently. It's on the back burner awaiting an update. If you'd like I can bump it up my priority list.
Title: Re: Descent of Damage
Post by: Superkurd13 on April 20, 2015, 03:17:36 PM
I think you definately need counter magic. Negate will stop everything you don't want to happen.
Title: Re: Descent of Damage
Post by: LinkToThePast on April 23, 2015, 08:59:12 AM
Quote from: LinkCelestrial on April 20, 2015, 12:16:38 PM
Quote from: LinkToThePast on April 18, 2015, 10:08:52 PM
How's this deck working for you. I'm actually thinking about a combo deck like this

I haven't played it recently. It's on the back burner awaiting an update. If you'd like I can bump it up my priority list.

Please do
Title: Re: Descent of Damage
Post by: mgrenier25 on April 24, 2015, 01:57:50 AM
I like your deck buddy, i'm running a mardu token deck with  {Purphoros, God of the Forge},  {Outpost Siege} and  {Descent of the Dragons}.  {Battlefield Thaumaturge} is really a nice fit in there to help cast DoD