So a lot of you know I'm making a sliver EDH, and I'm having a hard time deciding between temples({temple of enlightenment} for reference) and checklands({sunpetal grove} for reference). I like temples because scry, but I like the checklands because I'm running all the shock lands and the come in untapped a lot of the time(definitely not all the time though). What would you guys run? I can't do any other land types because I'm on a budget(had the shocks already) and these two types are for trade all the time, so they seem like a great choice.
All is dust + colorless sliver
All is dust too spensive!!!
Terminus. Bones tokens (well, all wipes do), will destroy auras, and can be miracled.
Quote from: Spencer Addington on March 18, 2015, 09:10:17 PM
All is dust too spensive!!!
Not really
You're running mana slivers, mana echoes, bathsalt monolith and ashnod altar
I'm not running monolith or alter..
Altar + queen = unlimited combo
Hearthstone makes it even better
Quote from: MuggyWuggy on March 18, 2015, 11:13:42 PM
Altar + queen = unlimited combo
Hearthstone makes it even better
I'll see about adding them :)
I have sliver premium hearthstone
Ill check my sliver section for you
I have a {vigor}, {xenagos God of revels} and {eidelon of countless battles} off your needs ;)
Foil xenagos/eidolon ?
Only need foils
Quote from: MuggyWuggy on March 18, 2015, 11:26:36 PM
Foil xenagos/eidolon ?
Only need foils
Not foil.. You still need vigor?
{Martial Coup} bro for the tokens lol
{Terminus}. Catches indestructible which is very relevant in commander.
Bump
One word.
Both.
Unless {Blood Moon} but the solution to that is to exile the player with with your fists of righteousness fury.
But seriously why not both? It's commander so I'd kinda lean temples if just one.
Quote from: Taysby on March 24, 2015, 11:51:13 AM
Don't run lands that will enter tapped if at all possible. If it hits tapped, that slows you down by a turn, which is bad.
Yeah but temples are useful late game
Quote from: Skullguy725 on March 24, 2015, 12:15:36 PM
Quote from: Taysby on March 24, 2015, 11:51:13 AM
Don't run lands that will enter tapped if at all possible. If it hits tapped, that slows you down by a turn, which is bad.
Yeah but temples are useful late game
The problem with the "don't use tap lands" philosophy is that unless you're using all your mana every turn /it doesn't matter/. If you have a perfect curve where you're tapping out every turn then I advocate not running tap lands and wanna see your list.
Quote from: Taysby on March 24, 2015, 12:35:24 PM
If you're to the point where you are just hoping to top deck something good, you've already lost. You did your thing and it just wasn't good enough, so you're trying to pull something out of your butt. :P
You just described my whole life
Quote from: Taysby on March 24, 2015, 12:35:24 PM
If you're to the point where you are just hoping to top deck something good, you've already lost. You did your thing and it just wasn't good enough, so you're trying to pull something out of your butt. :P
Not entirely true. You could be on a stable board waiting for a combo piece. You could be hoping to answer a threat so you can break stalemate. You could be waiting for a burn spell as your opponent sits at one life.
If you really think you should never be top decking then every deck you ever run ought to have a hella good draw engine.
Quote from: LinkCelestrial on March 24, 2015, 12:40:28 PM
Quote from: Taysby on March 24, 2015, 12:35:24 PM
If you're to the point where you are just hoping to top deck something good, you've already lost. You did your thing and it just wasn't good enough, so you're trying to pull something out of your butt. :P
Not entirely true. You could be on a stable board waiting for a combo piece. You could be hoping to answer a threat so you can break stalemate. You could be waiting for a burn spell as your opponent sits at one life.
If you really think you should never be top decking then every deck you ever run ought to have a hella good draw engine.
Did you forget you were talking to Taysby, the commander combo king on this site?
Quote from: Munchlax on March 24, 2015, 12:57:46 PM
Quote from: LinkCelestrial on March 24, 2015, 12:40:28 PM
Quote from: Taysby on March 24, 2015, 12:35:24 PM
If you're to the point where you are just hoping to top deck something good, you've already lost. You did your thing and it just wasn't good enough, so you're trying to pull something out of your butt. :P
Not entirely true. You could be on a stable board waiting for a combo piece. You could be hoping to answer a threat so you can break stalemate. You could be waiting for a burn spell as your opponent sits at one life.
If you really think you should never be top decking then every deck you ever run ought to have a hella good draw engine.
Did you forget you were talking to Taysby, the commander combo king on this site?
No. What would make you think that?
Quote from: Taysby on March 24, 2015, 12:37:35 PM
Quote from: LinkCelestrial on March 24, 2015, 12:33:31 PM
Quote from: Skullguy725 on March 24, 2015, 12:15:36 PM
Quote from: Taysby on March 24, 2015, 11:51:13 AM
Don't run lands that will enter tapped if at all possible. If it hits tapped, that slows you down by a turn, which is bad.
Yeah but temples are useful late game
The problem with the "don't use tap lands" philosophy is that unless you're using all your mana every turn /it doesn't matter/. If you have a perfect curve where you're tapping out every turn then I advocate not running tap lands and wanna see your list.
Regardless if you could squeeze it in, if it comes at an innoportune time, you're slowed down by a turn.
Say you have a three land hand and they all enter tapped. Then you're screwed.
Since when was commander a T3 format? I know your Narset deck and somebody's Animar deck are in the ballpark but that's not what most people are playing against.
Quote from: LinkCelestrial on March 24, 2015, 01:02:57 PM
Quote from: Taysby on March 24, 2015, 12:37:35 PM
Quote from: LinkCelestrial on March 24, 2015, 12:33:31 PM
Quote from: Skullguy725 on March 24, 2015, 12:15:36 PM
Quote from: Taysby on March 24, 2015, 11:51:13 AM
Don't run lands that will enter tapped if at all possible. If it hits tapped, that slows you down by a turn, which is bad.
Yeah but temples are useful late game
The problem with the "don't use tap lands" philosophy is that unless you're using all your mana every turn /it doesn't matter/. If you have a perfect curve where you're tapping out every turn then I advocate not running tap lands and wanna see your list.
Regardless if you could squeeze it in, if it comes at an innoportune time, you're slowed down by a turn.
Say you have a three land hand and they all enter tapped. Then you're screwed.
Since when was commander a T3 format? I know your Narset deck and somebody's Animar deck are in the ballpark but that's not what most people are playing against.
Ahoy there you mentioned me
Quote from: LinkCelestrial on March 24, 2015, 12:40:28 PM
Quote from: Taysby on March 24, 2015, 12:35:24 PM
If you're to the point where you are just hoping to top deck something good, you've already lost. You did your thing and it just wasn't good enough, so you're trying to pull something out of your butt. :P
Not entirely true. You could be on a stable board waiting for a combo piece. You could be hoping to answer a threat so you can break stalemate. You could be waiting for a burn spell as your opponent sits at one life.
If you really think you should never be top decking then every deck you ever run ought to have a hella good draw engine.
Also, with Slivers you shouldn't be waiting for a combo piece. He should be tutoring for a way to win
Keep in mind this is a creatideck that doesn't use animar... So t3 win is all but impossible.... I'll run 1/2 and 1/2.
Quote from: Taysby on March 24, 2015, 01:35:13 PM
Quote from: LinkCelestrial on March 24, 2015, 01:02:57 PM
Quote from: Taysby on March 24, 2015, 12:37:35 PM
Quote from: LinkCelestrial on March 24, 2015, 12:33:31 PM
Quote from: Skullguy725 on March 24, 2015, 12:15:36 PM
Quote from: Taysby on March 24, 2015, 11:51:13 AM
Don't run lands that will enter tapped if at all possible. If it hits tapped, that slows you down by a turn, which is bad.
Yeah but temples are useful late game
The problem with the "don't use tap lands" philosophy is that unless you're using all your mana every turn /it doesn't matter/. If you have a perfect curve where you're tapping out every turn then I advocate not running tap lands and wanna see your list.
Regardless if you could squeeze it in, if it comes at an innoportune time, you're slowed down by a turn.
Say you have a three land hand and they all enter tapped. Then you're screwed.
Since when was commander a T3 format? I know your Narset deck and somebody's Animar deck are in the ballpark but that's not what most people are playing against.
I wasn't saying turn 3. Just took an average hand. If in that situation all of your lands enter tapped, you will be seriously behind.
Really? Cause in my games of commander nothing really interesting happens until T3+ unless somebody is playing an inexpensive commander.
Quote from: Taysby on March 24, 2015, 02:28:49 PM
Then that isn't competitive commander.
Apparently. Regardless the odds of drawing enough tapped lands in a 99 card deck to significantly slow you down is hardly worth the fuss. Besides, if you draw three check lands in your starting hand you've still got the same problem.
Quote from: Taysby on March 24, 2015, 02:28:49 PM
Then that isn't competitive commander.
Competitive commander is French commander. Multiplayer commander should be a friendly environment to play. Not t3 win. Animar isn't even my multiplayer deck. Animar is my French deck. The list that's on here isn't even my real list. Every game doesn't have to be competitive. But every game should be fun
Quote from: Munchlax on March 24, 2015, 03:13:57 PM
Quote from: Taysby on March 24, 2015, 02:28:49 PM
Then that isn't competitive commander.
Competitive commander is French commander. Multiplayer commander should be a friendly environment to play. Not t3 win. Animar isn't even my multiplayer deck. Animar is my French deck. The list that's on here isn't even my real list. Every game doesn't have to be competitive. But every game should be fun
This.
Quote from: Munchlax on March 24, 2015, 03:13:57 PM
Quote from: Taysby on March 24, 2015, 02:28:49 PM
Then that isn't competitive commander.
Competitive commander is French commander. Multiplayer commander should be a friendly environment to play. Not t3 win. Animar isn't even my multiplayer deck. Animar is my French deck. The list that's on here isn't even my real list. Every game doesn't have to be competitive. But every game should be fun
That's what my sliver deck is supposed to be.
Quote from: Spencer Addington on March 24, 2015, 05:53:06 PM
Quote from: Munchlax on March 24, 2015, 03:13:57 PM
Quote from: Taysby on March 24, 2015, 02:28:49 PM
Then that isn't competitive commander.
Competitive commander is French commander. Multiplayer commander should be a friendly environment to play. Not t3 win. Animar isn't even my multiplayer deck. Animar is my French deck. The list that's on here isn't even my real list. Every game doesn't have to be competitive. But every game should be fun
That's what my sliver deck is supposed to be.
Thelon is my multiplayer decl
I run vivid lands
Prismatic omen is pretty good also, especially if you're super nuts and run blood moon also
Descendants path t3 and a sliver on board is all you need to win w slivers