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Decks (Magic The Gathering) => Commander => Topic started by: Kaylesh on March 17, 2015, 04:48:00 PM

Title: Krenko
Post by: Kaylesh on March 17, 2015, 04:48:00 PM

Krenko

100 cards, 0 sideboard


1 {Krenko, Mob Boss}
33 {Mountain}

33 lands


1 {Arms Dealer}
1 {Fire Juggler}
1 {Firefright Mage}
1 {Foundry Street Denizen}
1 {Goblin Arsonist}
1 {Goblin Assassin}
1 {Goblin General}
1 {Goblin Glider}
1 {Goblin Kaboomist}
1 {Goblin King}
1 {Goblin Matron}
1 {Goblin Medics}
1 {Goblin Rabblemaster}
1 {Goblin Raider}
1 {Goblin Recruiter}
1 {Goblin Shortcutter}
1 {Goblin Skycutter}
1 {Goblin Sledder}
1 {Krenko's Enforcer}
1 {Kyren Sniper}
1 {Mogg Flunkies}
1 {Mogg Raider}
1 {Mogg War Marshal}
1 {Mudbutton Torchrunner}
1 {Ogre Battledriver}
1 {Paragon of Fierce Defiance}
1 {Purphoros, God of the Forge}
1 {Raging Goblin}
1 {Skinbrand Goblin}
1 {Skirk Commando}
1 {Skirk Prospector}
1 {Skirk Shaman}
1 {Voltaic Construct}
1 {War-Torch Goblin}

34 creatures


1 {Ashnod's Transmogrant}
1 {Banners Raised}
1 {Bathe in Dragonfire}
1 {Betrothed of Fire}
1 {Bravado}
1 {Brawl}
1 {Break Through the Line}
1 {Burn at the Stake}
1 {Crown of Fury}
1 {Crushing Pain}
1 {Dictate of the Twin Gods}
1 {Dragon Fodder}
1 {Falter}
1 {Goblin Boom Keg}
1 {Goblin Offensive}
1 {Goblin Warrens}
1 {Gorilla War Cry}
1 {Heat Ray}
1 {Illusionist's Bracers}
1 {Impact Tremors}
1 {Krenko's Command}
1 {Mob Justice}
1 {Outpost Siege}
1 {Relentless Assault}
1 {Roar of the Crowd}
1 {Silverskin Armor}
1 {Skullclamp}
1 {Stoke the Flames}
1 {Survey the Wreckage}
1 {Temur Battle Rage}
1 {Trumpet Blast}
1 {Volcanic Geyser}

32 other spells


Sideboard
Title: Re: Krenko
Post by: Munchlax on March 17, 2015, 05:28:31 PM
{Mog Catcher}
Title: Re: Krenko
Post by: Spencer Addington on March 17, 2015, 05:52:02 PM
{Goblin Matron} and {Goblin Recruiter}
Title: Re: Krenko
Post by: Kaylesh on March 18, 2015, 06:48:34 AM
Nice additions. I'll see if I can get m. Some vanilla 1/1s can leave for m.
Title: Re: Krenko
Post by: Popper23345 on March 18, 2015, 09:06:55 AM
 {Crater's Claws} Over {Volcanic Geyser}

Cheaper, and could deal 2 extra damage if you play it right :D
Title: Re: Krenko
Post by: Kaalia with haste on March 18, 2015, 10:16:59 AM
Quote from: Spencer Addington on March 17, 2015, 05:52:02 PM
{Goblin Matron} and {Goblin Recruiter}
Recruiter is SO GOOD in a deck like this. 6 lands and a goblin recruiter? Seems fine
Title: Re: Krenko
Post by: Spencer Addington on March 18, 2015, 11:29:21 AM
Quote from: Popper23345 on March 18, 2015, 09:06:55 AM
{Crater's Claws} Over {Volcanic Geyser}

Cheaper, and could deal 2 extra damage if you play it right :D
{Comet storm} and {bone fire of the damned} are much better imo. I run both in my krenko. You might want to think about {skullclamp} for draw, {mana echoes} because it's awesome, {kiki-jiki mirror breaker} is a must in this deck, {siege gang commander}, {Beatleback chief}, {goblin warchief}, {war storm surge} and {coat of arms}. Also things to untap krenko, like {thousand year elixir}, {puppet strings} and {magewright stone}
Title: Re: Krenko
Post by: Kaylesh on April 10, 2015, 08:49:28 AM
Added infinite krenko combo. {mycosynth lattice} {voltaic construct} and an {illusionist bracer} since the synergy.
{goblin matron} and {goblin recruiter} still need to find a slot. As well as some draw power. {skullclamp} is awesome for that.
Need to remove 3.
Title: Re: Krenko
Post by: Kaylesh on May 16, 2015, 05:14:37 AM
Updated to match with state of current deck.
Needing pieces to improve include {mana echoes} and more ways to make Krenko an artifact.
Title: Re: Krenko
Post by: Munchlax on May 16, 2015, 11:16:28 AM
Quote from: Kaylesh on May 16, 2015, 05:14:37 AM
Updated to match with state of current deck.
Needing pieces to improve include {mana echoes} and more ways to make Krenko an artifact.
Ditch the Artifact thing all together. It bombs without voltaic construct. Not to mention its a four card combo which you will almost never assemble due to red's lack of reliable tutors.
Title: Re: Krenko
Post by: Kaylesh on May 16, 2015, 01:04:13 PM
Quote from: Munchlax on May 16, 2015, 11:16:28 AM
Quote from: Kaylesh on May 16, 2015, 05:14:37 AM
Updated to match with state of current deck.
Needing pieces to improve include {mana echoes} and more ways to make Krenko an artifact.
Ditch the Artifact thing all together. It bombs without voltaic construct. Not to mention its a four card combo which you will almost never assemble due to red's lack of reliable tutors.
It's more of a Timmy gimmick I agree. Found the combo, so wanted it in, even if impractical.
Title: Re: Krenko
Post by: Kaylesh on June 13, 2015, 10:40:44 AM
While sorting my cards I came upon {ashnods transmogrifier}.
Went in for {crowds favor}
Title: Re: Krenko
Post by: Munchlax on June 13, 2015, 12:34:18 PM
{Goblin Chirgeon}
Title: Re: Krenko
Post by: Kaylesh on June 13, 2015, 07:15:04 PM
Quote from: Munchlax on June 13, 2015, 12:34:18 PM
{Goblin Chirgeon}
Nice one. Saves key goblins from destruction.
(Did I mention part of the charm of Ashnods is that it gets krenko outta bolt range?)
Title: Re: Krenko
Post by: griffin131 on June 14, 2015, 11:36:16 PM
{Blood Moon} since you only have basics?
Title: Re: Krenko
Post by: Kaylesh on June 15, 2015, 01:59:18 AM
Quote from: griffin131 on June 14, 2015, 11:36:16 PM
{Blood Moon} since you only have basics?
If it should drop OR if I should stumble upon one in my box, that's definitely an idea. Just too expensive for now.
Title: Re: Krenko
Post by: Kaylesh on June 28, 2015, 05:46:10 AM
Started playing on Cockatrice and untap.in last few days. Deck did really nice in stomping folk in the ground who need time to acquire board state.
{foundry street denizen} really does a lot of work if not answered, {skirk prospector} aids with mana screws. Even won a game playing a grand total of 2 land, landing a {goblin recruiter}, tutoring for FSD, prospector and Rabblemaster.
Got stomped bad by a mono-blue Talrand though. "I do something". Counter, get a drake.
Finished it by flashing in {anger of the twin gods} so he swung lethal.
Creative way of conceding..
However, this guy suggested I run some controlly red stuff. Ideas?
Title: Re: Krenko
Post by: JordanCirk on June 28, 2015, 09:10:59 AM
Quote from: Kaylesh on June 28, 2015, 05:46:10 AM
Started playing on Cockatrice and untap.in last few days. Deck did really nice in stomping folk in the ground who need time to acquire board state.
{foundry street denizen} really does a lot of work if not answered, {skirk prospector} aids with mana screws. Even won a game playing a grand total of 2 land, landing a {goblin recruiter}, tutoring for FSD, prospector and Rabblemaster.
Got stomped bad by a mono-blue Talrand though. "I do something". Counter, get a drake.
Finished it by flashing in {anger of the twin gods} so he swung lethal.
Creative way of conceding..
However, this guy suggested I run some controlly red stuff. Ideas?
{chaos warp} {wild ricochet} {bonfire of the damned}
Title: Re: Krenko
Post by: Kaylesh on June 28, 2015, 09:15:38 AM
{wild ricochet}, {reverberate}, {red elemental blast}, that sorta stuff to stop counterspells, was what I was thinking of.
{bonfire of the damned} is a nice finisher since I can use goblins as fuel.
Title: Re: Krenko
Post by: LinkCelestrial on June 28, 2015, 01:41:54 PM
You don't want anything that's going to be dead in certain matchups. IMO,

{Vandalblast} is IMO a must have. You just need some stuff to deal with their stuff so you can win.

Also, {Battle Hymn} and {Brightstone Ritual} can be really sweet for a {Comet Storm} kill.

{Burn at the Stake} is a neat win con.
Title: Re: Krenko
Post by: Kaylesh on June 28, 2015, 02:28:29 PM
I burned once, in a pillowfort Oloro.
I think my opponent was at 60, had a fort set up and I was just cranking out creatures in case I would be able to break through. He taps out for Entreat, enough to kill me next turn.
I draw burn. One shot. Only in EDH...
Title: Re: Krenko
Post by: Dstyle1 on June 28, 2015, 04:28:11 PM
{goblin bombardment}
Title: Re: Krenko
Post by: Kaylesh on June 28, 2015, 04:37:29 PM
Quote from: Dstyle1 on June 28, 2015, 04:28:11 PM
{goblin bombardment}
Strictly worse than {mob justice}. MJ lets me keep my critters.
Title: Re: Krenko
Post by: Dstyle1 on June 28, 2015, 05:04:32 PM
Quote from: Kaylesh on June 28, 2015, 04:37:29 PM
Quote from: Dstyle1 on June 28, 2015, 04:28:11 PM
{goblin bombardment}
Strictly worse than {mob justice}. MJ lets me keep my critters.

But you can only do it once?

Also {goblin war marshal} any good?

Or {goblin war chief}
Title: Re: Krenko
Post by: Kaylesh on June 28, 2015, 06:05:48 PM
Quote from: Dstyle1 on June 28, 2015, 05:04:32 PM
Quote from: Kaylesh on June 28, 2015, 04:37:29 PM
Quote from: Dstyle1 on June 28, 2015, 04:28:11 PM
{goblin bombardment}
Strictly worse than {mob justice}. MJ lets me keep my critters.

But you can only do it once?

Also {goblin war marshal} any good?

Or {goblin war chief}
Chief is nice. I think war Marshall is a bit expensive. Once recruiter hits its top deck goblins time.
It is true Bombardment is repeatable, with an infinite combo going off I could win just like that, and it is removal. Maybe I was too fast to scrub it.

EDIT: {goblin warchief} for Paragon, since chief is better, or keep Para for an extra anthem?
Title: Re: Krenko
Post by: LinkCelestrial on June 28, 2015, 10:34:26 PM
Quote from: Kaylesh on June 28, 2015, 06:05:48 PM
Quote from: Dstyle1 on June 28, 2015, 05:04:32 PM
Quote from: Kaylesh on June 28, 2015, 04:37:29 PM
Quote from: Dstyle1 on June 28, 2015, 04:28:11 PM
{goblin bombardment}
Strictly worse than {mob justice}. MJ lets me keep my critters.

But you can only do it once?

Also {goblin war marshal} any good?

Or {goblin war chief}
Chief is nice. I think war Marshall is a bit expensive. Once recruiter hits its top deck goblins time.
It is true Bombardment is repeatable, with an infinite combo going off I could win just like that, and it is removal. Maybe I was too fast to scrub it.

EDIT: {goblin warchief} for Paragon, since chief is better, or keep Para for an extra anthem?

I'd want all the anthems I could get.
Title: Re: Krenko
Post by: Dstyle1 on June 28, 2015, 11:48:38 PM
{goblin ringleader}

And the infamous {goblin sharpshooter} + {basilisk collar} combo
Title: Re: Krenko
Post by: Splicer on June 28, 2015, 11:58:55 PM
Does {Warren instigator} deserve a spot? Or is he too slow?
Title: Re: Krenko
Post by: Kaylesh on June 29, 2015, 02:53:09 AM
Quote from: Splicer on June 28, 2015, 11:58:55 PM
Does {Warren instigator} deserve a spot? Or is he too slow?
Certainly would deserve a spot. He could be a T2 4 goblins on the field. As does the sharpshooter + deathtouch combo.
I started this thing off with Goblins I own, but now I'm seeing so much potential...
Title: Re: Krenko
Post by: LinkCelestrial on June 29, 2015, 03:07:58 PM
My dad runs {Warren Instigator}. It's good.