Hey guys, I have quite a few sygg river guide foils that I want to move, so I figure, lets get our inner spike/Timmy/Johnny to construct an extremely hard to beat deck for tiny leaders.
If we can get a decklist hyped up enough and I am able to sell all of my guides at a decent rate, everyone who participates by adding at least 3 cards to the list will be rewarded after I've sold all my copies (due to amazing profit)
So {Sygg, Rivee Guide} : basically Merfolk with white protection/buffs, we want to control the opponents board. Since white is in the color mix, a sideboard with the circles of protection is in mind. I just love having cop red out vs a zozu deck.
Obviously plains/islands/dual lands will not count towards the card count. Utility lands will count.
True name nemesis
Swords
Protection spells
Broken Merfolk
What else???
{arm with AEther} get le island walk, throw this out, and they are suddenly back to square one if you have enough creatures. Puts them on a clock if you hit with enough.
{Kira, the Great glass spinner}
Who doesn't love countering everything? Protection from spells, and unless is sygg, who you can just use protection on himself, they won't really bother/can't do anything.
{Lullmage mentor} tokens, and counter more stuff! Throw in a {Merrow Commerce}, and your golden!
What about some good equipment? Like the sword of _ and _ cycle? (Of course body and mind is banned, but the other four} and if we add them, then how about {stoneforge mystic}?also, we will need some sweet card draw. Maybe like {brainstorm}, {ponder}, {preordain}, and {sphinx's revelation} (has a CMC of three, doesn't it?)
{silence}. Value
{Master of the Pearl Trident}. All your dudes get gains (gym joke :P)
{Isochron Scepter}. Paired with almost any instant in TL is amazing, especially {silence}
{hinder}/{spell crumple}
{mana leak} because it's even more often a hard counter now
{cyclonic rift}
{detention sphere}
{moorland haunt}
Is Jitte banned?
{Silvergill Adept}
{Lord of Atlantis}
{Thassa, God of the Sea}
Yes let the OPness course through you!
Quote from: Taysby on March 17, 2015, 11:35:54 AM
What is this mythical "White" color you speak of? ;)
{swords to plowshares}
{path to exile}
{aether vial} (depending on how many creatures)
{force of will} We will have a lot of blue
{chrome mox}
{mox diamond}
{spellcatcher}
{lord of atlantis}
Can't play FOW
Quote from: Taysby on March 17, 2015, 12:32:18 PM
Quote from: Munchlax on March 17, 2015, 12:26:03 PM
Quote from: Taysby on March 17, 2015, 11:35:54 AM
What is this mythical "White" color you speak of? ;)
{swords to plowshares}
{path to exile}
{aether vial} (depending on how many creatures)
{force of will} We will have a lot of blue
{chrome mox}
{mox diamond}
{spellcatcher}
{lord of atlantis}
Can't play FOW
GAH! That's why I hate tiny leaders! You can't play good stuff! ;)
You don't have to worry about cards like {perilous vault} either ;)
{Jace Beleren} for that card draw. {Vapor Snag} to deal with pesky things. {Timely Reinforcements} is just a great card overall, and {Arcane Denial} is one of my personal favorite counterspells, on that note, {Swan Song} is also good.
{Condemn} cause tuck you that's why!
{Oblivion Ring}/{Banishing Light} classic white removal.
{Liquify} basically an easy to cast catch all with upside. Unce.
{Muddle the Mixture} I feel like the transmute is worth it.
{Deprive} because utility lands that I'll add.
{Familiar's Ruse} I haven't really seen any awesome enters the battlefield yet but I'm waiting.
{Cancel}/{Dissolve}/{Dissipate}/{Dream Fracture}: some catch alls.
{Negate}/{Nullify}/{Essence Scatter}/{Physic Barrier}: some situational counters.
{Chalice of the Void}: I feel like there's a way to make this work. Just throwing it out there.
{Azorius Charm} utility.
{Thassa, God of the Sea} I think you can hit 5 quickly. Scry and unblockable are good.
{Spreading Seas} cause you're gonna have island walk.
{Military Intelligence} seems good maybe.
{Azorius Cluestone} ramp
{Azorius Keyrune} ramp
{Azorius Signet} ramp
{Halimar Depths} it's better than it sounds. {Deprive} synergies.
{Tranquil Cove} Fixing, life, {Deprive} synergies.
{Radiant Fountain} life. {Deprive} synergies.
{Temple of Enlightenment} scry. {Deprive} synergies.
{Azorius Chancery} synergies with other recommended lands.
Quote from: Taysby on March 17, 2015, 02:00:24 PM
Quote from: LinkCelestrial on March 17, 2015, 01:53:40 PM
{Azorius Cluestone} ramp
{Azorius Keyrune} ramp
{Azorius Signet} ramp
{Halimar Depths} it's better than it sounds. {Deprive} synergies.
{Tranquil Cove} Fixing, life, {Deprive} synergies.
{Radiant Fountain} life. {Deprive} synergies.
{Temple of Enlightenment} scry. {Deprive} synergies.
{Azorius Chancery} synergies with other recommended lands.
Slow ramp and lands are slow. Extremely competitive decks don't want to waste a turn 1 because it enters tapped and they scry.
I don't play TL so if these are bad ideas then I'll take your word for it. I just assumed you wouldn't need and use a land drop every turn especially capping out at 3CMC.
Quote from: Taysby on March 17, 2015, 03:32:31 PM
Regardless of the deck, a land that enters tapped will slow you down by a turn, which is not good, regardless of the format. You have plenty of fixing in {tundra} {hallowed fountain} all on color fetches, {adarkar wastes} white blue fast land, {glacial fortress} the blue white filter, and more i'm probably forgetting.
^^^^^^^^
Agree
The new {Smother} meets {Oblivion Ring} from DTK. Looks awesome for TL.
Lets not forget the Merfolk tribal theme. If we make a pure azorious deck, they have the opportunity to choose any other commander in those colors
I'm liking the Merfolk w islandwalk, protected with equipment and white for protection perks
TL only needs about 14-16 land, one drops and two drops are much preferred over 3 drops. Mana leak and force spike are a must for sure, same with cyc rift
Ummm...
{Silumgar Sorcerer}
{Voidmage Shusher}
I know, I know, their three drops.
Has {path to exile} and {sword to plowshares} been said? {Oblation}?
Quote from: Thetrufflehunter on March 17, 2015, 07:30:47 PM
Ummm...
{Silumgar Sorcerer}
{Voidmage Shusher}
I know, I know, their three drops.
Has {path to exile} and {sword to plowshares} been said? {Oblation}?
Voidmage husher costs 4
Quote from: Kaalia with haste on March 17, 2015, 08:03:39 PM
Quote from: Thetrufflehunter on March 17, 2015, 07:30:47 PM
Ummm...
{Silumgar Sorcerer}
{Voidmage Shusher}
I know, I know, their three drops.
Has {path to exile} and {sword to plowshares} been said? {Oblation}?
Voidmage husher costs 4
Shush ;)
Has anyone mentioned {Counterbalance}? I feel like this card is a beast in TL.
{Sensei's Diving Top}? (Yes I know that's not how it's spelled)
Or is it banned?
Quote from: E.kann1 on March 17, 2015, 08:18:59 PM
{Sensei's Diving Top}? (Yes I know that's not how it's spelled)
Or is it banned?
I don't think it's banned
Is there an actual ban list anywhere? I thought this was a new format.
http://tinyleaders.blogspot.com/p/ban-list.html
Basically, dumb OP spells are banned. That includes counterbalance, jitte, and {Sword of Body and Mind}. Top is fine.
Quote from: Wingnut on March 17, 2015, 08:21:26 PM
Is there an actual ban list anywhere? I thought this was a new format.
http://tinyleaders.blogspot.com/2013/09/ban-list.html?m=1
Quote from: MuggyWuggy on March 17, 2015, 08:27:45 PM
Quote from: Wingnut on March 17, 2015, 08:21:26 PM
Is there an actual ban list anywhere? I thought this was a new format.
http://tinyleaders.blogspot.com/2013/09/ban-list.html?m=1
Hah beat you to it :P
Quote from: Thetrufflehunter on March 17, 2015, 08:29:36 PM
Quote from: MuggyWuggy on March 17, 2015, 08:27:45 PM
Quote from: Wingnut on March 17, 2015, 08:21:26 PM
Is there an actual ban list anywhere? I thought this was a new format.
http://tinyleaders.blogspot.com/2013/09/ban-list.html?m=1
Hah beat you to it :P
And it's not a new format. It's been around for 2-3 years. It's only just recently gained popularity because of articles that wizards/SCG did...
{orim's chant} for silence and stall
White pro spells
{gods willing}
{brave the elements}
{mother of runes}
Nice job Tays.
Quote from: Taysby on March 18, 2015, 01:46:18 PM
There ta go. That's all of the w/u merfolk 3cmc or less that's worth playing. Looks like mill would be a nice sub theme. Especially with 50 card decks.
Definitely a mill alt win con in for this. Equipment and TNN also seems very good.
I like these suggestions guys. Lets make this list and start testing! I wanna sell these suckers and reward participation!